游戏邦在:
杂志专栏:
gamerboom.com订阅到鲜果订阅到抓虾google reader订阅到有道订阅到QQ邮箱订阅到帮看

WebGL 1.0发布规范支持无插件3D硬件图像加速性能

发布时间:2011-03-07 14:37:20 Tags:,,,,

日前,Khronos Group公司发布了WebGL 1.0的规范,为开发者带来能与HTML5浏览器兼容的3D硬件图像加速性能。

webGL_specification_is_final

webGL_specification_is_final

据Khronos Group所称,WebGL定义了与OpenGL ES 2.0绑定的JavaScript脚本,为任何采用OpenGL或OpenGL ES API的浏览器平台带来丰富的3D图像效果。游戏邦获悉,WebGL充分利用了OpenGL ES 2.0与台式电脑、手机及嵌入式设备平台的强大兼容性优势。

该公司认为,这种技术支持网页内容开发者直接在Javascript基础上获得OpenGL级别的图像性能,将3D与其他HTML内容融合为一体,可以为网页游戏,教育和其他应用带来一轮创新浪潮,为用户带来视觉丰富的用户界面,以及快乐、直观的用户体验。

据游戏邦了解,目前支持WebGL技术的浏览器厂商包括苹果、谷歌、Mozilla和Opera,其中的Mozilla FireFox 4.0、Google Chrome 9.0全平台、 Opera预览版、苹果Mac OS Safari测试版等浏览器已提供对WebGL的支持。

目前围绕WebGL的中间件生态链产品包括:C3DL、CopperLicht、 EnergizeGL、GammaJS、GLGE、GTW、O3D、OSG.JS、SceneJS、SpiderGL、TDL、Three.js和X3DOM等工具。

在正式推出WebGL 1.0规范的同时,Khronos还面向浏览器厂商发布了免费的WebGL测试套件。

Mozilla的WebGL工作组主席Vlad Vukićević表示,WebGL创造了一种全新的网页应用体验,使台式电脑和移动浏览器可以直接利用底层3D硬件加速性能,支持网页应用开发者为用户创造引人入胜的产品体验。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

GDC 2011: Khronos Releases Final WebGL 1.0 Spec For HTML5 3D

The Khronos Group announced its release of the final WebGL 1.0 specification, which enables hadware-accelerated 3D graphics in HTML5-compatibie web browsers without requiring plug-ins.

Khronos says WebGL “defines a JavaScript binding to OpenGL ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.” The graphics library takes adavantage of the “pervasive availability” of OpenGL ES 2.0 on a variety of desktop, mobile, and embedded platforms.

The group believes that the ability for web developers to access OpenGL-class graphics directly from Javascript, and mix 3D with other HTML content will enable a “new wave of innovation in web gaming, educational and training applications and graphically rich user interfaces to make the web more enjoyable, productive and intuitive.”

WebGL is supported by a number of web browser creators, including Apple, Google, Mozilla, and Opera. Khronos says multiple browsers have shipped with WebGL implementations, including beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build, and Apple Mac OS Safari’s nightly builds.

Khronos points out that  a “thriving” middleware ecosystem exists around WebGL through tools like C3DL, CopperLicht , EnergizeGL, GammaJS, GLGE, GTW, O3D, OSG.JS, SceneJS, SpiderGL, TDL, Three.js, and X3DOM.

With the release of the final WebGL1.0 spec, Khronos has posted a free WebGL test suite for browser creators. It also announced the formation of WebCL, a group seeking to “explore defining a JavaScript binding to the Khronos OpenCL standard for heterogeneous parallel computing, and is inviting companies interested in participating.

“WebGL enables an entire new class of applications on the web,” says Vlad Vukićević of Mozilla and chair of the WebGL Working Group. “Being able to take advantage of first-class 3D hardware acceleration in a browser on both desktop and mobile allows web developers to create compelling and immersive experiences for their users.” (source:gamasutra)


上一篇:

下一篇: