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每日观察:关注中国手游市场的播种手段等消息(5.26)

发布时间:2015-05-26 11:18:34 Tags:,,,

1)App Annie最近发布数据显示,2015年4月份全球收益排名第一的手机游戏仍然是《Clash of Clans》,第二名则是《Puzzle & Dragons》,第三则是《Game of War-Fire Age》,第四是《梦幻西游》(由网易推出,也是4月份中国最卖座手机游戏)。

Top-Apps-iOS-Games-Worldwide-April(from App Annie)

Top-Apps-iOS-Games-Worldwide-April(from App Annie)

从下载榜单来看,《真人快打X》迅速在iOS下载量榜单上拔得头筹,截止4月底,该游戏已在100 多个国家和地区登上了每日游戏榜单的下载冠军宝座。

Top-Apps-iOS-Games-Worldwide-downloads(from App Annie)

Top-Apps-iOS-Games-Worldwide-downloads(from App Annie)

2)据venturebeat报道,社交博彩游戏发行商21Pink执行董事Calvin NG在最近新加坡举办的Casual Connect Asia演讲中透露了中国手机游戏市场的一个秘密手段——播种(Seeding),即游戏开发商/发行商刚发布游戏的时候,自掏腰包购买游戏中的大量IAP内容,为游戏输入大量原始收益,从而令其在畅销应用榜单登顶。

这一招对于不想同发行商合作的开发商来说尤其管用,Calvin NG举例称自己的朋友就曾在中国iOS App Store和一个Android应用市场发布游戏,并分别为游戏投入500万人民币(约80万美元)的资金,这样游戏很快地进入畅销应用榜单,其他应用发布渠道见状也会相继跟进,在自己的应用商店中引进这些新游戏。

Calvin NG指出,海外市场的开发者只需要关注应用下载量排名,而在中国则必须操心收益的问题。因为中国应用商店只关心收益,他们只愿意支持能够创造收益的应用,对没有创收的应用基本漠不关心。

据其估计,在中国10款刚发布时采用这种播种手段的游戏中,有8款游戏会在之后两三个月中实现自然创收。

至于应用商店为何不能发现这些收益来自发行商本身的问题,Calvin NG称这是因为中国发行商有自己的下载服务器,所以应用商店无法察觉相关数据。除此之外,这种手段在中国也并非违法行为,毕竟发行商花的是自己的钱。

2)SuperData Research最新报告发现,PC平台的社交扑克游戏收益正处于下滑状态,该市场总体收益已从2013年的2.03亿美元降至2015年的1.79亿美元,预计在2017年还会降至1.56亿美元。

这种现象主要归咎于Zynga旗下的扑克游戏(该类游戏占据主要市场份额),分析师认为这类游戏收益在2018年将主要来自移动平台。

报告指出此类游戏用户下降速度远甚于收益,更多休闲扑克玩家现在都转向了《DoubleDown Casino》等博彩性质的应用。

Zynga Poker(from iphone.tgbus)

Zynga Poker(from iphone.tgbus)

《Zynga Poker》在2014年占据了61%的社交扑克游戏市场收益,月收益介于900万至1300万美元,但其用户数量和投入波动较大。该游戏去年用户流失了44%,目前月活跃用户不足2000万。尽管这款游戏在今年初仍然有超过2000万的用户,但仍然面临被竞争对手《World Series of Poker》(Playtika/Caesars)超越的威胁。后者玩家数量比去年翻倍增长,今年4月收益约325万美元。

分析师称扑克类游戏很考验人工智能,因此比起老虎机等其他博彩游戏类型更难进行创新开发。而一些真正优秀的扑克游戏在市场上遭遇失败主要是因为缺乏品牌知名度,所以最好选择与发行商合作的方式进行运营。

3)据Re/code报道,前Zyngak员工Mike Taramykin日前表示Zynga本月初关闭奥兰多工作室时遣散的其中38人(共裁员42人)已经加入了体育游戏公司FanDuel(在纽约和爱丁堡设有工作室)。

4)据venturebeat报道,Rovio前执行副总裁Jami Laes最近与Tuomas Huhtanen(芬兰软件顾问公司Reaktor的后端软件元老)合作创立了一家新游戏工作室Futureplay Games,聚集了来自Digital Chocolate、Remedy Entertainment、Rovio和Boomlagoon团队的元老。

他表示看好机游戏行业以及移动视频广告发展前景,志在通过创新形式的广告强化玩家体验同时令游戏实现收益。

Jami Laes(from chuapp.com)

Jami Laes(from chuapp.com)

Jami Laes在Rovio就职期间曾负责《愤怒的小鸟》及其他游戏项目,在此之前还曾管理EA旗下的Playfish工作室, 以及Digital Chocolate的全球游戏工作室。

目前该公司团队主要成员还包括Digital Chocolate元老Kai Auvinen,《愤怒的小鸟》程序员Mika Rahko,PC游戏《军团要塞2》设计师Arttu Mäki。(本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao)

1)A Chinese secret: why mobile publishers are spending big bucks on their own in-app purchases

Jeff Grubb

The Casual Games Association paid for Jeff Grubb’s trip to Casual Connect Asia, where he presented a lecture. Our coverage remains objective.

We’ve established over and over that China is an impenetrably confusing market for mobile developers, but nothing proves that like a practice known as “seeding.”

Android is the dominant platform in China, but Google Play doesn’t have a real presence in that market. This has forced developers and publishers who want to get games on the dozens of independent Android-based app stores to get creative with their marketing techniques. And seeding is one of those methods that many people do but few people talk about. But Calvin NG, the executive director of social-casino publisher 21Pink, revealed how it works during a presentation at Casual Connect Asia in Singapore this past week.

