整个2014年King推出了3款Facebook游戏和5款移动游戏，其中有4款移动游戏位列美国营收榜的前十五。在Q4，King有三款游戏位列美国App Store营收榜前十，有四款位居美国 Google Play营收榜前十。
3，据venturebeat的消息称Zynga重新激活曾经的Facebook经典游戏Empires & Allies推出移动版。但似乎这是一款迟到的游戏，相应模式的游戏已经被复制到泛滥的程度了。
1，Facebook and mobile game publisher King (NYSE:KING) has announced its FY14 financials, for the 12 months ending 31 December 2014.
GAAP revenue for 2014 was $2.4 billion, up 20 percent compared to 2013.
King doesn’t break out the platform split for GAAP revenue, but mobile accounts for around 75 percent of its revenue.
Profit was $575 million, up 1 percent year-on-year.
Despite paying out $364 million in dividends and launching a $150 million share buyback scheme, King ended the year with cash and equivalents of $964 million.
This is up $555 million from a year ago. King generated $661 million of net cash during 2014.
The company will also pay out another dividend worth $300 million during March 2015.
During the year, King launched three games on Facebook and five on mobile. Four of the mobile games were top 15 top grossing games in the US, which is King’s biggest market.
Looking at King’s FY14 Q4, revenue was $546 million, down 9 percent year-on-year, but up 6 percent quarter-on-quarter.
Q4 profit was $141 million, down 12 percent year-on-year and down 1 percent quarter-on-quarter.
During the quarter, King had three top 10 top grossing games in the US App Store and four top 10 top grossing games in the US Google Play charts.
Non-Candy Crush Saga revenues in Q4 were $324 million or 55 percent of Q4 total gross bookings.（source：pocketgamer.biz ）
2，Free-to-play publisher Nexon reported its fourth quarter and full-year earnings today, with the company pushing earnings in a positive direction, but falling backwards when it comes to the bottom line.
For the fourth quarter, Nexon revenues were up 25 percent year-over-year to ¥42.9 billion ($360.87 million), but the company posted net losses of ¥4.5 billion ($37.85 million), slightly worse than the previous year’s net fourth quarter loss of ¥4.4 billion ($37.01 million). For the full year, the publisher posted revenues up 11 percent to ¥172.9 billion ($1.45 billion). However, its net income for the year dropped 3 percent year-over-year to ¥29.3 billion ($246.47 million).
In explaining its revenue growth, Nexon noted a weaker yen and across the board sales growth in Korea, where revenues were up 44 percent year-over-year and mobile sales in particular jumped from ¥397 million ($3.09 million) to ¥3.26 billion ($27.42 million). The company also did well in China, where fourth quarter revenues were up 36 percent on the strength of its Dungeon & Fighter game. Put together, China and Korea accounted for 77 percent of Nexon’s sales in
the quarter.（source：gamesindustry.biz ）
3，Zynga shed more light today on a new mobile version of the action-strategy game Empires & Allies. The social gaming company said it has begun geography- locked testing of this game in Canada, Australia, and New Zealand, and it plans to launch the action-strategy game as its first entry in that genre in the coming months.
Zynga made the announcement as part of its fourth-quarter earnings release.
As noted in an announcement in December, the mobile game differs from the earlier Facebook version in a very important way: it replaces the cartoon visuals with more realistic modern combat art.（source：venturebeat.com ）
4，As part of its fourth-quarter earnings release today, Zynga announced today that it has closed its Chinese studio, terminating 71 employees in the process. The branch, located in Beijing, was making games specifically for that market along with adapting hits like FarmVille. However, Zynga said that its releases weren’t performing well enough in the $25 billion mobile gaming industry to keep it open. Zynga China started in 2010 after the mobile publisher acquired Chinese gaming startup XPD Media.
Zynga has had to deal with more popular and home-grown mobile publishers in China like FunPlus, which created the FarmVille-like Family Farm. FunPlus has expanded its operation world-wide, including offices in San Francisco and Vancouver.
This isn’t the first foreign studio Zynga closed. It shuttered its Japan division in 2013 as a cost-saving measure.（source：venturebeat.com ）