游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

如何选择真正合适的游戏理念

发布时间:2016-12-28 10:44:22 Tags:,,,,

作者:Daniel Doan

作为一名游戏开发者便意味着你弥天需要投入许多工作时间于各种理念中,并因此缺少睡眠时间。对于所有的这些理念,我们通常没有足够时间去执行全部内容,并且你也清楚只有当你的理念被发布时它才有可能帮你赚到钱。所以你必须找到能够进一步发展的理念。那些纸上谈兵的理念只会浪费时间与金钱。

idea(from nipic)

idea(from nipic)

什么是理念?大多数理念都是一些抽象概念,即你在喝杯咖啡休息的时候想出来的内容。但一旦你深入去考虑这些内容,它们有可能什么都不是。拥有理念是好事,但太多理念可能导致你不再确定哪个理念才是好的。而选择一个错误的理念将创造一些糟糕的结果。

最佳理念应该是那些能够轻松执行的内容。即你能够快速创建一个原型并开始一个全新项目或将其整合到现有的项目中。特别是一些新颖的理念,虽然你会觉得这些理念很酷,但是它却会带给你的项目更多压力,因为你需要花更多时间去执行这些理念并需要面对更大风险。并且基于这种全新理念,你将不清楚自己的目标市场是否会喜欢它。只有你足够幸运,你的理念可能才会变成大势。

往往你最不喜欢的理念都会是最适合的理念,因为它们通常都不是很有创造性。适合的理念是关于一种权衡。你可以记下自己选择的前5大设计理念并各自写下它们的利弊。根据每个项目的范围,你需要考虑完成游戏需要投入的资源或者你是否拥有完成整个项目所需要的东西。

或许一些理念可能听起来很棒,但是它们可能并不能变成真正可游戏的内容,所以你应该确保自己拥有完成决定开始执行的项目所需要的全部资源。你必须牢记那些复杂或新颖的理念比那些没什么风险的理念更难执行。最后你必须牢记,一个你能够完成的简单项目总是比那些聚集了所有浮夸理念的项目更有价值,因为一些野心勃勃的游戏理念通常都不会是最佳理念。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

GameDev Protips: How To Choose The Right Game Idea

by Daniel Doan

Being a game developer means long days, even longer weeks, little sleep, and being inundated with ideas on a daily basis. With all of these ideas and so little time on our hands it can be hard to articulate all of these ideas, let alone implement them More-so, you know that your ideas will bring in money only once they’re released. The trick is finding which ideas to develop further. Your best ideas on paper can be too time consuming, expensive or creatively draining to produce.

What are ideas? Most ideas are abstract concepts, something you come up with during your coffee breaks. But as soon as they’re in your head, they’re gone. It is good to have ideas, but too many of them can make you feel unsure which one are good. And choosing the wrong idea could have dire consequences.

Your best idea is something that can be easily executed. In this case you should be able to quickly build a prototype and either start a new project or integrate it into an existing one. Particularly novel ideas, while cool, will put more stress on the project as a whole because you are doing something that will take more time and entail greater risk. Also, with such a new idea, you won’t know how your target market will like it. Maybe they will love it and if you get lucky, your idea may become a trend.

The right idea could easily be your least favorite idea because it feels less expansive or imaginative. The right idea is about trade-offs. If you need to, take a list of your top five design ideas and write off the pros and cons of each. Depending on the scope of each project, consider the resources it will take to complete the game and whether or not you have what is needed to follow the project through to completion.

Actionable Takeaways: While some ideas might sound good, they can be impossible to actually turn into playable games, so make sure that you have the resources necessary to finish any projects you decide to start. Keep in mind that very complicated or novel ideas will be harder to make than games with a less adventurous premise. Lastly, remember that a simple project that you can complete is worth far more than any combination of grandiose ideas, so the most ambitious game idea is often not the best.(source:gamasutra)

 


上一篇:

下一篇: