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游戏配乐和音效已成大众流行文化

发布时间:2011-05-30 10:29:08 Tags:,,

游戏邦注:本文作者为Gregor,文章主要谈论游戏配乐。

目前我主要负责新项目的背景音乐和音效。音乐和音效在游戏开发中占据十分重要的位置,因为它们能够建立情感联系,促进玩家持续体验游戏。典型例子就是Wooga推出的Facebook游戏《Diamond Dash》(游戏邦注:这款游戏成功借鉴《宝石迷阵闪电战》)。凭借富有沉浸性的游戏设置以及鼓舞人心的音效,游戏成为当前Facebook发展最迅速的游戏之一。游戏秘诀就是在沉浸性设置中加入旁白。玩家只要点击钻石,游戏就会即刻出现振奋人心的电子音效。这是个很棒的结合,并取得积极成效。

Diamond Dash from tribeplay.com

Diamond Dash from tribeplay.com

TribePlay在《Eccky》中采用的是愉快的儿童音乐,背景还融入鼓乐。这是游戏特色所在,十分契合《Eccky》俏皮的风格。而《Eccky World》采用的是截然不同的音乐,配乐不像《Eccky》那般突出。这是因为游戏玩家大多在同其他玩家聊天,如果背景音乐过于突出,玩家很快就会感到厌烦。迷你游戏采用自己的特色音乐,尤其是儿童虚拟世界,因为小孩轻易就能辨认出音乐,把它同迷你游戏联系在一起。对小孩而言,画面、活动和音效同游戏玩法趋于一致很重要。所以音效和音乐也涉及易用性。窗口发出音效,即点击声响,玩家就能领会其中含义,及其将产生的结果。

在研究各种不同音效过程中,我偶然发现几个有趣的现象。游戏音乐显然已经成为大众文化的组成部分。《SuperMario》的音效堪称经典,融合俄罗斯方块配乐及创新DJ乐的乐队(游戏邦注:如Aphex Twin)通过采用Gameboy的8位风格音乐创造数码音乐。游戏音效已成为正当艺术形式,管弦乐队开始开始为《街头霸王》配乐,艺术家开始发行游戏音乐专辑。我最近读到篇有关Xbox游戏《Prismatic Solid》作曲者的采访,牧野田彩和细江慎治也已推出游戏配乐的专辑。大家可以在YouTube聆听这些音乐,真的是非常不错的作品。

当然,Facebook游戏不应搭配如此复杂的配乐,但仍然要是为玩家所认可的音乐。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

Music and Sound Effects in Games and Pop Culture

By Gregor

Currently I am working on the background music and sound effects of one of our new projects. Sounds and music are really important in game design development, because they can create a emotional connection and push the player to continue to play. A good example is Diamond Dash from Wooga on Facebook, who borrowed heavily but successfully from Bejeweled Blitz. With their addicting game play and encouraging sound effects they became one of the fastest growing current Facebook games. Their secret is, that they use voiceovers with a addicting game play. You click the diamonds, get cheered up by a electronic sounding voice from the off. It is a really good combination, with an obvious positive result.

In Eccky, TribePlay is using a happy kind of childish music, with drums in the background. It is quite characteristic and fits in the cute style of Eccky. In the Eccky World you have a different kind of music, which is not that distinguishable. This is because most people spend their time chatting with other people and if the background music is too dominant, it can be annoying pretty fast. Mini Games use their own characteristic music, especially for a virtual world for kids this is important because they will easy recognize the music and connect it with the mini games. For kids it is important that things look, act, sound similar to understand the game play. So sounds and music are also about usability. The windows alert sound, a beep, the sound of clicking something, everyone knows the meaning and what to expect.

While researching on different kind of sounds and effects, I stumbled upon a couple of interesting things. Game music has obviously already made it into popular culture. The sound of SuperMario is indeed a classic, bands like Aphex Twin remixed the Tetris music and innovative DJs are using the 8bit Sound of a Gameboy to create techno music. Game sounds have become a legitimate form of art, with orchestra playing the StreetFighter soundtrack, and artists releasing albums of game music. Recently I read an interview with the composers of Prismatic Solid, an Xbox game. Sampling Masters AYA and MEGA just released an album with the Soundtrack to the game. Listen to it on YouTube, it is a great piece of work.

Of course for a Facebook game you can not create a similar sophisticated soundtrack, but still the music should obviously not be underestimated. After the first Demo of our new game is available I will let you know and you can judge and comment yourself. For now I will continue my journey through the world of game music and sound effects…(Source:tribeplay


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