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创造一款将现实与虚拟世界真正融合在一起的游戏

发布时间:2016-09-06 14:27:27 Tags:,,,,

作者:Victor Breum

在《Pizzed-a Pizza》中,最多4个玩家将在这里选择自己喜欢的披萨材料并将其加到披萨上,同时他们也可以将其他玩家的披萨材料拿开。当60秒结束后,游戏将按照虚拟披萨上最终的设定在现实世界中为玩家预定一份真正的披萨。

pizza(from gamasutra)

pizza(from gamasutra)

我非常喜欢这款游戏的理念。或许这也是我到目前为止所面对的最优秀也是最有趣的游戏jam理念。不过这款游戏还未完成优化。游戏的图像和音效还需要投入更多工作,有关投放披萨材料的游戏机制也还不是很有趣,需要进行修改。同时这款游戏的名字也还很糟糕。不过不管怎样游戏能够在现实世界中预定真正的披萨这一理念便足以令我着迷。

这会是一种有趣的体验,玩家最终将拥有一块集合了像吞拿鱼,鸡蛋,肉等材料的披萨,同时这也会是比VR或AR更加神奇的感受。这将赋予游戏更大的分量,即让它变得更加真实,因为从某种程度上来看这其实就是真实的。我们还不知道该如何称呼这样的概念(虽然好像可以将其归为虚拟现实VR,但似乎还是有所区别的。不过不管怎样我们都觉得这是具有发展潜能的)。

VR是关于将玩家,有时候还是将一些道具带到游戏中,即让玩家真正沉浸于游戏中。这是让人兴奋的,因为能够创造出让人迫不及待想要去感受的全新体验。这同时也会让玩家感受到自己的参与性。也就是说游戏是存在于VR中。如果玩家能够更多地忘记身处的现实世界,效果就会更好。

而增强现实游戏则更多地将现实世界融入游戏中。即比起只是将玩家带到游戏里,它们还将整个世界整合到游戏中。许多人都认为这是超级酷的想法,因为它将现实世界与虚拟世界结合在了一起,并让我们能够以一种全新方式去看待世界,同时这也创造了一种全新的社交机遇。

不过现在的AR游戏所呈现的感觉和VR很像,即它们似乎忘记去使用现在已经存在于现实世界中的东西。它们过多地专注于游戏而有点忽略了现实。所以我认为它们可以进一步去创造游戏世界与现实世界间更加直接且有意义的联系。

对于我们的披萨游戏,我便考虑了如何去创造这种联系。并不是将玩家置于游戏中,也不是将游戏置于现实世界之上。而是将来自游戏中的内容带到现实世界中。即我们的披萨是在虚拟世界中所制作,但却最终会变成现实。这款游戏将不再局限于游戏中,它会走出游戏并走进我们的现实世界里。

当玩家知道自己将购买并吃下最终所制作出来的披萨时,他们玩这款简单的披萨制作游戏的热情便会更加高涨。同时这也让预定披萨变得更加有趣。

就像《Geocaching》便非常吸引我的注意。这款游戏在很多方面和《Pokemon Go》很像,但是它们间的最大区别便在于前者能让玩家最终找到真正的现实世界中的道具。我从《Geocaching》所获得的所有体验都比我在《Pokemon Go》中所得到的更加深刻。

似乎有关游戏和现实世界的互动还存在许多未开发的方式,而有些方式可能比我们现在所看到的VR和AR更加有趣。或许它不会以预定披萨的jam游戏形式表现出来,但我希望人们可以去尝试这一内容并寻找更多能让现实世界变得更加有趣,同时也能让游戏世界变得更加生动的方式。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

How making a game about real pizza changed my view on VR and AR

by Victor Breum

In Pizzed-a-Pizza, up to four players shoot their favorite toppings onto a pizza, while shooting the other players’ toppings off the pizza. When the 60-second timer runs out, the game orders a REAL-LIFE pizza in the REAL WORLD with the toppings that are still on the virtual pizza.
I love the idea for this game. It’s definitely the best and most fun game jam idea I’ve ever worked on. The game is not polished at all. The art and sound could use some work. The game mechanic of shooting toppings itself isn’t terribly interesting and should be remade completely. The name of the game is awful. But the fact that the game orders a real pizza fascinates me tremendously.

It is a fun experience – you will often end up with a pizza with gross combinations, like tuna, eggs and meat sauce – but also a powerful feeling, somehow much more magical than VR or AR. It gives the game weight, makes it feel real; because, in a way, it is real. We don’t know what to call the concept (we’ve toyed with Real Virtuality, but it seems to be taken. It did, however, feel like it had heaps of potential.

VR is all about putting the player and sometimes other items as well inside the game, about immersing yourself in the game. That’s all good and well and exciting and can lead to amazing new experiences that I can’t wait to play and maybe even make. But it can also at the same time feel contained. In VR there is the game, and that is that. The more you forget the world around you, the better.

Because we would all like the Pokémon to actually be real

Augmented Reality games, made a world-wide household phenomenon by Pokémon Go recently, are more inclusive of the real world. Instead of putting only the player inside the game, they put the whole world inside the game. Many (including me!) thinks this is crazy cool as it combines the real world and the virtual, creating new ways of looking at the world and new social opportunities along the way.

However, the experiences current AR games are creating feel similar to VR – they are forgetting to use what is in the world already. They are focusing too much on the game and not enough on the reality around it. I think they could be creating a more direct and meaningful link between the game world and our world.

With our silly pizza game, I’ve had a small taste of how to create this link. Not by putting the player inside the game. Not by putting the game on top of the real world. But taking things from the game and putting them into the real world. The pizza was made in a purely virtual way, but became completely real. The game was no longer restrained to the game, it got out, it joined us in our reality.

The act of playing the quite simple topping-shooting game became infinitely more intense, when you knew you would have to buy and eat the resulting pizza. At the same time, the act of ordering a pizza got a lot more entertaining.

Geocaching is real

I think it’s the same joy of a game turning real that makes Geocaching so appealing to me. Geocaching is in a lot of ways quite similar to Pokémon Go, but the big (BIG) difference is that you actually find real-world items in the end. All the experiences I’ve had from Geocaching have for this single reason been deeper than the ones I’ve had from finding virtual Pokémon.

It seems there are still many unexplored ways in which games and the real world can interact, some of which might be even more interesting than VR and the AR we have right now. It probably won’t be in the form of pizza-ordering jam games but hopefully in a million other ways. I hope people will experiment more with this and find more ways games can make the real world even more exciting – and vice versa.

Pizzed-a-Pizza was made in 48 hours for Nordic Game Jam 2016 with friends from my school, Vallekilde H?jskole: Mikkel Ravnholt (programming the actual real-life pizza-ordering, essentially by making a bot that could order pizzas through websites based on specific criterias – we had to find a pizzeria that didn’t use captcha!), Sigurd Bengtson (music), Emil Ekstr?m (art), Frederik Goth (art) and Martin Lund Lauritsen (art). I programmed the game itself in Unity.

You can play it here, but it only worked for one pizzeria. They now changed their website, so it sadly doesn’t work at all anymore。(source:Gamasutra

 


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