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EA删除了《模拟人生4》中的性别限制条件

发布时间:2016-06-07 11:37:36 Tags:,,,,

作者:Matthew Handrahan

为了跟上其前卫的LGBTQ(同性恋,双性恋和变性人)政策,EA更新了《模拟人生4》的“创造一个模拟人生”的工具,即完全删除了其中的性别限制。

the sim(from gamesindustry)

the sim(from gamesindustry)

在此之前,这款长久运行着的游戏系列的每次迭代都将其角色创造系统中的美学选择与特定性别维系在一起:即不管是发型,服装,身体,走路姿势还是声音。而在全新的免费更新中,这种专制的区分被彻底删除了。

EA Maxis在《模拟人生》上的一篇文章中表示:“《模拟人生》是由一支多元化团队面向多元化用户所创造的一款游戏,所以对于我们来说玩家的创造性以及能够在游戏中自由表达自己的想法是很重要的。我们希望确保玩家能够通过游戏所提供的且让他们能够影响模拟人生的性别,年龄,种族,身体等等元素的强大工具去创造自己所认同或与自己有关的角色。”

这次更新将涉及超过700个与《模拟人生4》及其各种扩展包中男性或女性模拟相关的内容。根据美联社的报道,这一改变主要是受到《模拟人生》模组社区的启发,即在几年前这里已经不具有来自游戏PC版本的种种限制了。

《模拟人生4》的执行总监Rachel Franklin说道,EA Maxis已经致力于这一更新好几年时间,并且他们也从LGBT宣传组GLAAD那获得许多细节上的意见。正是因为GLAAD的参与,这一更新让玩家可以随时改变他们的模拟人生性别,明确他们繁殖的能力,并将男性和女性性别特征从游戏角色列表中删除。

GLAAD变性人媒体计划总监Nick Adams表示,这一更新的目标是创造“一个能够更加准确反映我们现在所生活的世界的状况的模拟世界。”

从这方面看来,《模拟人生》应该算是游戏产业中最先进的一款游戏,即包括在2000年初次问世时所呈现的同性恋元素。并且在2009年的《模拟人生3》中他们还引进了同性恋婚姻,如此看来这次的改变相较2014年就已经发行的《模拟人生4》来说有点太迟了。

这一改变是源自EA自《模拟人生3》发行以来对于LGBTQ的立场。自2012年以来EA每年在人权运动基金会的企业平等指数中的分数都是100%,所以它也荣登“最适合LGBTQ工作的公司”名单。

在这一名单中仅有的另一家“计算机软件公司”是微软。

EA多元化和包容性部门总监Andre Chambers说道:“我们非常骄傲能够再次当选‘最适合工作的公司’。我们坚信创造一个具有包容性的工作环境能够帮助我们创造出更多优秀的游戏,这同样也能呈现出我们玩家的多样化。”

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

Maxis and GLAAD collaborate to remove gender restrictions from The Sims

By Matthew Handrahan

EA is bringing The Sims in line with its own progressive LGBTQ policies, introducing an update to The Sims 4′s “Create A Sim” tool that removes gender boundaries altogether.

Until now, every iteration of the long-running franchise tied aesthetic choices within its character creation system to specific genders: from hairstyles and clothing to body-type, walking style and vocal tone. In a free update released today, however, those arbitrary distinctions have been removed.

“The Sims is made by a diverse team for a diverse audience, and it’s really important to us that players are able to be creative and express themselves through our games,” EA Maxis said in a post on The Sims website. “We want to make sure players can create characters they can identify with or relate to through powerful tools that give them influence over a Sims gender, age, ethnicity, body type and more.”

The update will cover more than 700 pieces of content that were previously tied to either male or female Sims in The Sims 4 and its various expansion packs. According to a report from the Associated Press, the change was inspired by The Sims’ community of modders, who have been removing those restrictions from the PC version of the franchise for many years.

Rachel Franklin, executive producer on The Sims 4, said that EA Maxis has been working on the update for over a year, bringing in the LGBT advocacy group GLAAD to advise on the details. As a result of GLAAD’s involvement, the update will also allow players to change the gender of their Sims at any time, specify their ability to reproduce, and remove male and female gender symbols from the game’s character gallery.

Speaking to AP, the director of GLAAD’s transgender media program, Nick Adams, said the goal of the update was to create, “a Sims world that more accurately reflects the world in which we live today.”

The Sims has long been one of the games industry’s most progressive games on these matters, including same-sex relationships in its debut in 2000. However, same-sex marriage wasn’t introduced until The Sims 3 in 2009, and it could be argued that the changes made today are already overdue given that The Sims 4 launched back in 2014.

This is reinforced by EA’s own progressive stance on LGBTQ issues in the years since The Sims 3 launched. EA has scored 100 per cent on the Human Rights Campaign Foundation’s Corporate Equality Index every year since 2012, putting it on a shortlist of companies considered the “Best Places to Work for LGBTQ Equality.”

The only other games company to be included on the “Computer Software” shortlist with that level of consistency is Microsoft.

“We are very honored to be recognised again as a ‘Best Place to Work’,” said Andre Chambers, head of Diversity & Inclusion, when EA was included on the 2014 shortlist. “We believe that fostering an inclusive environment helps us to create great games, and represent our diverse set of players.”(source:gamesindustry)

 


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