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开发者应尝试制作不含暴力元素的游戏

发布时间:2012-10-24 14:05:02 Tags:,,

作者:Nathan Fouts

设想:

如果在接下来的5年里,开发者制作的游戏均不涉及肢体暴力,那么游戏行业将出现怎样的趋势?

如果你的下款游戏并不打算以肢体暴力为主题,那么你会制作出怎样的游戏体验?

定义:肢体暴力是指你可以看到或听到的暴力行为。其中还包括隐性暴力,它仍能涉及复仇、战争或犯罪这类游戏,只是你无法在游戏中看到或者听到肢体暴力现象。没错,这样就砍削了大多数射击游戏的核心元素,而这也正是问题的关键。

同时:游戏领域将出现一种理想化的新类型。我猜想开发者们可能会采用现存的一些游戏模式(虽然诸如《战争机器》与《光晕》这类游戏仍属于暴力范畴,但开发者仍能从中发现一些有趣元素。)

许多独立开发者已经开始制作不包含暴力元素,或包含有限暴力元素的游戏,并创作出一些极富原创性的游戏。其实,我希望AAA工作室可以就此方面进行考虑。因为这些大规模的开发团队既拥有大量优秀人才,同时还掌握充足的营销资金。那他们又会制作出怎样的游戏供全球玩家体验呢?会是不同于《FarmVile》的游戏吗?

当然,他们不会制作出《刺客信条3》、《光晕4》、《羞辱》或者《使命召唤:黑色行动2》这类游戏。那么AAA工作室会制作出怎样的游戏?

Unfinished-Swan(from gamaustra)

Unfinished-Swan(from gamaustra)

现在,我意识到其实自己想要完成的是一款XBLA游戏,即你可以在其中把枪支一把一把地堆积起来。我确实喜欢游戏中的打斗与射杀风格。但当我看到《The Unfinished Swan》这类游戏时,我开始思考,如果我们也制作一些类似的游戏,那么整个游戏行业将会呈现出怎样的趋势?如果所有开发者均向这一方向发展,结果又会如何?当然,在此之后我们可以继续开发暴力游戏,但我们也可能发现其它的出色创意,那我们会按此发展吗?

我认为应该在游戏中扩充社交互动、故事操纵以及可回应的NPC这些元素。我钟爱《黑色洛城》中的讯问回合……我可能会研究AI与角色的互动,以及它对环境变化作出的反应。在我看来,即使我们制作的是一款小游戏,我们仍需在其中穿插更多互动选项,令其具有额外的重玩价值。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Let’s Try No Violence

by Nathan Fouts

Thought experiment:

What could we end up as an industry if for the next 5 years, no games with physical violence were made?

What would you make, if your next game could have no physical violence in it?

Defined as: Physical violence you can hear or see. There can still be implied violence. There can still games about revenge, war, crime, you just can’t have physical violence shown/heard. Yes, that cuts out the core of most shooter games, but that’s sort of the point.

Also: The game would ideally be in a new franchise. I suppose it could use an existing franchise (though things like Gears of War and Halo would be tough, but again–could be something interesting from them).

There are already a lot of independent developers making games with no or limited violence and they’ve created some very original games. I’d really like all the AAA studios to think about it as well. There are so many hugely-talented people on these massive teams with giant marketing budgets. What could they produce that would then reach the world as the next thing they have to play? Hopefully something different from Farmville?

No Assassin’s Creed III, Halo 4, Dishonored, or Call of Duty Black Ops 2. What would those companies make instead? What TV ads would we see?

Now, I realize the irony in me asking this as Mommy’s Best is finishing an XBLA game in which you stack guns on top of guns on top of guns. (I like guns.) I really like fighting and shooting in games. I like it a lot. But I see games like The Unfinished Swan and I think, what would a whole industry look like if we did that for a while? What if we all pushed in that direction? Sure, we can make violent games again after that–but maybe we’d hit on something so good, we’d keep going?

I think I’d do something with expanded social interaction, story-manipulation and very responsive NPCs. I liked where LA Noire was heading in the interrogation sections… I’d probably look at interesting AI for characters interacting and responding to situational changes. A short game, but with lots of breadth to support more interaction options along the way, and additional replays.(source:gamasutra)


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