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每日观察:关注THQ等社交游戏领域新动态(4.27)

发布时间:2011-04-27 17:11:59 Tags:,,

1)日前THQ同Games Workshop签署了一份维持数年的扩充授权协议,THQ将继续在《Warhammer 40K》世界基础上推出新作品。新协议扩展了原始内容(游戏邦注:原始协议签署于2007年),将发行商之前的掌机、手持设备和PC权限扩展至无线电设备及整个在线领域,其中包括社交游戏和MMO(这些权限之前为EA持有)。原协议的期满时间为2013年,但THQ并未公布扩充协议的终止时间。

Warhammer 40K

Warhammer 40K

THQ自2001年终止同SSI, Inc.协议获得掌机和PC权限后,就陆续推出系列《Warhammer 40K》游戏,其中最为引人注目的当属《 Dawn of War》系列,迄今售出650万份。目前正在制作中的两款《Warhammer 40K》游戏分别为第三人称射击游戏《Space Marine》(针对掌机和PC平台)和MMO游戏《Dark Millennium》。

2)据悉,EA首席运营官John Schappert离开原公司,转投Zynga担任其高级执行官。这是Schappert任职电子游戏公司多年来第二次更换东家。Schappert此前曾于微软Xbox Live团队担任公司全球副总裁,2009年离开微软加入EA任首席运营官一职。在此之前,Schappert曾在EA担任多年的管理人员,成立了Tiburon工作室(游戏邦注:EA Sports的《Madden NFL》就是出自于此)。

schappert

schappert

Zynga似乎希望通过聘请新成员壮大其传统电子游戏人员队伍。Zynga上月才刚刚聘请Tecmo Koei资深首席执行官Kenji Matsubara担任其日本工作室CEO。有推测称,Zynga频繁招人是希望在明年公开招股前,扩大其管理阶层队伍。据报道,估值100亿美元的Zynga已在其首轮融资中筹得5亿美元。

3)法国社交和手机游戏开发商Kobojo日前宣布其在首轮融资中筹得750万美元(游戏邦注:主要来自于从Endeavour Vision和IDinvest)。Kobojo成立于2008年,其推出的游戏和应用包括《Goobox》和《PyramidVille》,公司表示资金将用于Kobojo的国内外发展。

4)主流商务社交网站LuckyChic.com(游戏邦注:网站用户可以相互交流、体验社交游戏从而赢得商品或者社交货币)日前宣布推出女性商务社交网站以及众所期待的新游戏《Lucky Peek》和首款社交游戏《Lucky Look》。LuckyChic.com旨在成为最受欢迎的在线购物和商务社交网站,其中电子商务和社交游戏将融入用户生活方式的各个层面。

社交游戏《Lucky Look》玩家可以发布自己的最新时尚打扮,听取社区“Love It”或“Not”反馈。每天获得最高“Love It”投票的用户将赢得50枚Lucky Chips。这款游戏是互动社交游戏的首创,将入驻公司网站之中,网站购物者社区不仅相互竞争,还将发现流行趋势及分享利益。

5)EA旗下EA Sports日前公开为粉丝挑选《Madden》封面球员,粉丝可对国家橄榄球联盟的球队成员进行投票,这是公司举办的第二次封面球员投票活动。上周粉丝投票挑选前阿拉巴马大学后卫Mark Ingram担任《NCAA Football 12》封面人物(游戏邦注:该封面将持续至7月份)。EA Sports举行《Madden》投票活动旨在凝聚公司在线粉丝社区。EA Sports的Facebook粉丝人数在过去14个月从17.5万增至700万。此外,EA Sports 的Google YouTube帐号会员高达3.1万,每月视频浏览量在150-200万之间。

Madden

Madden

6)老牌社交网络Friendster日前告知用户网站将于5月31日清除所有用户信息(游戏邦注:其中包括照片、博客、评论和信息等)。用户可以在此之前下载自身相关信息。Friendster为用户提供数据导出应用Friendster Exporter,帮助用户下载或导出其Friendster信息,包括个人资料、好友通讯录、评论和团体等。显然Friendster(2009年为MOL Global收购)在社交网络领域的市场份额竞争中早已希望渺茫。此前,MySpace同Facebook达成合作协议之时也采取过类似清除举动。

1) THQ Extends Warhammer 40K Licensing Agreement

THQ has signed a multi-year extension to its licensing agreement with Games Workshop to continue producing games based on the Warhammer 40,000 universe.

The agreement extends the original that was signed in 2007, which extended the publisher’s previous console, handheld and PC rights to include wireless devices and “all online rights,” which includes social games and MMOs, the rights for which were previously held by Electronic Arts.

That contract was set to expire in 2013: THQ’s announcement today does not specify when this new extension is set to expire, and the company did not immediately respond to our inquiries.

THQ has released a number of Warhammer 40,000 games since it acquired the console and PC rights in 2001, after an agreement with SSI, Inc. lapsed. The most notable of these is the Dawn of War series, which has sold 6.5 million units to date.

Two Warhammer 40,000 titles are currently in development for THQ: Space Marine, a third-person shooter for current consoles and the PC, and Dark Millennium, an MMO.(Source:Gamasutra

2)Report: EA Loses COO Schappert to Zynga

John Schappert has left his role as chief operating officer at video game publishing giant EA for a senior executive position at Zynga, the Wall Street Journal reports. This is Schappert’s second move in as many years between video game companies.

Schappert joined EA in 2009 as COO after leaving Microsoft’s Xbox Live team where he served as a corporate vice president. Prior to that, Schappert was a longtime EA executive and founded its Tiburon studio, home of EA Sports Madden NFL franchise. In the Microsoft-to-EA move, Schappert replaced John Pleasants, who went on to Playdom and later became president of Disney Interactive.

Zynga appears to be bulking up its traditional video games pedigree with the new hire. Just last month, the FarmVille developer appointed longtime Tecmo Koei CEO Kenji Matsubara CEO of its Zynga Japan studio. There is speculation that the company could be staffing up executive positions ahead of an initial public offering sometime next year; Zynga has reportedly been finalizing a $500 million round of funding worth $10 billion to that purpose.

Zynga declined to comment on this story. EA did not respond to a request for comment before press time.(Source:Inside Social Games

3)French Social, Mobile Game Studio Kobojo Raises $7.5 Million

Paris – Kobojo, a France-based social and mobile game developer, announced that it has raised $7.5 million in its first round of funding, led by Endeavour Vision with participation from IDinvest.

Founded in 2008, Kobojo has developed games and apps including “Goobox” and “PyramidVille.”

The company said it will use the funds to step up development in France, and internationally. (Source:dmwmedia

4)LuckyChic.com Launches Social Commerce Network For Women, With Debut Of “Lucky Peek” & “Lucky Look”

New York, NY (PRWEB) April 25, 2011 -LuckyChic.com, the premier social commerce destination site where members can meet up and play social games to win products, once in-a-lifetime experiences, and even social currency, announced today the official launch of its “Social Commerce Network for Women” as well as highly anticipated new game “Lucky Peek” and its debut social game “Lucky Look.” Pioneering the space, LuckyChic.com is on its way to becoming the most popular online shopping and social commerce destination, where the integration of e-commerce and social gaming is applied to a full array of lifestyle verticals including fashion, beauty, travel, VIP experiences, hot electronics and more.

LuckyChic.com is the first site of its kind to blend social games, social media and e-commerce into an exciting “social commerce network” geared towards women 18-35. All Lucky Chic members have profiles that enable them to interact with other community members while engaged in either an e-commerce or social game. Members can access information about their competitors / peers including their past e-commerce history and a display of shopping “label” badges they have earned playing on the site.

The site’s debut social game, “Lucky Look” allows members to post their latest fashion look for the community’s feedback of “Love It” or “Not.” Each day the member with the highest “Loved” submission wins 50 Lucky Chips. This is the first in a series of interactive social games that will populate the site and bring together this community of shoppers to not only compete, but to discover trends and shared interests.

Lucky Peek, which allows consumers to use strategy to win must-have items, is the most recent release in an array of unique online e-commerce games in the pipeline for community members. In the Lucky Peek game, for a Lucky Chip, customers can “Peek” at the price of an item and purchase it if the price they see appeals to them. Only one person can “Peek” at the item at a time and for each “Peek” the price of the item decreases. Waiting for others to peek decreases the price of the item, but one must strategize how low the price can drop before someone else grabs the deal.

Lucky Peek features high-end fashion accessories and jewelry, hot tech items, luxury vacations, beauty, kitchen & home products, as well VIP experiences that cannot be otherwise be bought ranging from invitation-only Sundance Film Festival parties, Art Fair Openings, to celebrity launch events.

In addition to fostering its tastemaker audience’s fashion viewpoints, Lucky Chic has its developed an impressive internal merchandising team headed by Lucky Chic’s President Ian Gerard, who was previously the founder of Gen Art – a brand known for its strong curatorial voice in the fashion, lifestyle and entertainment arena. That team helps to select key brands, products and experiences that will be of interest to its audience. This keen sartorial voice is something that sets Lucky Chic apart and has made Lucky Chic increasingly the go-to destination for all things chic.