“Seeding is a secret in China, and many people don’t know this, and few people would ever present this publicly,” NG said during his lecture. “Seeding is when you launch a game, and you actually buy in-app purchases for it to pump up the revenue of your game. This is good if you don’t want to work with a publisher, or a publisher may do it for you if it has confidence in your game.”

NG gave an example where a developer in China decided to avoid working with publishers. Typically, going alone means a game will wither and die because publishers have all the connections with the various distribution channels. But NG’s friend had a plan, and he decided to just release his game on the iOS App Store as well as a single Android app market. And then he “seeded” the game on each by spending around 5 million Chinese yuan (around $800,000) on microtransactions in his own game.

That artificial influx of cash helped the game zoom to the top of the highest-grossing app charts. When the other distribution channels saw this, they all started chasing after the new game to get it on their stores as well.

“Seeding is definitely necessary,” NG told GamesBeat in an interview. “It’s important to keep your ranking in the app stores. Overseas, you only need to keep your download ranking, but in China, you have to worry about the revenue. Because Chinese app stores only care about money. When they see revenues, they want to know what they can do to support you more. If you’re not making money, then they are like ‘don’t talk to me.’”

So like the independent game looking to get on other stores, the app markets will also help advertise games that they see are making money. NG estimates that about eight out of 10 games that seed when they first release will begin organically making money after about two or three months.

But you have to wonder, how do the app stores not see that this money is coming all from the publisher.

“In China, publishers have their own download servers,” said NG. “So the app stores aren’t seeing the data.”

And while China is heavily regulated in other ways, NG says that seeding isn’t illegal.

“Seeding is OK,” he said. “You’re spending your own money. And the best part, if I seed 1 million RMB, I get back 60 percent of it.”(source:venturebeat

2)Zynga Poker’s struggles hurt overall market as players flee to social casino games

Heather Newman

Social poker game income is on the way down — and out of PCs, according to a new study by market analyst SuperData Research.

The firm estimates that total revenues are dropping, from $203 million in 2013 to $179 million estimated this year and to $156 million estimated in 2017. Much of that drop is due to the struggles of Zynga’s Poker app, which dominates the marketplace. Analysts believe that the segment’s revenues will become majority-mobile by 2018, SuperData representative Sam Barberie said.

“User numbers are dropping more sharply than revenue, as the market matures and fickle players fall by the wayside,” the Social Casino Metrics, May 2015 report said. “More casual poker players now gravitate toward poker games included in casino-style apps like DoubleDown Casino. … Changes in the overall social market are largely due to Zynga Poker’s fluctuating revenue and falling player base.”

That one game commanded 61 percent of the total social poker revenue market last year, the firm found, earning between $9 million and $13 million a month. But its users and spending have fluctuated wildly.

“Because of Zynga Poker’s overwhelming command over social poker, their performance has been reflected in the overall market,” said senior analyst Stephanie Lllamas. “Their poker game has largely been fueled by the volume of its users, since average spending is low for this type of game. So we are seeing casual poker players move on to casino-style apps causing a deflation in poker figures.”

Zynga Poker’s audience dropped 44 percent last year, ending at just under 20 million monthly active users, with revenues dropping more gently as some high-rollers stayed to play. While Poker had a minor rebound to just over 20 million players at the start of this year, the competing World Series of Poker app from Playtika/Caesars is still set to overtake Zynga Poker on mobile in 2015, the report said.

Zynga Poker has struggled since launching a massive revamp last year. Players eventually forced the publisher to bring back the old version of its poker game as a new “Classic” offering, and both the company’s chief executive and games studio head recently left the company.

SuperData suggested that building an all-in-one casino app would help Zynga win back that market.

“With Zynga Poker, the company can cater to the desires of poker enthusiasts who prefer the experience of a standalone poker app. Meanwhile, casual poker players are drawn to casino-style apps that include poker alongside other games like slots and blackjack,” the report said.

WSOP players doubled since a year ago, ending around 3.25 million this April, thanks in part to its well-known brand and its appeal to hardcore poker players, SuperData said. KamaGames is turning its Pokerist/Texas Poker app into a branded platform for other casinos and brands that want to get into the space. Its first game in that vein was Manchester United Social Poker, which released in February.

“Poker games require sophisticated artificial intelligence. This makes them more difficult to develop from the ground up than other casino game types like slots, giving publishers an opportunity to leverage their existing apps,” the report said. On the flip side, Llamas said, some really good poker apps have hit the market and failed because they lacked brand name recognition, so partnering can help.

“This was likely the impetus behind GSN’s acquisition of Idle Gaming, and this is the approach KamaGames has taken with Pokerist by teaming up with Manchester United,” she said.(source:venturebeat

3)Laid-off Zynga devs get a fresh start at a fantasy sports company

By Alex Wawro

Former Zynga employee Mike Taramykin tells Re/code that roughly 38 of the 42 developers who lost their jobs when Zynga shuttered its Orlando studio earlier this month have gone on to join fantasy sports game company FanDuel.

While it’s common for local game studios to try and find homes for developers displaced due to layoffs, it’s rare to see a company hire nearly 40 people in one go and then open a new office to house them (FanDuel is based in New York City and Edinburgh, Scotland.)

FanDuel is best known for running premium daily fantasy games of popular American sports like football, baseball and basketball, which are much in line with the NFL Showdown football manager mobile game that Taramykin and his fellow Zynga Orlando employees were developing before they were laid off.

Taramykin told Re/code that he and his team aim to support FanDuel’s extant games as the company braces for its busiest time of year — American football season.(source:gamasutra


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