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2017年06月06日 关于从N个原型中梳理产品和依靠迭代逆袭成功的思考

关于从N个原型中梳理产品和依靠迭代逆袭成功的思考
这个是游戏开发里,再熟悉不过的桥段了 The development process started with 120 ideas, 50 of which became prototypes. Five games from those prototypes were eventually soft-launched, and only one became a full release Misha Lyalin说他们的游戏,经历了120个创意的残酷遴选,50个原型的初级淘汰,5款产品... 阅读全文...