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distimo消息:游戏发售352款 Gameloft称雄应用平台

发布时间:2010-09-04 10:19:57 Tags:,,

在app商店分析专家Distimo公司的7月份调查报告中,我们已经提及相关游戏发行商的运营情况,但对数据背后的调查结果进行再度解读,也许有助于我们了解当前游戏发行的市场走向。欲知哪家发行商的行情最俏,且看以下Distimo数据调查分解。

cross-platform-publishers

cross-platform-publishers

从数据调查表中可以看出,Gameloft无疑是吸金指数最高的赢家,在多个平台上共发行了352款游戏,其中用于投放黑莓应用平台(BlackBerry App World)的产品多达4成。此外,图中所列的5家开发商各自出产的黑莓应用(多为Java技术支持的游戏)数量都很可观,占应用发行的最大份额。

黑莓游戏价格不菲,平均5.61美元,排名第二,仅次于平均6.79美元的windows游戏。另一有趣现象是,在入列的这五家游戏发行商中,Gameloft与iPad合作最为紧密,其发行的iPad应用在五家公司中所占比例最高;与另外四家相比,Handmark在六大平台上分别发行的应用数量最为持平;另外,各家在Ovi Store上投放的应用(多为Java游戏)也具有相当的比重。

在此特别声明,该图表完全基于各家的发行数量,而非利润营收表的数据。Distimo公司的调查结果侧重从苹果角度出发,并不代表大众意见,举例说,该公司在2009年第4季度的行业财政调查报告中就曾特别指出,Gameloft公司22%的利润来自iPhone,78%的收益来自其他传统经营渠道。

distimo

distimo

Gameloft is the most diverse mobile games publisher with 352 titles across six platforms.

We’ve already covered this item in the general roundup of July numbers from app store analysts Distimo, but the information is interesting enough to break it out into its own story; at least I think so.

Working out which game publishers release games in multiple stores, Distimo has come up with the following breakdown.

Spreading the love

Gameloft is the most prolific publisher with 352 titles available, of which 40 percent are available in BlackBerry App World – not what you’d expect to be the hotbed of mobile gaming.

Indeed, more generally, the five publishers listed here boast a surprising number of BlackBerry apps (technically just Java games in the vast majority of cases, of course).

BlackBerry games are priced high too; on average $5.61. This ranks second, only to Windows games, which on average are $6.79.

Other interesting things to point out is that Gameloft is the keenest iPad publisher, while Handmark is the best balanced in terms of equal percentage of games across six platforms.

It’s also surprising to see the strength of Ovi Store releases, again presumably legacy Java games.

A caveat

Still, it’s important to realise that these graphs are based on number of releases, not revenue breakdown. That information would be fascinating, and perhaps not as Apple focused as people think.

For example, in its Q4 2009 financials, it was revealed that 22 percent of Gameloft’s revenue came from iPhone, leaving 78 percent from more traditional sources.(source:pocket gamer)


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