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社交网站Facebook更新请求按键的措辞及游戏界面

发布时间:2010-11-11 14:48:34 Tags:,,,

最近,Facebook社交网站就游戏按键的措辞和游戏界面进行了修改。其中游戏界面中出现一种新的游戏消息种子,称之为Game Stories。Facebook网站的这次微调有利于提高游戏透明度,减少玩家在安装和体验游戏时遇到问题的机率。

Facebook发布Game Stories和更改按键措辞是Facebook改版开发者平台的环节之一。从此以后,关于游戏内容的News Feed Story仅为游戏玩家可见,而非游戏玩家则只可以浏览App Discovery Stories。另外游戏请求会出现在游戏界面中。

至于按键措辞方面,之前确认游戏邀请或游戏请求的按键标写为“接受”,而现在的按键则标写“接受并进行”。因为玩家点击按键后游戏页面就会自动打开,因此这一新的按键措辞更加清晰明了,可以避免玩家不经意间启动游戏。

Accept-and-Play-Game-Requests

Accept-and-Play-Game-Requests

而Game Stories则是将玩家News Feed中的游戏体验集中在一个地方。这有利于玩家快捷地发现朋友的赠礼或游戏请求。在一个Feed或者标签中,用户就可以看见各款游戏的相关信息。

Game Stories

Game Stories

在平台发布之际,Facebook公司首席执行官Mark Zuckerberg便解释道说“Facebook游戏一直以来受到了各种批判,因此我们将想玩游戏及不想玩游戏的用户区分开来。”通过对游戏界面进行调整,Facebook用户无需再在各种通告中苦苦寻找需要的信息,令所有用户能体验更便捷的Facebook服务。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Facebook has changed the wording of the buttons on game requests. The Games Dashboard also shows a dedicated feed called Game Stories for news feed stories about games. These changes will increase transparency and reduce friction for users installing and playing Facebook games

Game Stories and the new button wording come in the wake of Facebook reshaping its developer platform. Since then, news feed stories about in-game content are only shown to others that play that game, while non-gamers only see app discovery stories; game requests appear within the Games Dashboard.

The button to confirm a game invitation or in-game request used to read “Accept” but now reads “Accept and Play”. As clicking the button opens the game, this wording more accurately reflects what happens when users click and should reduce the chances of users unexpectedly starting a game.

Game Stories aggregates stories about games from a user’s news feed to a single, central location. This helps users to quickly find gifts and in-app requests from friends. Users can see stories about all games in one feed, or use tabs or a drop-down menu to view stories from one specific game.

At the Platform announcement event, CEO Mark Zuckerberg explained that “one of the biggest drivers of negative experiences has been games. All these people who want to play games, and all these people who don’t want to play”. By making the Games Dashboard a way to handle all of a users’ gaming interactions, they don’t have to sort through irrelevant content to find what they need, and experimenting with playing games will be a less daunting experience. (Source:Inside Social Games)


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