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每日观察:关注热门手机游戏占用设备内存情况(8.27)

发布时间:2014-08-27 14:39:40 Tags:,,

1)Juniper Research最新报告预测,平板电脑游戏收益将从今年的36亿美元增长至2019年时的133亿美元。

推动这一发展的因素包括平板设备提升的存储性能,更优质的图像能力,以及不断增长的移动宽带覆盖率,用户对便捷性的偏好等。

报告指出在来年,独立开发者在应用市场上将被进一步压榨,不得不提高预算来争取“用户注意力”。

Juniper预测到2019年,仅有6%的手机游戏是付费产品,其余手机游戏将采用IAP或广告商业模式。IAP收益在中国和日本iOS App Store所有游戏收益中已占比94%,在美国市场也占比81%。

2)据彭博社报道,日前有传闻称苹果将于明年初发布12.9英寸的iPad(游戏邦注:当前iPad大小为9.7英寸)。

bigger-ipad(from businessinsider)

bigger-ipad(from businessinsider)

iPad一直是苹果发展最快的产品线,但投资者和分析师则对该产品过去几个季度的缓慢销售表示担忧。苹果首席执行官Tim Cook曾在公司前两个季度财报电话会议中回应此事,将这一现象归咎于国际市场“疲软”,但并不认为是iPad表现的问题,他称平板电脑仍处于初期发展阶段,iPad仍有较大创新空间。

3)Cheetah Mobile最近调查发现,某些热门手机游戏极其耗损iOS和Android设备的性能,《宝石迷阵》和《Candy Crush Saga》等游戏在运行过程中会占用相当大的存储空间和内存,从而导致用户手机在玩游戏时的电池耗电量远快于发送短信或邮件。

how mobile games affect your phone(from CheethMobile)

how mobile games affect your phone(from CheethMobile)

Cheetah Mobile测试了《宝石迷阵》、《Candy Crush Saga》、《FarmVille 2:Country Escape》、《Kim Kardashian: Hollywood》以及《The Room》这几款游戏运行过程中所占用的内存(RAM),存储空间等情况,发现《Candy Crush Saga》的内存耗量最大,平均为97.8 MB,这包括其在前端和后端所使用的数据。这种现象会快速耗损电池,甚至影响整体系统的表现。《The Room》这款含有3D图像的冒险游戏同样极耗内存,但令人不解的是《Candy Crush Saga》这种2D游戏所消耗的RAM居然是3D游戏的50%以上。

观察者自己检测则发现,《Candy Crush Saga》在运行时的内存耗量甚至可能高达300 MB,远超过Google Chrome(166 MB)。

从存储空间来看,《Kim Kardashian》是五款游戏中耗量最大的游戏,使用了109 MB,它甚至保存了超过20 MB的缓存(或称临时垃圾文件)。

4)据gamasutra报道,The Pokemon Comany和Bandai Namco日前宣布用Tekken引擎开发基于《口袋妖怪》的衍生游戏《Pokken Tournament》。

该游戏预计于2015年面向街机发布,但两家公司并未透露是否将向主机平台推出这款游戏。

5)据Siliconera报道,Capcom日前向日本大阪地区法院起诉Koei Tecmo,声称后者侵犯其版权,并向后者索赔约9.8亿日元(约940万美元)。

gaming-street-fighter(from cdnds)

gaming-street-fighter(from cdnds)

Capcom声称Koei Tecmo发布的包括《Dynasty Warriors》和《Samurai Warrios》等多款游戏侵犯了2002年Capcom关于公司如何向拥有这些游戏的人销售额外内容的版权。Capcom很可能是指向Koei Tecmo发布的PlayStaion游戏的光盘版扩展内容。

Capcom表示被告通过销售这些侵权内容所得的利润在970亿日元左右,要求被告补偿损失,并认为被告应该支付技术授权费用,并停止再销售相关游戏。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Tablet game revenue to triple by 2019, report finds

By Christian Nutt

Research firm Juniper Research has put together a report that suggests revenues from tablet games to jump from $3.6 billion this year to $13.3 billion in 2019.

The factors that will influence this growth include “improved storage capacity of devices, better graphical capabilities, increasing mobile broadband penetration and consumers’ preference for convenience and ubiquity,” Juniper says.

The firm suggests that over the next year, independent developers will be further squeezed in the app store markets and need to raise more funds to compete for “consumer awareness,” something we’re already seeing in blog after blog after blog.

