游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

每日观察:关注云游戏公司OnLive出售所有资产(8.18)

发布时间:2012-08-18 11:09:37 Tags:,,

1)据pocketgamer报道,诺基亚日前宣布与Zynga合作,将向旗下的Asha Touch功能性手机引进后者热门游戏《Draw Something》和《Zynga Poker》。

这两款游戏将于今年秋季入驻Nokia Store,支持玩家购买其中的IAP加速游戏进程。

Nokia-Asha(from themobileindian.com)

Nokia-Asha(from themobileindian.com)

但目前Zynga尚未公布这两个功能性手机版本的游戏将进行哪些调整和变化。

2)据venturebeat报道,行业领先的云游戏服务公司OnLive日前将所有资产出售给一家未具名的新公司。

该公司发言人表示,OnLive在过渡时期仍将正常运营,新公司拥有大量的资本支持,将继续运营OnLive Game等业务,并向OnLive应用及设备提供支持。据其所称,这家新公司聘用了大量OnLive成员,并计划招收更多新员工,但在这笔交易正式完成之前,OnLive暂时无法公开更多详情。

Onlive-Logo(from en.wikipedia.org)

Onlive-Logo(from en.wikipedia.org)

观察者指出,OnLive公司估值为18亿美元,尽管该公司经常宣布与其他公司合作的消息,但从未透露OnLive服务究竟有多少注册用户。

3)市场观察者Tomi Ahonen最近参照Gartner、IDC、Strategy Analytics及Canalys四大分析公司的数据指出,三星是2012年第二季度全球市场规模最大的移动设备制造商及Android设备产商。

smartphone manufacturers(from Tomi Ahonen)

smartphone manufacturers(from Tomi Ahonen)

第二季度总体智能手机销量达1.53亿部,预计全年将达6.95亿部,增幅达43%。

三星在该季度设备销量为5040万部,市场份额为32.9%,苹果市场份额为17%,诺基亚占比6.7%。

smartphone OS(from Tomi Ahonen)

smartphone OS(from Tomi Ahonen)

从操作系统来看,Android在所有智能手机销量中占比三分之二,苹果iOS占比17%,黑莓占比5.1%;Symbian占比3.3,略高于Windows Phone(3%)。

4)据venturebeat报道,Android手机游戏公司Animoca日前发布信息图表指出,从7月份Animoca游戏使用率分布情况来看,三星手机是多数主流智能手机市场最有人气的移动设备(游戏邦注:但日本例外,索尼Android移动设备在当地最为领先)。

Android phones in Asia(from animoca)

Android phones in Asia(from animoca)

而印度则是低端Android设备最为盛行的唯一地区,中国最热门的Android移动设备分别是三星Galaxy SII和三星Galaxy Note。

5)移动分析公司Chitika最新调查结果显示,RIM自去年以来在移动网络上的流量下降了25%,目前包括Playbook平板电脑在内的黑莓设备在所有移动网络流量中仅占比1%(游戏邦注:其调查数据来自该公司对Chitika广告网站相关移动设备广告印象的分析)。

RIM mobile web share(from Chitika)

RIM mobile web share(from Chitika)

从设备制造商来看,苹果移动网络流量所占份额最高,其次分别为三星、HTC、摩托罗位及LG。

6)OnlineMBA最近发布信息图表显示,首家苹果商店于2000年开业,2012年该公司已成为全球最有价值的公司。

苹果零售部门的全球员工为4万2200人;苹果在美国的零售人员达3万人,仅有1.3万非零售人员。

苹果招聘要求极为苛严,面试难度甚至高于哈佛大学的求学门槛。如果申请就读哈佛的学生为2.9万,哈佛只会招收其中的2030人,录取率为7%;而苹果求职人员若为1万,那么只有200人会被录用,录用率仅为2%。

Apple Store Infographic(from OnlineMBA)

Apple Store Infographic(from OnlineMBA)

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Nokia extends deal with Zynga, brings two popular games to its feature phones

by Matthew Diener

Nokia has taken a bit of a knock in the smartphone business this year, but it is upping the ante for its feature phones.

The Finnish handset manufacturer announced an extension of a deal with Zynga that will make Draw Something and Poker available for its series of Asha Touch feature phones.

Both games will be available to download free from the Nokia Store this fall, and customers will have the option to avail themselves of in-app purchases if they choose.

A win-win deal

Both Nokia and Zynga stand to benefit immensely from this deal extension. For Nokia’s part, it hopes to continue to draw consumers to its powerful line of feature phones like the Asha Touch.

Zynga, on the other hand, stands to gain an immense number of new customers particularly in areas of the world where Nokia is the primary handset manufacturer.

It is unclear at current how (or if) Zynga plans to modify Draw Something and Poker to work for Nokia’s non-smartphone handsets.(source:pocketgamer

2)Confirmed: OnLive’s assets sold to another company

Dean Takahashi

This report was filed on the scene, from OnLive headquarters in Palo Alto, Calif.

The pioneering cloud gaming service OnLive confirmed today that its assets have been sold to a new, still unnamed company. OnLive will continue to operate its services during the transition and the new company is backed “by substantial funding,” said a spokeswoman for Steve Perlman, the chief executive of OnLive.

“We can now confirm that the assets of OnLive, Inc. have been acquired into a newly formed company and is backed by substantial funding, and which will continue to operate the OnLive Game and Desktop services, as well as support all of OnLive’s apps and devices, as well as game, productivity and enterprise partnerships,” the company said in a statement. “The new company is hiring a large percentage of OnLive, Inc.’s staff across all departments and plans to continue to hire substantially more people, including additional OnLive employees. All previously announced products and services, including those in the works, will continue and there is no expected interruption of any OnLive services. We apologize that we were unable to comment on this transaction until  it completed and were limited to reporting on news related to OnLive’s businesses. Now that the transaction is complete, we are able to make this statement.”

Details were not disclosed. But it’s probably not the exit that OnLive expected.  The company was the flagship for cloud gaming, where users connected to and played games that were stored and executed in web-connected data centers. The advantage was that OnLive could enable gamers with low-end computers to play high-end games that normally required expensive computers. It could also enable players to enjoy “instant gratification,” Perlman said, as they could skip downloading and just play.

It was a revolutionary idea, and we certainly thought OnLive would turn the game world upside down when it came out of stealth in 2009. It was one of the most ambitious game startups ever created, and in the end it looks like it didn’t get enough traction.

At one point, OnLive was valued at $1.8 billion. If it had executed better on its plans to recruit gamers across the world to pay for its instant-play subscription service, that valuation wouldn’t have been considered crazy. But the company never disclosed how many subscribers it had. And despite many announced partnerships, it was never clear how many people were using the service.

One of the problems was that publishers were wary about OnLive’s position as a new kind of middleman in between game publishers and consumers. Some of them, such as Electronic Arts, preferred to create their own online distribution services and work with rival Gaikai, which offered a white label cloud gaming service to all comers. OnLive’s offerings grew, but it never managed to score huge exclusives. That was because publishers, who were still heavily dependent on physical retailers, couldn’t afford to take the risk of angering the retailers and giving exclusives to OnLive.

OnLive steadily expanded, launching in the United Kingdom and Belgium, and it also diversified beyond games to launch an enterprise cloud service. That enabled users to use heavy-duty programs such as Microsoft Office via cloud connections on devices such as Apple iPads.

OnLive’s problems got a little tougher when Sony bought Gaikai for $380 million. That was a fine outcome for the OnLive rival. But the price for Gaikai was pretty low in comparison to OnLive, which had raised money at a valuation that was perhaps $1 billion to $1.5 billion. For investors who came in during the most recent round of funding, selling out at a price similar to Gaikai’s would have resulted in a big loss. And for founder Perlman, selling at a low price would have been an admission of defeat.

Employees at the Palo Alto, Calif., headquarters of OnLive walked in and out during the afternoon, declining to comment. Some of them left with boxes full of their belongings. One employee walked out and said, “That’s a sweet camera. How much did that cost?”

Perlman founded OnLive almost a decade ago. OnLive had hundreds employees. Investors included HTC, Warner Bros., Autodesk, Maverick Capital, AT&T, British Telecommunications, and The Belgacom Group.

Jules Urbach, the chief executive of rival Otoy, said, “I’m sad to see this happening [regarding the employee cutbacks]. We think OnLive has been a great pioneer in cloud gaming. We are here to stay and are not going anywhere..”(source:venturebeat

3)Samsung and Android increase dominance in Q2

by Tim Green

Device maker has 32.9 per cent; Google OS has 66.9 per cent.

The stats come from the ever-industrious market watcher Tomi Ahonen, who crunches the sales data from the four big analyst houses (Gartner, IDC, Strategy Analytics and Canalys) to get the total numbers for this quarter.

Then he uses a combo of OEM figures, other public sources and internal estimates to conjure the remaining data.

Ahonen’s latest Q2 numbers show increased dominance for Samsung in the OEM space and Android in the OS market.

He reckons overall smartphone sales hit 153 million units for Q2, which equates to 695 million sales for the year. That’s 43 per cent up on 2012.

Samung sold 5.4m in the quarter to get 32.9 per cent, and lead Apple (with 17 per cent) and Nokia (6.7 per cent). What a turnaround. Ahonen notes how 18 months ago Nokia was more than twice the size of Apple which was twice as big as Samsung.

And on to Android, which ships a million smartphones a day, and has now reached two thirds of all smartphones sold. Elsewhere Apple’s iOS is in second place with no challengers, while Symbian holds a slim sales lead over Windows Phone.(source:mobile-ent

4)The most popular Android phones by country in Asia

Dean Takahashi

Animoca’s games are played by tens of millions of Android gamers. So the company has a good feel for which phones are the most popular in different areas around the world. Check out the infographic to see what’s popular in various places in Asia. The data are based on usage in July. It shows that Samsung dominates every key smartphone market in the region except for Japan, where Sony holds the top spot. India is the only nation where low-end phones are popular.

The largest battlefield is China, where the race is extremely close between the Samsung Galaxy SII and the Samsung Galaxy Note.(source:venturebeat

5)‘I’ll never let go, BlackBerry!’ RIM usage sinks 25% in a year

Jolie O’Dell

Enterprise middle-manager guy with the PDA-looking BlackBerry cluttering up your pocket. It’s time to let go.

A lot of your bros in arms are letting go; in fact, a new study from mobile analytics firm Chitika shows that RIM devices are disappearing from the mobile web, with signs of life down 25 percent since last year. Currently, BlackBerry devices, including the Playbook tablet, account for just 1 percent of all mobile web traffic.

Isn’t it time to give RIM a little peace and dignity? Time to end the suffering shown so poignantly in this chart?

Many of your brethren and sistren in the RIM army still nurse an addition to BlackBerry Messenger; in fact, the company is kind of counting on that to keep BlackBerry on life support for the foreseeable future. That and developer interest.

But over here in reality, developers are avoiding BlackBerry 10 like you avoid eye contact with loudly delusional indigent persons, IBM is panting at RIM’s enterprise services division like a teenage girl at a Robert Pattinson premiere, and the only thing RIM is winning is the blue freakin’ ribbon for Worst Corporate Board in North America.

So pull the plug and order a headstone, man. I heard there are some really nice Windows Phones coming out for enterprisey folks.

As far as manufacturers go, Apple takes the lead in mobile web share — a no-brainer statistic given the popularity of the iPhone and iPad. Apple is followed in domination by Samsung, HTC, Motorola, and LG. Stats were based on an analysis of unique impressions from mobile devices browsing content in the Chitika ad network.

Chitika expects to see Google grow in popularity as a manufacturer once its Nexus 7 devices start shipping smoothly, but it also forecasts more Apple growth with the upcoming new hardware releases.(source:venturebeat

6)INFOGRAPHIC: 98 per cent of Apple job applicants will be rejected

by Zen Terrelonge

$400bn retailer gets put under the spotlight.

Apple boasts the most loyal customers on the mobile market, but its popularity carries across all of its tech divisions, according to the infographic from OnlineMBA.

Steve Jobs opened the first Apple store in 2000, and 12 years later the firm is the most valuable company in the world, worth more than $400 billion.

Apple now has 363 stores worldwide, which have been visited by more than 1bn people, with 85m visiting an Apple store in Q1 2012.

It’s even harder to get a job at Apple than it is to study at the prestigious Harvard University, with respective acceptance rates of two and seven per cent.(source:mobile-ent


上一篇:

下一篇: