游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

每日观察:关注Zynga推用户隐私指南PrivacyVille(7.8)

发布时间:2011-07-08 15:37:45 Tags:,,

1)社交游戏开发商Zynga日前推出了一个帮助用户了解Zynga游戏个人隐私政策的普及指南PrivacyVille,该指南通过一个类假于《CityVille》的界面,展示一些关于这些游戏如何收集用户信息及其作用的文本信息。

PrivayVille(from insidesocialgames)

PrivayVille(from insidesocialgames)

在演示过程结束后,该指南还会让玩家通过多项选择题进行测试,玩家完成了这些测试就可以获得200个可用于RewardVille帐号的zPoints。

2)Facebook曾在上个月推出一个新型垃圾信息控制系统,关闭了该平台的不少应用,并因此遭到许多应用开发者的不满。为了缓和开发者的情绪,Facebook于近日宣布对其开发者工具、应用垃圾信息控制政策等进行一系列调整,向开发者告知Facebook接纳其应用的过程。

除此之外,Facebook还向开发者仪表板推出了一个“动态消息”标签,方便他们通过一个简单易懂的图表获知应用收到的积极或消极反馈情况(详见下图)。

new dashboard's news feed (from gigaom)

new dashboard's news feed (from gigaom)

3)《文明》之父Sid Meier在日前的媒体采访中表示,《Civ World》Facebook版本是一款以设计为核心的游戏,这一点不同于今日多数以用户反馈参数和盈利为先的其他社交游戏。

sid_meier(from gamertell.com)

sid_meier(from gamertell.com)

他称自己认为假如游戏本身就很有趣,那么用户自然会愿意为其付费。他并不完全排斥根据用户反馈参数或其他方法来开发社交游戏,只是坚信卓越的游戏设计自然会有所回报。他凭借多年经验和主观意识推出《Civ World》,并将逐渐根据用户反馈参数来调整和改进游戏。对他而言,社交游戏还是一个新事物,他们希望能够认真谨慎地投入游戏开发过程。

4)据allfacebook报道,曾参演电影《社交网络》的美国歌手Justin Timberlake最近变成了MySpace股东——Specific Media联合Timberlake收购了Myspace。

justin timberlake(from people.com)

justin timberlake(from people.com)

有人观察者称,这是一种奇怪的组合,因为Specific Media是一家互动传媒广告公司而Timberlake却是一个娱乐圈艺人。他们很可能根据Timberlake的背景,对MySpace进行重新定位。据Specific Media首席执行官Tim Vanderhook所称,他们与Timberlake碰面商讨此事时,Timberlake称他确实很想为其他艺人打造一个展现自我的平台,他们在这一点上一拍即合。Specific Media计划在未来两个月公布更多新消息,目前的方案是让“MySpace过渡成为一个原创节目、视频内容和音乐的数字终点站”。而Timberlake则表示,他们想为粉丝创造与偶像互动、欣赏音乐、观看视频、分享和搜索新鲜玩意的机会,MySpace极具这种发展潜力。

5)在日前的EA Summer Showcase大会上,游戏发行商EA宣布旗下社交游戏工作室Playfish不久将推出Facebook新作《Rishk:Factions》,并将把《Pet Society》和《Restaurant City》这两款社交游戏引进iOS平台。

risk-factions(from gameguru.in)

risk-factions(from gameguru.in)

《Rishk:Factions》原先是一款Xbox Live Arcade/PlayStaion Network/Steam平台的可下载策略桌面游戏,玩家可选择充当人类、猫、机器人、僵尸或雪人这几个派别,并解琐奖励完成单人任务,并支持他们体验PvP竞争模式。《Pet Society》和《Restaurant City》则将以独立游戏形式登陆iOS平台,这两者都植入了Facebook Connect功能。

6)社交游戏开发商Playdom日前与迪士尼旗下的ESPN电视网合作推出了《ESPN Sports Bar & Grill》这款模拟体育游戏,支持玩家在游戏中选择一个主队及颜色,建立招徕体育粉丝的酒吧。玩家得及时填满充酒吧中的供给物品,通过完成装饰酒吧、招待顾客、扩展门店的任务和目标进行升级。

ESPN Sports Bar & Grill(from games.com)

ESPN Sports Bar & Grill(from games.com)

该游戏酒吧中设置了一个可实时播放ESPN体育节目的电视,同时还提供一些过去赛事的录像内容;玩家可根据自己喜好,了解特定球队的表现或最新的ESPN体育新闻,电视屏幕还会显示三星赞助合作内容。该游戏的另一个有趣之处在于,它从实际生活出发,要求21岁以下的玩家体验一个不可出售酒精饮料的游戏版本。这样可以在扩大Playdom用户群体的前提下,又可保证游戏不违反Facebook政策。

7)美国歌手Eminem日前与Grab Games合作推出了一款旨在宣传其新专辑《Hell:The Sequel》的Facebook游戏《Bad Meets Evil》。这是一款极为暴力(Not Safe For Work)的游戏,要求玩家一路搜集Skull(游戏中的虚拟货币),并拿刀捅向随机擦身而过的行人,让自己变成罪恶之人以走向地狱。

Bad Meets Evil(from games.com)

Bad Meets Evil(from games.com)

玩家在游戏中杀死自己的好友,或者电脑控制的NPC角色都会耗损一些Skull,必须通过Facebook Credits购买或耗费更多精力来寻找Skull;游戏中几乎每个场景都有一个推广Eminem音乐内容的视频或音频。(本文为游戏邦/gamerboom.com编译,如需转载请联系:游戏邦

1)Zynga Launches PrivacyVille, a Gamified Version of Its Privacy Policies

By AJ Glasser

As Zynga edges closer to its initial public offering, the social game developer seems concerned with educating the masses both on social game revenue models and on the actual fine print of social game privacy policies. Today, the company announces PrivacyVille, an interactive walkthrough of its privacy policies that rewards participants with zPoints to spend in gift network RewardVille.

The experience can be clicked through in about two minutes, with each structure on the CityVille-like map representing a different component of Zynga’s privacy policy. The tutorial text seems to stress to readers that Zynga will collect players’ information from Facebook and from mobile devices and share it with third-party service providers, the legal system in the case of a court ordered disclosure, and with other players in cases where a player’s icon displays a link back to their Facebook account. Once completed, the tutorial gives participants a quiz on the policies with very easy-to-guess multiple choice answers. Completing the quiz activates the deposit of 200 zPoints into the player’s RewardVille account (enough to buy one of the more expensive decoration items, like the Zynga Zeppelin).(source:insidesocialgames

2)After developer outcry, Facebook softens app spam controls

By Colleen Taylor

Developers complained — and Facebook listened.

Late last month, Facebook enacted a new spam control system to cut down on the rampant spam on the company’s application platform. But the company quickly came under fire when the new controls apparently cut out a number of legitimate applications. Disgruntled developers quickly took to Facebook’s message boards and the press to complain about the company’s lack of communication prior to the shut-downs.

It looks like Facebook heard those complaints loud and clear. On Thursday the company announced several changes to its application developer tools and its app spam control policy to give developers more insight into how their apps are being received by the larger community — before those complaints prompt spam control action. Facebook is now rolling out a “news feed” tab in its developer dashboard that shows the positive and negative feedback apps have received in an easy-to-read graph form.(source:gigaom

3)Meier: ‘Find The Fun,’ And Money Will (Hopefully) Come In Social Games

by Staff

Social network games have been accused of being highly viral marketing machines that place monetization methods before actual game design.

But renowned Civilization creator Sid Meier told Gamasutra in a new feature interview that he is taking his own approach to the fast-paced social gaming space with his new Facebook game CivWorld — a design-driven approach that he brings from his years of working in the more traditional packaged games space.

“If we can make a fun game, there will probably be some way for us to monetize that,” Meier said. “Some people will find that experience hopefully compelling enough, fun enough to want to invest in it.”

It’s a philosophy that puts a lot of faith in the audience, as well as in the design expertise of himself and the CivWorld team, he admitted.

While many social games put monetization methods and user metrics first, Meier is using gut instinct, experience and subjective feedback to “find the fun,” then gradually focus more on player behavior using metrics.

“That’s the way we look at it,” he said. “It’s not about having a monetizing engine and trying to attach a game to it. It’s about making a game that people want to play, and then thinking about the monetization issues.”

Meier isn’t totally against using metrics and other conveniences that social gaming development offers. But he believes that a solid basis of fun game design will pay off.

“Really thinking about how monetization can be done without destroying the experience for other players is really important,” Meier added. “It was a new thing for us, and we wanted to be really careful about how it was done. So, a fair amount of thought did go into that.”

The designer is aware that his approach to social game development differs from other social game makers (for example, CivWorld has been in development for a year-and-a-half, whereas Zynga’s wildly-successful FarmVille was built in five weeks), but he’s hoping Facebook-goers will start to catch on now that CivWorld has launched in open beta.

“It’s certainly an experiment,” he said. “It’s certainly something new. We’ll see how things turn out.”(source:gamasutra

4)Art Imitates Life: Justin Timberlake Invests In MyspaceComment Now! Share Remember when Justin Timberlake was in David Fincher’s The Social Network? Well, life may be imitating art as Timberlake invests in Myspace.

If you remember when Justin Timberlake became a solo artist, chances are you remember Myspace. It was founded by Chris De Wolfe and Tom Anderson in 2003, and it quickly became famous as a way to connect with friends and for bands and artists to promote their work. It was bought by News Corp in 2005 for approximately 580 million dollars and would peak in popularity in 2008.

However, Facebook was and up an coming social platform, and Myspace’s popularity plummeted in response to the competition. Myspace’s members decreased by almost 40 million in 2011, and News Corp sold the company for 25 million – paltry compared to what it was originally bought for.

However, not everyone has lost interest in Myspace. Specific Media has teamed up with Justin Timberlake to buy the social networking site. They seem like an odd couple. Specific Media is an “innovative global interactive media company that enables advertisers to connect with consumers in meaningful, impactful and relevant ways”. And Timberlake? Well, he brought us “Like I love you”. Or at least, many people will associate Timberlake with his music and film career. In fact, he has launched a clothing line with friend Juan Ayla, has his own brand of tequila, and has re-developed a golf course in his home town to be eco friendly.

What plan do these unlikely partners have to rejuvenate MySpace? Well, it looks like they’ll be playing in familiar territory for Timberlake: arts and entertainment.CEO of Specific Media, Tim Vanderhook noted: “When we met with Justin and we discussed what our strategy was, we hit a chord with him. One of his passions is he really enjoys helping other artists and creating a community for people to express themselves. I think we were blown away that we were able to get someone like Justin to be so excited about what we were doing”

Specific Media plans on releasing more details in two months, but notes that the general plan is to “evolve Myspace into the premiere digital destination for original shows, video content, and music.” In a statement, Timberlake agress: “There’s a need for a place where fans can go to interact with their favorite entertainers, listen to music, watch videos, share and discover cool stuff and just connect. Myspace has the potential to be that place.”(source:socialtimes

5)EA Playfish Bringing Risk: Factions to Facebook, Pet Society & Restaurant City to iOS

By AJ Glasser

At the EA Summer Showcase event today, the publisher announced that internal social game studio Playfish would bringing Risk: Factions to Facebook in the near future as well as launching two standalone iOS games for its Pet Society and Restaurant City social games.

Risk: Factions was originally an Xbox Live Arcade/PlayStation Network/Steam downloadable title that put a cartoon-y twist on the classic strategy board game. Players could choose to be humans, cats, robots, zombies, or yetis with each faction being an unlockable reward for completing a single-player campaign. The Facebook product innovates on the system by introducing faction-specific weapons like a “cat dander bomb” that better differentiate the forces in combat.

Spencer Brooks, Producer at collaborating studio EA Hasbro, also states that the player versus player competition will be emphasized. “A lot of social games that have PvP are about competition as much as they are about collaboration,” he says. “We’re going for total ownage.”

Pet Society and Restaurant City, meanwhile, are both coming to iOS in the form of independent games due out this summer. Pet Society: Vacation will feature some integration with the Facebook game in the form of unlockable content and player level rewards while Restaurant City is a completely unique experience with no actual interconnection. Each game has both a premium currency specific to its IP and a standard currency earned through gameplay. Both games will use Facebook Connect.(source:insidesocialgames

6)Playdom hits it out of the park with ESPN Sports Bar & Grill

by Kinsey Jamison

Playdom have launched a new game today in partnership with Disney property ESPN. ESPN Sports Bar & Grill is an isometric simulation game featuring some truly interesting real world sports connections. Players choose a home team and colors and set up their own hopping bar to attract thirsty and hungry sports fans. The bar and snacks have to be restocked frequently to make sure you can keep your supply up with the demand of your patrons. You level up by completing quests and goals that encourage you to decorate your bar, serve more customers, and expand your space.

That’s about where the generic stops and the intriguing begins. Playdom have a real strong advantage in the sports arena as a Disney-owned studio. The game’s ESPN connections make ESPN Sports Bar & Grill feel realistic and actually useful. A television behind the bar can actually broadcast live game scores in addition to previously recorded games. You can choose real teams instead of fake imitations. A ticker above the game keeps you up to date with the latest ESPN sports news. The majority of the decorations available for your bar use real sports teams and ESPN branded gear. You can even listen to live ESPN sports radio within your bar, and they have a partnership with Samsung as well.

Players can visit their friends and help them out by restocking their bar and serving their patrons while they’re gone. One interesting fact about ESPN Bar & Grill is that Facebook game players who are under 21 play a different version of the game that doesn’t feature alcohol. This allows Playdom to serve a larger audience without locking down the application to 21+ players to remain compliant with Facebook policy.(source:games

7)Eminem has a Facebook game–way to keep it gangsta, Slim Shady

by Joe Osborne

Aspiring thugs, the new way to show you’re 100 percent gangsta has arrived: Eminem has launched his very own Facebook game. Titled Bad Meets Evil to match the name of Eminem’s side project, the game is designed to promote Hell: The Sequel, a recently released EP by the duo.

But what you get is the rappers essentially shouting obscenities in your ear as you stab random passerby on your journey to Hell. That’s the goal: to become so evil you reach the fiery pits of Hades. (This ought to be fun.)

Well, that and to get you hyped enough about Eminem to buy his new EP from iTunes. At any rate, the game operates like your standard fare with an energy resource that depletes as you search for Skulls, the game’s primary currency, to kill random fellows walking down the street.

This increases your level and access to new weapons and gear with Cash, the game’s standard currency. However, fighting your friends and random computer-controlled characters (asynchronously, of course) costs Skulls that can only be filled with Facebook Credits or by using more Energy to search through objects.

It should go without saying, but to cover our bases, this game is absolutely NSFW for more reasons than we can count. Honestly, the number one reason Bad Meets Evil is NSFW is because we can’t possibly think of ways for you to explain when your boss walks by and notices that your screen reads, “Shank that motherfucker!”

While highly interactive with its own battle system, featuring fully customizable characters and smooth animations by developer Grab Games, Bad Meets Evil appears to be more of a set piece for Eminem and his music than anything else. In fact, almost every environment within the game has a video screen that can play either promotional content or Eminem’s music videos. So, if you want to hear some of Eminem’s new tracks while stabbing a few dudes, give it a go, I guess.(source:games


上一篇:

下一篇: