游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

Jaffe认为外界不应过分夸大游戏成就使开发者过于自负

发布时间:2011-03-15 15:30:47 Tags:,,

《旋转金属》和《战神》设计师David Jaffe认为,开发者、玩家和游戏新闻工作者不应过分夸大游戏在艺术上的成就,这使得游戏从业者过于自负。

在谈及成熟主题和后现代美学时,Jaffe在博客中写道:“虽然塑造游戏美学和游戏中其他要素同样具有挑战性,但这些都是游戏所呈现出的表面特征,丝毫不能说明该媒介的成熟程度。”对于玩家,尤其是游戏新闻工作者过分沉迷于探讨此类问题,Jaffe感到十分疲惫,因为他觉得将开发者拉出迷雾并告知其缺点正是新闻工作者的职责所在。

David Jaffe

游戏邦觉得,如果真正想登上游戏美学的巅峰,就应该如实面对“艺术”的现状,而不是过分夸大。Jaffe解释道,对于游戏所取得的成就,给予玩家和开发者不切实际的感觉,好比告诉小孩子他们的画作已达顶点,很难再有所提高,这往往使开发者自鸣得意。他还补充道:“除少数情况外,美学的真正本质在于可明显表现其功效,而并不需要有人提醒才引起他人注意。”

Jaffe解释道,新闻工作人员应该告诉游戏制作者真实的情况以及目前达到何种水准,玩家和出版社也应当做到这一点。游戏邦认为,从目前形势来看,出于满足自负感的需求,开发者告诉新闻出版社自己的工作是多么重要,多么有意义。随后某些出版社便撰写游戏所占的重要地位,这只是为了使出版社感觉自己在做的是重要工作,而不仅仅是在记录最新射击游戏中的枪支数量或著名游戏扩展包的关卡大小。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Jaffe: Call developers out on artistic pretension

Twisted Metal and God of War designer David Jaffe has said developers, gamers and especially games journalists should stop pandering to gaming’s artistic pretensions, so the industry is forced to “shit or get off the pot”.

“These are all surface elements that – while challenging as anything else in games to produce well – do not speak to the maturation of the medium one iota,” Jaffe wrote in a blog post, speaking of mature themes and post-modern aesthetics.

“I’m tired of seeing gamers – and game journalists especially – falling for this. Game journalists of all people need to be calling us developers out on our smoke and mirrors bullshit.

“If we really want to get to the top of the mountain we have to be honest about the current state of the ‘art’. Just because your game wears the trappings of relevancy does not make it relevant.”

Jaffe explained that giving gamers and developers an unrealistic sense of the medium’s achievement is like telling a child their art couldn’t be improved – encouraging complacency.

“The very nature of something being artistic and important means that – except in rare cases – its power is evident without anyone having to tell you that it is,” he added.

“And the sooner the people who write about games for a living start reporting on this angle of the story, the sooner us developers will be forced to shit or get off the pot.”

Responding to comments, Jaffe went on to explain his chain of thought.

“Tell us game makers we’ve arrived and before you know it, we’ll think we really have (some of us already do),” he said.

“As will the fans and the press. But we really haven’t arrived at all and it all just seems like this bullshit, backroom, secret-handshake kind of club where we tell the press how important and meaningful we’ve become in order to stroke our own egos, and then the press (SOME, certainly not all) goes off and writes about how important games have become in order to convince themselves they are doing important work and not ‘just’ writing about the number of guns in the latest shooter or the size of the levels in a hit game’s expansion pak (sic).” (Source: vg247)


上一篇:

下一篇: