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分析《植物大战僵尸》的游戏平衡性

发布时间:2013-04-09 10:45:04 Tags:,,,,

作者:Jason Chalky

让我们以《植物大战僵尸》为例去分析游戏平衡性。

成功的游戏玩法:

当你开始游戏时,你将在一个有限的领域中展开挑战。如此设置能够避免玩家在一开始便遭遇重创。而随着玩家的不断前进,游戏中将出现更多且更具挑战性的游戏领域。

每当玩家完成一个关卡后,他便能够获得一个新道具去帮助自己击败敌人。如此设置能够避免玩家在一开始便获得全部能力,并让他们可以为了获得道具而更加努力地应对挑战。

随着关卡的发展,游戏将出现各种不同类型的僵尸。因为玩家不得不思考怎样的方法才能最有效地攻击僵尸,所以游戏将变得更具有挑战性。

关卡越高,玩家所遇到的僵尸便会越多。贯穿游戏我们会发现每一轮所出现的僵尸数量都在增加,当玩家进入更高的关卡时,便会刚看到更大的僵尸群朝自己涌来。而这将导致玩家措手不及,并改变他们的游戏方式。

plants_vs_zombies(from gamezone)

plants_vs_zombies(from gamezone)

失败的游戏玩法:

在玩游戏后,你必须清楚游戏中需要怎样的基本设置。如此你便能够轻松地前进到下个关卡而无需多加思考。

游戏一开始如果太过简单将会让之前看过或玩过游戏的玩家很快感到无聊,从而导致他们不愿意继续游戏。

他们尝试着将一些关卡设置在水上而做出改变。但是问题就在于同样内容的反复使用,并且你只能使用水中的植物而不能使用陆上的植物。而这么做并不能彻底改变游戏玩法。

但是玩家并不总是难以度过困境。随着游戏越变越困难,玩家也能获得一些道具去帮助自己击败更难对付的敌人。技能和资源的结合将能有效降低难度。

想法:

游戏理念非常疯狂,但是如果基于合适的设置方法,它也能起到很好的功效。就像这就适合一款任何人都可以轻松尝试的有趣游戏。

让玩家能够获得新的植物并看到新的僵尸是种非常棒的体验。我希望游戏能够设定“年鉴”让玩家在此研究植物和僵尸。

不确定他们是如何想出将屋顶当成一个关卡的想法。玩家会搞不清楚为什么自己会待在屋顶上。似乎他们只是想要寻找一些能够更好地利用房子的方法。

贯穿整个游戏的话,这一设置将变得越来越乏味,因为不管你玩的是哪个关卡,你所面对的都是相同的设置。而通过改变玩家所使用的设置方法既有可能推动游戏的发展,也有可能让它变得更加糟糕。

可能喜欢的内容/修改:

随着游戏的发展,他们并未提供给玩家一个足够平衡的资源(游戏邦住:相比僵尸而言)。而这也会让游戏变得更加复杂。

贯穿整个游戏他们可能已经适当改变了关卡。基于同样类型的关卡玩游戏会让游戏体验变得更加枯燥。他们可能已经添加了不同道具到关卡中,并因此而改变了游戏。

当你开始游戏时,你需要先经历游戏教程。如果你之前玩过游戏了便可以选择略过这一步,因为反复经历教程将会让你感到无聊并产生退出游戏的想法。这样的设置也能让玩家更加快速地前进,并让他们在游戏中感受到更具有挑战性的内容。

每个关卡的设置都是一样的。你在后排种植向日葵,并从廉价的植物发展到最昂贵的植物。他们能够改变关卡的结构,或者在区块中添加道具让你能够在那种植植物,从而提高挑战性。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

An analysis of game balance / ramping in a video game/ Plants Vs. Zombies

by Jason Chalky

1.An analysis of game balance / ramping in a video game/ Plants Vs. Zombies

Gameplay Successes:

When you first start playing the game, they start you off with a limited amount of area where you could play. This allows the player not to feel overwhelmed when they first start. As you progress in the game they add more gameplay area making it more challenging.

Every time you beat a level you are given a new item that can help you defeat the enemies in some way. This stops you from having all the power at first and have to work for the items you get.

As the level progress, they introduce different types of zombies. This makes the game more challenge because you have to think of which way is the best way to setup to attack the type of zombies that are going to be coming.

The higher the level the more zombies will come to attack you. Throughout the game more and more zombie’s come during the round, they also have a part where huge waves of zombies come. As you get to the higher rounds, you will see more huge waves also. This can catch the player off guard and changes they way they have to play.

Gameplay Failures:

After playing the game, you understand the basic setup you need to do in the game. This allows you to easily progress to the next level without actually having to do much work or thinking.

The start of the game is too easy and can get boring fast for someone who has seen or played the game before somewhere. This make the players not want to play.

They tried to change the levels a little by making some of it over water. The problem was the same concept was used and you just had to use the water type plant instead of the land. This really did not change the way the game would be played.

The difficulty never gets too hard. As the game gets harder, you get items to defeat the harder enemies. The skill and resources grow together balanced which then takes away from the difficulty.

Thoughts:

The game idea is crazy, but somehow it works because of the way the set it up. It makes for a fun game that most people can play without trouble.

It is exciting for the player to get new plants and to see the new zombies. I like the fact that they have an almanac where you can research the plants and zombies.

Not sure why or how they came up with idea of using the roof as a level. It really does not make sense why they would be on the roof. It seems like they were just looking for some way to use the house more.

It does get boring throughout the game because no matter what level you play, you have the same setup. They could have really made the game a lot better or worse by changing the setup approach the player could take.

Would Likes/Fixes:

As the game progressed they could have not gave the player a well balanced resource compared to the zombie that they will now be facing. This would have made the game harder since the player would not have the ying of the yang or vice versa.

They could have changed the levels a little more throughout the game. Playing in the same type of level too much makes the game feel boring and not new. They could have added different items into the level that could have changed the game.

When you start the game, you are basically going through a tutorial. You should be able to skip this step if you have played the game before because this can become boring and make you stop playing. This would also allow the player to advance in the game quicker making it more challenging for them.

The setup for each level is the same. You plant the sunflowers in the back row and the cheaper plant, to the most expensive plant. They could have changed the structure of the level or added items to block where you could put plants to add a challenge.(source:gamasutra)


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