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WonderHill新作Tattoo City将纹身艺术融入经营类游戏

发布时间:2010-09-08 08:54:19 Tags:,,

社交游戏开发公司WonderHill最近开发了一款题材崭新的经营类游戏。不再是经营餐厅、酒吧或者夜总会,在WonderHill的新游戏Tattoo City中,玩家需要经营一家纹身店。尽管游戏风格仍然十分可爱,但这款新游戏的主旨显然有些背离该公司以往的“健康”理念。

最近这款游戏的每日活跃用户数开始呈现下降趋势,但其上个月的活跃用户数仍达到260万。

Tattoo-City

Tattoo-City

Tattoo City的目标很明确,那就是经营一家成功的纹身店。完成这项任务并不困难:首先玩家需要做一个工作椅,然后其余的工作都可以通过聘请NPC纹身师来完成。只需少量的游戏币,这些NPC纹身师就可以在任何地方工作3分钟到2小时不等,为玩家带来大量的金钱和经验。

为了雇用NPC纹身师,做纹身的工作椅是必须的道具。然而一家纹身店可以放置多少张工作椅则取决于店面的空间大小,也即是玩家的游戏等级。不幸的是,等级的提升需要玩家慢慢地积累经验和金钱。

除了工作椅外,玩家还需要为潜在客人预留等待空间。当客人做在椅子上等待时,玩家可以点击他们,并为他们在随机的6款纹身中选择一种。选择一旦决定,该客人就会掉落经验值和“墨水”(随机)。当然这是有次数限制的,在Tattoo City中玩家都有一个能量条,每次选择纹身或者雇用NPC纹身师便会消耗一定的能量。

随机掉落的墨水实际上比经验更有价值。玩家可以将其作为游戏币来创造自己独有的纹身。进入游戏中的纹身菜单,玩家可以“购买”不同款式和部位的纹身,任意改变它们的样式,主要是通过基本的翻转工具做一些细微的变化。

Tattoo City的想法十分新颖,但在实际运作上则有点后继力不足。游戏中大部分的纹身设计太过传统古板,玩家在设计纹身时甚至没有最基础的画笔和橡皮檫工具。

此外,游戏中大部分的纹身样式只能通过提升等级获得。而除了在为顾客挑选纹身时,玩家再没有其他机会接触到纹身。游戏界面显示玩家可以和朋友分享纹身设计,但如何分享却不得而知。

作为一款社交游戏,互送礼物是Tattoo City中唯一重要的社交机制。另外便是玩家可以在屏幕下方通过链接观看别人的纹身店。Tattoo City在其他方面也相对乏味,游戏的乐趣仅仅在于把自己的纹身店装饰得更加美丽,或者清理客人离开纹身店时留下的垃圾。更重要的是,不论玩家将自己的纹身店装饰得如何美丽,所得到的收入都不会改变。

综上所述,Tattoo city仍是一款还不错的游戏,在纹身样式设计和纹身店特点方面还有充足的发展空间。

Tattoo-Editor

Tattoo-Editor

Social developer WonderHill  has a new theme for an old concept. Rather than making a restaurant, bar, or nightclub, the developer has you building a tattoo parlor in its growing new game, Tattoo City. The concept is a bit more alternative than the company’s past focus on “wholesome” games, although the designs themselves are cartoonish.

The game has also notably grown to 2.6 million monthly active users in the last month, although the daily active user count is has been falling.

The objective of Tattoo City is, obviously, to build up a successful tattoo parlor. It’s pretty easy to do: Players first construct work chairs in their starting shoebox of a space, then hire non-player artists to do the work. For a small amount of coin, these artists will work anywhere from three minutes to two days, earning the player a chunk of change and experience when their “shift” is finished.

ArtistsIn order to hire any artists, however, a work chair, for actually doing tattoos is required, and the number of these in which one can have is gated by the current size of the virtual space, which is, in turn, gated by level. Unfortunately, this can become a bit tiresome to earn, as experience – which, along with money, is picked up FrontierVille-style – is garnered when one hires an artist or they finish. The only other means is a very monotonous selection of tattoos for waiting patrons.

Aside from work chairs, you’ll need to make room for potential customers entering the parlor. While they wait in placed chairs, players can click on them and select what tattoo they can get from a random selection of six. Once chosen, the customer will drop experience and occasionally “ink.” Of course, this cannot be done infinitely, as there is the standard energy bar in Tattoo City as well, and each tattoo selection (along with hiring artists) consumes some of this.

The ink that can occasionally drop is actually the more valuable item to get from customers. This can then be used as a currency for users to create their very own, custom tattoos. Going into a menu of all the tattoos in the game, players can “purchase” the different designs and place them onto a canvas; altering them in a rudimentary fashion. The editing is minimal at best though, consisting of very basic scale, rotate, and flip tools.

Tattoo EditorIt’s actually a very nice idea for the concept of Tattoo City, but the implementation feels stunted in its potential. All the designs are still based around pre-existing templates, and there is no basic drawing or erasing tools. Additionally, the majority of the tattoo templates available are also gated by level. On top of that, the designs don’t appear to do anything aside from appear in the random selection of six when choosing tattoos for a customer. The interface suggests that they could be sharable amongst friends, but if that is possible, it isn’t very clear as to how.

In fact, gifting is the only significant social mechanic of notice in this app. It’s otherwise pretty bland in this area. The only other social feature that is evident is the basic leaderboards at the bottom of the screen and the ability to visit and view other friends’ parlors.

ParlorEverything else about Tattoo City is fairly basic as well, consisting of just trying to make one’s virtual space look nice, and cleaning up trash whenever one leaves the game for an extended period of time. Furthermore, the current selection of decorative items does nothing to increase patronage (ala other virtual business titles), and the overall selection is still, currently, a bit low.

Overall, though, Tattoo City is a decent game, with clear opportunities for expansion with the tattoo-creation tool and with parlor feature expansions.(Source:Inside Social Games)

声明:本文中文为游戏邦翻译,英文原文采用Inside Social Games,转载请保留版权信息,谢谢!


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