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每日观察:Candy Crush Saga实现5亿次下载(11.16)

发布时间:2013-11-16 10:23:27 Tags:,,

1)英国每日电讯报顶级手机游戏开发商King旗下的Candy Crush Saga实现了5亿次的暗装量。

前几天Tommy Palm(King公司)在蒙特利尔国际游戏峰会(Montreal International Game Summit)曾发布数据:Candy Crush Saga日活跃用户超过1亿(月活跃用户为2.25亿),单单来自移动平台用户每天体验游戏的次数就超过7亿次。

Candy Crush Saga

Candy Crush Saga

自此,King的估值大约在50亿美元左右。

2)FDG Entertainment日前针对ios平台推出3D冒险游戏Oceanhorn,看起来很传奇游戏赛达尔传说有不少相似之处,主人公需要去探索村庄、沙漠、庙宇和洞穴等各种不同的地图。

Oceanhorn(from inside mobile apps)

Oceanhorn(from inside mobile apps)

3)昨天一条Xbox团队在Twitter上道贺Sony最新PS4发布的消息成为了游戏圈的热门新闻,据说除了这条官方版的推文之外,Xbox team的Larry Hryb和Phil Spencer也在自己的个人帐号上发出了同样的祝贺信息。

Xbox team congratulated Sony on its PS4 launch

Xbox team congratulated Sony on its PS4 launch

Sylvie Krekow的评述称,希望微软和索尼基于用户的游戏体验做更多的考虑而不仅仅只是寄望多卖出一些设备。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)King has revealed that a year after it first launched on smartphones, free-to-play puzzle game Candy Crush Saga has been downloaded over 500 million times. Over 150 billion games of the candy matching title have now been played.

“The fact that you can access it on lots of different devices and continue your adventure from another platform is very important,” King’s Tommy Palm told The Telegraph.

“And then there’s the social aspect – games have traditionally always been social, but with recent technology updates it’s much more acceptable to people to have their friends within a game and see who else is playing it.”

The game first launched in April 2012 and came to smartphones the following November. King says that on Facebook, one in every 23 users is a fan of the game, and that of the people who have reached the highest level of the game over 60 per cent have not spent any money.

“We took the decision at King to make sure that the game can be played from the beginning to the very end without blocking a potential player so they couldn’t progress. It’s a lot about finding a good balance and being generous while at the same time having things that make sense to purchase inside.”

King was recently estimated to be valued at around $5 billion.(source:gamesindustry.biz

2)Cornfox & Bros. and FDG Entertainment have announced the launch of the anticipated 3D iOS adventure game Oceanhorn, introducing mobile gamers to the world of Uncharted Seas. In Oceanhorn, our hero’s father has gone missing, leaving only a mysterious necklace and old notebook. By completing puzzles, fighting enemies and harnessing the power of magic, players will uncover the secrets surrounding their father’s disappearance.

Oceanhorn contains many resemblances to The Legend of Zelda franchise, as players explore villages, deserts, temples, caves and more. They’ll collect tools like bombs for destroying obstacles, and can carry weapons and defensive items including crossbows and shields.

In addition, players can destroy pockets of leaves to find coins, can complete puzzles by interacting with large movable objects or by pulling levers, and can open treasure chests to find new key items.(source:inside mobile apps

3)We didn’t see this coming, but we like it. This morning, the Xbox team congratulated Sony on its PS4 launch with a Tweet. It’s a welcome change of pace from the snarky commentary that’s so prevalent in the gaming world, especially in light of the PS4′s launch issues. Here’s the tweet:

Warm fuzzies all around. In addition to the official tweet, Xbox team members Larry Hryb and Phil Spencer congratulated Sony through their personal accounts.

Launching a new console is stressful. Call us naive, but at the end of the day, we hope Microsoft and Sony really want to make gamers happy – not just sell more products – and nothing makes gamers more happy than a successful product launch. True, we can’t know for sure whether this sentiment was genuine or just a shrewd PR move, but does it really matter at this point?

We’ll keep our eyes peeled for Sony’s response to the Xbox One launch next week(source:games


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