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对于独立开发者来讲仍然有机会在facebook获得成功

发布时间:2010-10-13 13:44:30 Tags:,

在旧金山举办的Virtual Goods Summit会议上,参与讨论的公司认为对于独立开发者来讲仍然有机会在facebook获得成功。

social game

social game

在一个由五人组成的对话环节中,包括Gravity Bear公司Phil Shenk在内的人员一致认为一款好的facebook游戏并不会自动成为一款好的iphone游戏。

研讨的第二个话题是关于Facebook Credits是否有能力让更多的用户付费。在这个问题上参与讨论的五人基本都认可这样的说法,因为Facebook Credits统一了facebook站内的交易方式将有助于用户参与更多的虚拟交易。5th Planet Games公司的Robert Winkler 认为Facebook Credits将减少facebook站内的交易支付障碍。Luis表示将会有大量首次使用Facebook Credits支付的用户,尽管他们也需要为开发者/发行商向facebook支付30%营收的方式埋单。

social game1

social game1

第三个一致的话题是对于独立开发者来讲仍然有机会在facebook获得成功。而创新仍然是开发者可能获得成功的王牌方式,创新能将好游戏推向更多的用户。A Bit Lucky公司的Frederic Descamps提到了Minecraft三个礼拜就获得了500万美元的营收。(本文由游戏邦/gamerboom.com编译)

5 small-sized social game companies took the stage at Virtual Goods Summit to discuss the various truths and falsehoods related to the social games sphere.

The first question was whether a good Facebook game automatically makes a good iPhone game.  The group almost unanimously said no, except for Phil Shenk from Gravity Bear.  Each game requires tweaking for the individual platform’s strengths.  Sometimes the faster, more basic Facebook games are too simple for Facebook, said Luis Ongil from GameDuell.

social game2

social game2

Second question was “Facebook Credits will convert more people to paid users” and most people said true.  Robert Winkler from 5th Planet Games explained that it certainly reduces friction, and it’s hard to see how it wouldn’t convert more people to paying for virtual goods.  Frederic Descamps from A Bit Lucky explained how they used FB Credits and how it worked for them and they have seen higher conversion rates by using Facebook Credits.  Luis explained that there are a lot of first time people using Facebook Credits, even though they have to pay more because publishers have to pay 30% to Facebook.

“It’s still possible for an indie developer to launch a successful Facebook title.”  Surprisingly, every developer on the panel said it was true.  Innovation still trumps, and great innovation will push good games to the front.  Frederic mentioned Minecraft, which made $5 million in 3 weeks!(source:social times)


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