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iPad益智类游戏占主导 独立开发商最醒目

发布时间:2011-06-16 10:19:07 Tags:,,

游戏邦注:本文作者为Jon Jordan,原文发布于2010年3月22日,文中涉及时间和数据以当时为准。

iPad游戏数量越来越庞大,颇值得深入探讨分析。

下文我们将对这些数据进行进一步分解分析。

分析对象是97款iPad游戏(游戏邦注:或已发行,或即将发行)。显然这个数据不久后将会进一步扩大,所以本文算是初步分析。

多角度分析 饼状图呈现

从游戏类型来看,益智游戏大受追捧似乎是意料之中。首先,它们制作工序简单。其次,游戏不要求快速移动的图像。更重要的是,多数开发商尚未接触iPad设备。

虽然已发行游戏大多是关于保龄球、钓鱼和池塘题材,而非足球类型,但动作和运作类型却是iPad第二受欢迎的游戏。纸牌和棋盘则是另一重要类型,该类游戏正不断增加。

ipad genres from pocketgamer.biz

ipad genres from pocketgamer.biz

再来就是分析已发行iPad游戏的来源,这些游戏大多源自既有iPhone游戏。这是个经济的举措,其中只有16%是新游戏,10%源自掌机作品。若iPad游戏大获成功,游戏数量定会大幅增加。

ipad origination from pocketgamer.biz

ipad origination from pocketgamer.biz

大多iPad游戏都是出自独立工作室之手。

接着是发行商,很多发行商尚未公开其所有iPad作品,所以我认数据远不止此。

ipad creators from pocketgamer.biz

ipad creators from pocketgamer.biz

这些被称作中型开发商的公司其实都是大型工作室(游戏邦注:就所有权而言他们依然是独立开发商),但我将对此做进一步分析,以获取更多信息。此外,有些设计公司也参与iPad游戏的制作。

最后,让我们来看看iPad游戏的族群分布。毋庸置疑美国市场占据主导地位,英国、加拿大和法国的iPad市场份额同其App Store状况大同小异。

ipad country from pocketgamer.biz

ipad country from pocketgamer.biz

欧洲其他国家及大洋洲诸国的表现也不俗,而韩国在移动开发领域的实力正逐步增强。

当然随着更多作品的问世,这些数据定会有所变化。

我们或许还能思考其他更有趣的问题,例如,开发商是否会发行独立iPad应用或使用统一二进制码支持所有i系列设备的通用版应用。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

Analysis of iPad games reveals average app will be port of an iPhone puzzler from US indie studio Supersized data crunching

by Jon Jordan

The Pocket Gamer big list of iPad games just gets bigger and bigger, but what’s the point of a list without any analysis?

So here’s some basic number crunching on the data.

In total, the list consists of 97 games that have been announced or that Pocket Gamer knows are coming to iPad, either at launch, or within a couple of weeks. Obviously, this number will grow massively over the coming days, so treat this as my initial pass.

Making sense of pie charts

In terms of genre breakdown, there’s perhaps little surprise that puzzle games are most popular. For one thing, they are simple to make, and for another, they don’t require fast moving graphics; important considering most developers won’t have access to iPad hardware prior to launch.

However action and sports are the next most popular categories, although announced games are more along the lines of bowling, fishing and pool than football. Card and boards are another significant genre, and one I’d expect to increase the closer we get to launch.

When it comes to the breakdown of where announced iPad games are originating from, the vast majority are being ported from existing iPhone games. That’s a sensible economic move, but 16 percent are new games, while 10 percent come from console licences; something that’s likely to grow if iPad is a success.

The largest number of announcements about iPad games have come from indie studios.

Publishers come next, but plenty of them are yet to reveal their full iPad lines-up so I’d expect this percentage to grow.

Classified as mid-tier developers, these are larger development studios (technically still indie in terms of ownership), but I’ve broken them out to give more detail. There are some design companies getting involved in iPad development too.

Finally, I’ve looked at the geographic breakdown of where iPad games are being developed. Of course, the US is the biggest single block, with UK, Canada and France taking a similar share as their App Store take of the global games market.

Other European countries are well presented, as is Oceania, while Korea’s strength in mobile development is highlighted.

Of course, these breakdowns are likely to shift as more games are announced, so I’ll likely revisit this analysis before iPad’s launch.

Perhaps we’ll even get an idea of other interesting categories such as whether developers are releasing separate iPad apps or supporting Universal Applications with a single binary for all iDevices.

And there’s also issue of pricing to consider…(Source:pocketgamer


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