供独立开发者参考的2D美工教程(四)
作者:Chris Hildenbrand
第1个教程我们学习了圆形工具、矩形工具、一点点填充以及组合对象,第2个教程我们学习了利用渐变制作场景,第3个教程则是游戏角色的创意制作。这次我们将学习基本的动画制作。(请点击此处阅读本教程第一、第二、第三、第五、第六部分内容)
制作小鸟
我只是使用了第一次学习的圆形工具,再配合曲线和直线工具就完成一些简单的形状了。
变形是关键。将基本的元素组合起来就可以做出所有的小动物。
利用做小鸟的方法,再扩展一步,我们就可以做出一个角色,主要是使用圆形工具、直线工具和锚点工具。
希望你们看了以上案例以后对矢量图的使用有一个更深入的了解。学习愉快!(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦)
2D Game Art For Programmers – Part 4
by Chris Hildenbrand
After the initial playing around with circles and squares, learning a little bit about the fills and combining objects [part 1], the playing around with gradients to set a scene [part 2] and the creation of a game character [part 3] I was going to post the basic animation tutorial next but got a little sidetracked and thought I share this one with you.
Creating a fluffy bird
I just played around with more circles and a different approach to the eyes from the first tutorial… as well as using the bezier curves and straight line tool for some simple shapes.
Variation is the key. You can use the elements to form all sorts of critters.
Taking it a little further let’s go from the bird to a character with a basic face by using mainly circlee, more advanced straight line tool and the node modifier.
With the inital setup done it’s time to play with the shapes and try out some variations.
I hope you enjoyed this addition and it gave you some ideas how to have fun with vectors.(source:gamasutra)
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