Notably, Juniper predicts that by 2019, only 6 percent of mobile games will be paid, premium downloads — the rest supported by in-app purchases or advertisements. IAP revenue share already makes up 94 percent of all game spending on the Chinese and Japanese iOS App Stores. That number is 81 percent in the U.S. (source:gamasutra

2)Return of the ‘iPad Maxi’ rumor: Apple reportedly readying 12.9″ tablet for 2015

Devindra Hardawar

Remember those big iPad rumors from last year? Well, they’re back.

Apple is reportedly gearing up to release a 12.9 inch iPad early next year, according to Bloomberg. That’s a big step up from the iPad’s 9.7 inch screen, and it could be a way for Apple to kickstart slumping tablet sales.

I was pretty skeptical about the idea of a big-screen iPad last year — and it still seems a bit out of character for Apple — but it’s becoming increasingly clear that the company needs to do something fresh with its tablet lineup. The iPad (including the Mini) has been Apple’s fastest growing product line ever, but investors and analysts have been concerned that slowing sales over the past few quarters could be a sign of a bigger problem.

Apple CEO Tim Cook responded to the year-over-year decline in iPad sales in the company’s past two quarterly earnings calls, attributing it to inventory issues and “market softeners” in international markets. But he also didn’t seem to concerned about the iPad’s performance.

“We still feel the [tablet] category as a whole is in its early days and that there’s still significant innovation that can be brought to the iPad — and we plan on doing that,” Cook said during Apple’s last earnings call.

So who would want a bigger iPad? Businesses, for one. With its recent IBM partnership, Apple announced its intention to focus much more on enterprise customers. And you can bet there are plenty of business users who would appreciate a bigger iPad — just think about anyone working in design or construction.(source:venturebeat

3)Here’s what Candy Crush Saga and Kim Kardashian are doing to your phone’s storage and battery life

Jeffrey Grubb

Kim Kardashian doesn’t look like she works very hard in her reality show, but her game is definitely making your phone sweat.

Some of today’s top mobile games don’t make millions of dollars by going easy on your smartphone and tablet hardware. In fact, they are often one of the biggest drains on the performance of iOS and Android devices, according to utility developer Cheetah Mobile. Games like Bejeweled and Candy Crush Saga require ample storage space and a ton of memory when running. That can cause your battery to poop out much faster than if you were just using your iPhone to text or send email.

The app-utility maker Cheetah Mobile produced the following chart that reveals just how much of your phone these games are using:

Cheetah Mobile tested out Bejeweled, Candy Crush Saga, FarmVille 2: Country Escape, Kim Kardashian: Hollywood, and The Room. The company checked to see how much memory (or RAM) each game used, how much storage space they required, and how much unnecessary data each game kept around.

Candy Crush Saga, the popular puzzle game that has players matching up sweets to score points, easily used the most memory at an average of 97.8 MBs. That includes data is using in the foreground and in the background. Using that much RAM will quickly deplete the battery, and it can even impact the performance of the system overall. The Room, a brain-teasing adventure game with 3D graphics, also uses a big chunk of memory — although it’s strange that a 2D game like Candy Crush Sag uses more than 50 percent more RAM than a game with three-dimensional art.

We checked ourselves, and found that Candy Crush Saga’s memory usage can get up to as high as 300 MB while in use. That’s more than Google Chrome’s 166 MBs of RAM.

As for storage, Kim Kardashian is the biggest offender among the five that Cheetah tested. It uses 109MBs, and it even keeps more than 20 MBs of cache, or temporary junk files, on your system as well. Everything you have installed on your phone uses storage, and bigger files means your device can hold fewer games, songs, and movies.(source:venturebeat

4)Bandai Namco is developing a Pokemon fighting game

By Mike Rose

The Pokemon Company and Bandai Namco today announced Pokken Tournament, a fighting game spinoff for the main Pokemon franchise built in the Tekken engine.

As part of a livestream, The Pokemon Company president Tsunekazu Ishihara revealed the new title will be released sometime in 2015 for arcade machines, although he did not comment on whether the game will eventually come to console.

A brief teaser video for the game was shown, featuring two Pokemon fighting in a classic fighting-style manner. The Pokemon Company had previously stated that a “shocking” Pokemon announcement was on the way this week.

We’ll update this post as more details come in.(source:gamasutra


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