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2011年05月11日 GamerBoom Roundup:Life Cycle of Social Games,Tencent’s Pan-entertainment Strategy

GamerBoom Roundup:Life Cycle of Social Games,Tencent’s Pan-entertainment Strategy
1)Techweb has held a discussion about the life cycle of social games, Beijing Aoshi Rongsheng Technology CEO Fan Shuhao and Beijing Shiji Chuangxiang Technology CEO Mu Yinan both recognized that the life cycle of every social game was just half a year and had extended to 1 year in 2009. But under such fierce competit... 阅读全文...

2011年05月06日 GamerBoom Roundup:FunTown Mahjong HD, Angry Birds, Popcap, Baidu and Tencent Platform

GamerBoom Roundup:FunTown Mahjong HD, Angry Birds, Popcap, Baidu and Tencent Platform
1)According to Nownews, FunTown has launched FunTown Mahjong HD recently. FunTown CEO Hong Yuenong said that they hoped this game attracts at least 100 thousand gamers from 500 thousand iPad users in Taiwan. There are 9 different roles from 9 different cities (including Tokyo, Taibei, Seoul, Hong Kong, Singapore, Pa... 阅读全文...

2011年05月03日 GamerBoom Roundup:Tencent, HNWS, Unalis, Webgame Exports

GamerBoom Roundup:Tencent, HNWS, Unalis, Webgame Exports
1)    According to Sina, the peak of online gamers at the same time of Tencent’s Cross Fire have broken through 2.7 million, which led this game become the most excellent game in the FPS field and the whole China webgame industry. Then Tencent will take some further exploration in this market segment which includ... 阅读全文...

2011年05月03日 GamerBoom Roundup:China SNS Users, Kaixin001.com, Renren.com

GamerBoom Roundup:China SNS Users, Kaixin001.com, Renren.com
1)According to the data from Analysys International, China SNS users in 2011 will reach 269 million with 24.5% increasing compared with 216 million users in 2010. The data from 2010 China SNS Market Annual Analysis showed that China SNS users had explosively increased from 2006 to 2008 with over 100% yearly increasin... 阅读全文...

2010年11月05日 venturebeat:亚洲手机社交网络平台Mig33欲扩大游戏规模

venturebeat:亚洲手机社交网络平台Mig33欲扩大游戏规模
近日,位于新加坡的手机社交网络平台Mig33推出了一个游戏开发程序,意在增加该平台的手机社交游戏数量。据了解,Mig33在全世界共有4000万人左右的手机注册用户,为用户提供游戏、社交活动、网页浏览等服务。 Mig33公司的联合创始人及副总裁Mei Lin Ng女士表示,新兴国家的用户十分乐衷于玩游戏,为刺激活跃用户人数增长,公司正在打造一个专门支持... 阅读全文...

2010年09月19日 venturebeat消息:腾讯公司渐成世界游戏产业巨人

venturebeat消息:腾讯公司渐成世界游戏产业巨人
本文原作者为蒂姆.米罗(Tim Merel,IBIS Capital公司董事),他是一名关注游戏产业的投资银行家,将应英国政府邀请于9月28日在上海世博园英国馆,面向100多名来自电子游戏、媒体、投资领域的高级主管演讲他的报告《全球电子游戏投资情况回顾》。 腾讯公司对西方国家来说虽然相对陌生,但值得所有同行警醒的是,这个中国公司正悄悄成长为一个世界... 阅读全文...