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Flickr合作创办人揭开2011年春季新游戏“Glitch”的面纱

发布时间:2010-11-30 17:08:44 Tags:,,,

最近,Flickr公司合作创办者Stewart Butterfield揭开了该公司新款游戏“Glitch”的面纱。该款采用类似马里奥游戏模式的游戏在Butterfield创建Flickr公司前就已开始制作,并曾于2005年卖给雅虎。

Stewart Butterfield, Flickr Co-Founder

Stewart Butterfield, Flickr Co-Founder

Glitch是一款类似Megaman或马里奥的滚动式游戏,其中融入了类似FarmVille的社交元素。鉴于马里奥和FarmVille都取得了成功,相信Glitch有望成为2011年的热门游戏之一。游戏中融入了分享功能及类似Farmville的积分消费功能,但Glitch的游戏更个更加抽象。在预告片中,Glitch看起来十分具有现代感和吸引力,生动的颜色和人物充斥着人们的画面感。

Clitch的开发者Stewart Butterfield用“自由”形容这款游戏,但又不会过分自由。Butterfield表示,“Glitch一个虚拟世界,但并不会是像Second Life那么开放的世界,我们不会简单地将玩家放置其界中,然后简单说一句‘放手干吧’了事。Glitch中设置了各种任务和请求,久而久之,玩家可以获得各种技能和成就。”

glitch

glitch

与Butterfield一同开发游戏的其他16名游戏设计师也给与了Glitch高度评价。对Butterfield向VentureBeat透露道“从风格上来讲,Glitch是杂糅了现代的各种游戏体验,与传统的平台游戏或者社交游戏不尽相同。运用团队中擅长创作传统二维画面的美术人才,该款游戏世界由11位开发者共同玩车建造。因此游戏世界中不同的地方会带给玩家不同的风格体验。”

毋庸置疑,Butterfield及其创作团队在游戏的创意,原创性和创新性上下了不少苦工。相信在春天游戏发布之际,很多玩家会愿意到“Glitch”体验一遭。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Flickr’s co-founder, Stewart Butterfield, has unveiled “Glitch,” a Mario-esque game he started working on before building Flickr and selling it to Yahoo! in 2005.

Glitch Logo

Glitch is a side scrolling game (reminiscent of Megaman, Mario, etc.), which has an innovative social aspect to it that’s similar to Farmville. Based on the successes of Mario and Farmville, Glitch looks like it will be a hot title when it hits shelves in 2011.

The premise behind the game is that you’re inside cartoon giants’ thoughts, and the goal behind it is to successfully develop a next-generation social game. There’s quite a bit of sharing and Farmville-style point-spending that takes place, but Glitch’s style is distinctly abstract. Based on the the trailer, it looks pretty modern and intriguing, with vivid colors and characters plus well-toned graphics.

According to Stewart Butterfield, the game’s creator, describes the game as ‘free’, but not too free. “It’s definitely a virtual world, though not as open-ended as Second Life. We don’t just drop you in the world and say, “go crazy.” There are quests and missions. You can earn skill and achievements over time.”

Stewart Butterfield and his team of 16 other designers gave Glitch a ringing endorsement (of course). Butterfield told Venturebeat, “Stylistically, it’s a mix of all different kinds of things with contemporary illustration. It’s different from traditional console games or social games. There are some indie games doing similar stuff. We have a lot of traditional two-dimensional artists. The game takes place inside the minds of 11 giants who are imagining the world. As you go from place to place, the style is different and the world changes. Your imagination brings the different parts of the world to life.”(Source :Walyou)


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