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develop:不满业务转向 华纳兄弟蒙特利尔工作室怨声载道

发布时间:2010-11-11 09:16:40 Tags:,,

据加拿大媒体《Lapressaffaires》新闻报道,华纳兄弟公司蒙特利尔工作室的成员,对业务重心转向社交和手机游戏的这一运营决策意见很大,不少人正为此事闹情绪。

Warner-Bros-Video-logo

Warner-Bros-Video-logo

在此之前,华纳兄弟公司曾计划,到2015年为止,蒙特利尔工作室将扩充至300名员工,以实现原来计划的开发三A级作品的发展战略。

不过,该工作室目前仅有的26名员工,主要职责却是开发小规模的手机/社交游戏和一款微交易模式的大型多人在线游戏。

《Lapressaffaires》报道称,一些成员十分不理解这个业务转变的逻辑,有时候甚至还想离辞。

该工作室总经理马丁·凯瑞尔(Martin Carrier)表示,采用这种业务转变策略,是为了应对游戏市场的波动性,社交和手机游戏领域利润丰厚,是三A级作品的一种优质替换性选择。

他告诉记者,“我们原先是把社交/手机游戏视为二级市场,但今天的电子游戏市场已经更得更为多元化,从商业角度来考虑,我们在这一市场可以销售的产品远比大型豪华游戏更多。”

据了解,该工作室原先落户蒙特利尔市时,当地政府官员已经为其拔款750万美元作为扶助资金,还减免了多项税收。(本文为游戏邦/gamerboom.com编译,转载请注明来源:游戏邦)

Warner dev ‘anger’ at AAA-to-social switch

Development staff at Warner Bros’ new Montreal outfit are said to be angered at management’s decision to shift the studio’s focus to social and mobile games.

Warner Bros needs to grow its Montreal workforce to 300 employees by 2015 – a strategy first conceived for triple-A production.

Yet Warner Bros Montreal’s existing 26 employees are, according to Canadian newspaper Lapressaffaires, being told to work on bite-sized mobile/social games and a microtransaction-based MMO.

“Some staff were surprised by the change in philosophy, sometimes to the point of leaving the company,” the paper alleged.

The studio’s general manager Martin Carrier said the focus is a response to a games market in flux; with the social and mobile spaces offering lucrative alternatives to triple-A production.

“Before, we perceived the [social/mobile] market as a secondary market, but today is a growing market with the democratization of video games. Commercially, we believe we can sell more than games on a grand scale,” Carrier told the paper.

Local politicians have invested a $7.5 million grant, as well as various tax credits, in the studio.(source:develop-online)


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