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《无人深空》所拥有的真正深度

发布时间:2016-08-26 14:54:48 Tags:,,,,

作者:Sean May

在经过漫长的开发周期后,《无人深空》最终出现在了我们面前。在过去几周里我一直在游戏中努力寻找全新星球,分解小行星,避开安全机器人以及太空海盗(因为我拥有来自行星的贵重矿物)。

我一直在游戏中的巨大世界中穿梭着并想办法在此生存着,同时我也发现了一些死亡星球,即那里只欢迎那些最奇怪且最衷心的生物。这款游戏让我觉得自己就像是真正的太空冒险者一样,在探索着各种各样的气候,寻找着更多能让自己变得富裕或者也有可能将我置于死地的有趣的东西,并尝试着去理解自己在其它同样居住于这个世界中的种族间的立足地。

No Man's Sky(from sina)

No Man’s Sky(from sina)

这款游戏对我的一大吸引力便是你其实是在创造属于自己的故事。游戏并不会直接告诉你如何生存以及你应该走哪条路才能到达宇宙中心(游戏邦注:虽然这是游戏明确的目标),所以我觉得自己可以毫无压力地决定何时到达那里。游戏让玩家可以自由探索,并基于你自己的冒险去创造属于自己的故事,同时你还可以去探索无限多的行星。

就像和任何这类型游戏一样,我们也可以看到许多有关《无人深空》的媒体报道,有些内容是肯定这款游戏,也有些内容是关于一些严厉的批评,甚至有些内容在纠正这款游戏所存在的一些问题。我知道很多人所期待的是一款截然不同的游戏,但当我认真想想如果是自己去开发的话,似乎也不知道该做出怎样的调整了。

不过还是有些媒体报道吸引了我的注意。特别是来自Polygon上的一篇文章,它谈论了游戏的勘探开发核心原则其实就是在发扬帝国主义和资本主义,即游戏将玩家当成其中的英雄,让玩家能在不同行星间穿梭着,能够获取这里的物质财物,并前往一些已经有人居住的星球并“宣称”将其占为己有。

但事实上游戏从未将你称为“英雄”或者说你所做的事是什么崇高的事业。我甚至认为游戏中有很多证据能够证明你的角色并不是在做什么好事,反而是再做一些反派才会去做的事。

首先让我们着眼于游戏的名字。对于我而言,“无人深空”便标志着这里的一切都不属于你,尽管你可以探索所有的这些世界,但是除了去获取更大舰船,更危险的武器以及更多金钱去购买这些东西的动机外,游戏中似乎没有其它内容能够体现出这种探索行为了。那些被认为很烦人的警卫会在你朝一个存在好几百万年的矿物投射手榴弹,或者更糟糕的是粉碎一扇门并闯进一栋并不属于你的建筑时向你发动攻击。警卫并非带有恶意的安全防卫,他们只是作为行星的警察存在着,并负责保卫这里的安全且惩治任何破坏财物或其它罪责的行为。

为了把问题搞清楚,我进一步探索了一个行星并找到了各种让我能够了解一些全新外来语言的遗迹,而我所学到的第一个单词便是Korvax语言的“闯入者”。我敢保证这会是我在星际之旅中经常会听到的一个单词。

实际上,我认为《无人深空》其实是对于西方世界的帝国主义和资本主义恶习的一种巧妙回应。这款游戏的开发商Hello Games总部位于英国,而游戏的创造者Sean Murray是在澳大利亚长大的,而这两个国家刚好都对猖獗的帝国主义和资本主义的影响具有深刻的了解。

不过这只是我自己在《无人深空》所创造的故事。也许这也只是我对于自己周边世界的发展的看法。而这一切也都不能阻止《无人深空》作为一款真正优秀的游戏,实际上我认为这款游戏甚至强化了我的游戏体验。就像在《我的世界》中从来不会有人因为我炸毁了矿山而指责我,我也从不会因为在《Terraria》中清空所有自然资源的山洞系统而感到内疚,甚至在《星界边境》中我甚至未曾考虑过贪婪地占据每棵植物,每种矿物等等对于周围民众会有何影响。但是在《无人深空》中,我却会因为朝着历史悠久的几百英尺黄金柱发射采矿激光感到愧疚。而这只是我在玩游戏的时候所拥有的各种复杂情感中的一种。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

The Deep, Dark Secret of No Man’s Sky: You’re The Bad Guy

by Sean May

After a lengthy development cycle, No Man’s Sky is finally upon us. I’ve spent the past couple of weeks discovering new planets, breaking apart asteroids, dodging security robots and trying to outrun pirates as I haul tons of valuable minerals off of planets and back to the endless riches awaiting me once I sell it all to the highest bidder.

I’ve sailed through the atmospheres of lush worlds I’d do anything to live on, and also discovered completely dead planets, hospitiable to only the strangest and heartiest of creatures. No Man’s Sky has for once made me feel truly like a space adventurer, exploring diverse climates, finding more and more interesting things that could make me rich and/or kill me, and trying to understand my place among the other alien races that inhabit the worlds I’m relentlessly exploring and exploiting.

One of the main draws of the game, to me, is that you’re responsible for making your own story, for the most part. The game doesn’t hand you much in terms of telling you how to survive and what path you should take to get to the center of the universe, which, despite being the stated goal of the game, I feel zero pressure or urgency to get there any time soon. Instead, the game lets you explore, it lets you build your own narrative based on the adventures you make for yourself while exploring the vast array of planets.

As with any game of this profile, there’s been a ton of press about No Man’s Sky…some good, some needlessly harsh, and some accurate of the game’s shortcomings. I think a lot of people expected a very different game than what arrived, but if I’d been developing it myself, i don’t know if there’s a lot I’d change, personally.

Some of the press for the game caught my eye, though. Particularly this piece on Polygon talking about how the game’s central tenet of exploration and exploitation is somehow an encouragement of Imperialism and Capitalism, that the game casts you as the game’s hero, endlessly shuttling from planet to planet, stripping them for material gains, and running around to already populated settlements to “claim” them for yourself, slapping your own name on them for others to see for the rest of eternity.

But the game never says you’re a hero, or what you’re doing is even a noble cause. I would even argue that there’s ample evidence in the game to point toward your character isn’t doing good at all, but rather could very well be a villain.

Let’s, first, look at the name of the game itself. No Man’s Sky, to me, is a signal that none of this belongs to you…that despite the fact that you can explore and exploit all of these worlds, nothing in the game ever really condones this behavior other than your own motivation to get a bigger ship, more dangerous weapons, and more money to buy those things. The game’s Sentinels, already being derided as annoying and overzealous, will only attack you if you do something like, say, lob a grenade at a multimillion year old plutonium crystal outcropping, or even worse, smash open a locked door so you can break and enter a building that doesn’t belong to you. The sentinels aren’t malevolent security drones, they’re planetary police, keeping the peace and watching for property destruction and other space felonies.

To further drive the point home, for me at least, while I was exploring a planet and finding the various monuments that allow you to learn new words in alien languages, one of the first words I learned was the Korvax word for ‘interloper’. A word I’m sure I’ll be hearing a lot of on my journey through the stars.

In truth, I think No Man’s Sky is a canny response toward the Western world’s nasty habits of Imperialism and Capitalism. The game’s development studio, Hello Games, is based in the UK, and the game’s creator, Sean Murray, grew up in Australia, and both of those countries know more than a little bit about the unintended (or entirely intended) consequences of rampant Imperialism and Capitalism.

Maybe this is just the story I’m making up for myself as I play through No Man’s Sky, though. Maybe it’s just my perception of how the world around me seems to be sitting there perfectly fine until I come along to tear things apart. And none of this keeps No Man’s Sky from being a great game…in fact, I think it might even enhance my experience. Nobody ever scolded me for blast mining mountains into rubble in Minecraft, I never felt bad emptying vast cave systems of all their natural resources in Terraria, and I never thought for a second what greedily claiming every plant, mineral and substance I could might do to the surrounding populace in Starbound. In No Man’s Sky, though, I feel a slight pang of guilt for my actions every time I train my mining laser on a pristine, hundred foot high pillar of gold. And that’s one of the most complex feelings I’ve had while playing a game in a long time.(source:gamasutra)

 


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