这也意味着说farmville主题曲（Farmville Song）每天都将被播放2000万次以上。Farmville Song的制作人是Steve Kirk，因为farmville的流行而备受关注。
farmville的主题曲写于2009年的6月份，音乐中没有小提琴也没有班卓琴的伴奏，只有简单的吉他、钢琴和低音（Chet Atkins和Randy Newman-）。和整体的游戏环境匹配是相当重要的，因此该音乐只有很简短的30秒，这样可以避免玩家在它还没播放完就把它强行关闭了。
随着游戏的蓬勃发展，游戏音乐势必会成为音乐人下一个竞技的战场。Steve Kirk表示他已经在奥克兰的办公室开始了声效和音乐的自由创作。他最近承担的工作是制作迪士尼游戏《青蛙和公主The Princess And the Frog》的配乐，紧接着要完成的是协助作曲家Peter McConnell为卢卡斯相关游戏配乐。
Seeing as Zynga’s Farmville has almost 70,000,000 monthly active users and somewhere between 20,000,000 and 25,000,000 players a day, we can assume that whoever wrote the Zynga theme song has written one of the most listened to audio tracks of the year. Well, I did some research, and Zynga hooked me up with the man behind the Farmville theme song: Steve Kirk. I got in touch and asked Steve a few questions about the song and how he got involved in writing music for Zynga’s most popular social game. Read more after the jump.
1) When did you write the song, and what was the inspiration to write the song?
The FarmVille Theme was written in June of 2009. We wanted the piece to have as broad an appeal as possible- a “down-home” atmosphere but not too country. So there are no banjos or fiddles, but a simple two guitars, piano and upright bass instrumentation, with the electric guitar carrying the melody. We settled on a style that hints at Chet Atkins and Randy Newman- an older style of American music that is somewhat contry-ish and blues-ish in flavor.
Considering the game-play environment was very important, and because the music was to be only 30 seconds long, we wanted it to bear a lot of repetition before people would turn it off. I wanted to have real instruments be the focal point, and chose guitar because I play guitar and there was no budget to hire other musicians. I decided not to use drums or percussion because I felt that might end up being too distracting from the game.
2) Did you expect the Farmville game to become as massive as it has?
No, really, that was a complete surprise.
3) The game has almost 90,000,000 players a month. If those players play an average of once a day, that’s 270,000,000 listens of your track per month. How does that feel?
It feels great that that many people have heard the tune at least for awhile. I think it’s realistic to assume that many people will mute the music after playing the game a few times- it is, after all, only 30 seconds long, so even if the tune was completely amazing, you can only listen to something like that for so long.
4) How did you get started with game music?
I began as a sound assistant at Atari games in the mid nineties. From there I did sound design and music composition as a freelancer and do most of my work out of my studio here in lovely Oakland, California.
5) Have you talked with other game companies about doing game music?
Actually, I’ve been doing this for awhile.
I’ve recently completed the music for the Disney game “The Princess And the Frog” and just finished some work with composer Peter McConnell for a Lucas Arts game that I cannot yet discuss.
Previously I did over three hours of music for the Microsoft game “Voodoo Vince”, and the highlights of the music from that game are available as an original soundtrack CD.