GamerBoom Roundup：China SNS Users, Kaixin001.com, Renren.com
1)According to the data from Analysys International, China SNS users in 2011 will reach 269 million with 24.5% increasing compared with 216 million users in 2010. The data from 2010 China SNS Market Annual Analysis showed that China SNS users had explosively increased from 2006 to 2008 with over 100% yearly increasing range. But may be because of the saturating user market, the increasing range of SNS users began to slow down from 2009, especially in 2010 and 2011, the increasing rate will just be 20%. (Analysys International)
2)According to eeo.com.cn, kaixin001.com has no longer an outstanding company but just a good company deviating from the title of future Tencent. From the data of Alexa, the traffic of kaixin001.com has being declined in last 6 months. In addition of the fierce competition in this industry, the development of kaixin001.com will not increase sharply again like 2009 as the predication from analysts.
Referring to the issue about why kaixin001.com cannot become a China’s Facebook, industry analysts said that Facebook focused on open platform while kaixin001.com paid more attention to those interesting social entertainments like “glomming car place” and “stealing vegetable” which cannot totally supported its late operation.
But there are also some information about kaixin001.com has invited Citigroup and JPMorgan as its consignees to prepare to go public. (eeo.com.cn)
3)According to imeigu.com, the main body of listed renren.com is Renren Corporation which including game.renren.com and nuomi.com but not mop.com. From the F-1 files, the businesses of mop.com and Gummy (aiming at the platform of Japan social games) have been sold to Oak Pacific Games by $18.1 million in December 2010. (imeigu.com)
4)According to PCgames, the fans of fight.qq.com’s (Tencent’s social game) official Weibo have exceeded 11 million (increasing from 1 million to 8.5 million within one week), which led fight.qq.com’s Weibo had become the most popular game Weibo in the whole world. The surge fans might be brought by the marketing of fight.qq.com’s “artifact” which required gamers should follow the Weibo of fight.qq.com and join the contest games in Weibo. (PCgames)
5)According to SOHO. com, SEC files has published the financial condition of renren.com, i.e. the net income of renren.com in 2010 was $76.54 million. Based on US GAAP, renren.com began to make profits from 2009 and got nearly $3 million net profits in that year, then in 2010 its net profits have over $17 million. In the revenue of renren.com in 2010, there were $32 million of online advertising revenues (expanded by 94.3%) which took up 41.8% of net income (the online advertising revenues in 2009 were $18.41 million expanded by over 100% and took up 39.4% of net income), while there were $34.41 million of online game revenues which just took up 45% of net income in 2010 comparing with $23.57 million of online game revenues which took up 50.5% in 2009.
Referring to the data from prospectus, there were 117 million active users of Renren corporation by March 31, 2011; from January to March in 2011, there were about 2 million new active users in Renren corporation every month, those individual login users have spent about 7 hours on Renren platforms every month and produced nearly 40 million of user-generated contents (including about 3 million photos and 13 million status updates) every day. (SOHO.com)