Specifically in the fashion space, Lucky Chic has expanded its platform beyond luxury brands to include hot on-the-rise new designers such as Cleobella, Treesjie, Ember Skye, Candance Ang, Colby June, and the Julie Collection. Lucky Chic’s fashion vision is driven by Style Director Meg Johnson whose wealth of experience includes having co-founded NYC boutique “Addict,” a tenure as senior fashion buyer for Ideeli, and runner-up on the CW’s series “Stylista.”

“We are excited to launch the world’s first social commerce network focused on women, and the social games Lucky Peek and Lucky Look. As the worlds of e-commerce and social media converge, we have developed a unique social commerce platform where online shopping goes from a solitary experience to an exciting, social experience,” said Joel Fan, CEO and founder of Lucky Chic. (Source:sfgate

5)Madden vote shows EA Sports’ social side

NEW YORK (MarketWatch) — On Wednesday, the video-game maker EA Sports will reveal the cover athlete for its latest Madden NFL game after an online event that saw more than 12 million votes cast. It’s a move that highlights the company’s innovative approach to social media and marketing.

EA Sports, a division of Electronic Arts Inc., opened the process of choosing the Madden cover player to fans, who voted through brackets initially comprising one player from each National Football League team. It was only the second vote for cover athlete of one of the company’s games; last week fans chose former University of Alabama running back Mark Ingram for the cover of NCAA Football 12, due in July.

In the past 14 months, the number of EA Sports Facebook fans has grown to almost 7 million from just 175,000. Its account on Google’s YouTube service has 31,000 members and racks up between 1.5 million and 2 million video views month.

It has changed internally, too, creating a structure unique among EA divisions of a 20-person integrated communications team, half of whom are responsible for tracking what’s being said online and incorporating that feedback into its marketing communications planning.

It’s a strategy that covers not just marketing but also game development, where developers add features to games based on what fans say they want. Madden 12, set for an Aug. 30 release, will be the first game in the series to include surprise onside kicks, an option the online community pushed for after the New Orleans Saints successfully used the play in Super Bowl XLIV.

(More NFL news: Judge sides with NFL on lockout .)

“We used to be the ones driving marketing campaigns; even with Madden 09 or Tiger Woods Golf 09, online it was about ‘buttons and banners,’ ” said Peter Moore, president of EA Sports. “Now, it’s more like community management, of having our message honed by the online community.”

EA Sports also works closely with some individual members of that community. In the past year it’s created its so-called game changers program, where prominent fans provide input and feedback to developers from the early stages onward.

Raymond Goode is one of the game changers. A resident of Washington, D.C., Goode’s day job is at the U.S. Census Bureau. In his spare time, he runs several fan websites including MyMaddenPad.com and MaddenWars.com. Goode has attended EA Sports community events since 2005.

“In 2005, 2006, there’d be six of us at the events, but now it’s more like 16, and it’s from very early on in the process,” said Goode.

Goode’s role isn’t a professional association; for EA Sports, he and his fellow game changers are representative of the most devoted fans and their desires. On the flip side, Goode also helps game players. Game changers’ big perk, he said, is receiving games early, using their head start to create game tutorials, both videos and written articles, and to answer questions from fans. Goode said he posts on his own sites as well as EA Sports’ Inside Blog. (Source:marketwatch

6)Friendster Deleting User Data on May 31

Friendster is doing some spring cleaning at the end of May. The old school social networking site has announced to users that it will be deleting user information (such as photos, blogs, comments, messages, etc.) on May 31.

Friendster is, however, letting users download their information before they obliterate it. They’ve made an app available that lets users export all of that precious Friendster data. On the site’s help center, it says:

The Friendster Exporter is an app that helps you download or export your current Friendster information, including your profile information, your friends list, your photos, messages, comments, testimonials, shoutouts, blogs and groups. To install this app, click here or type the following URLhttp://apps.friendster.com/exporter on your browser, then follow the instructions.

If you do not wish to keep all this history or information, then you do not need to do anything. Whether you use the Exporter or not, your Friendster account will not be deleted. Your list of friends will be preserved, along with your basic profile information. Your wallet and games details will also remain unchanged.

It’s clear that Friendster’s chances of winning the social network market share game have been pretty slim for a long time now. The company (acquired in 2009, by MOL Global) seems to be officially conceding to this fact. MySpace did this recently when it got more integrated with Facebook too.

If you go to Friendster now, it’s all about gaming.

Last summer, Facebook paid a reported $40 million to acquire some Friendster patents, which could have helped the company prevent some lawsuits. (Source:webpronews


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