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每日观察:关注中国iOS游戏市场排名第二和Gameloft裁员 4.26

发布时间:2016-04-26 15:04:13 Tags:,,

1,据poeketgamer的消息称Newzoo发布的调研数据预测2016年游戏的整体产值将达到996亿美元的规模,其中移动游戏的整体产值也将达到369亿美元。

游戏市场的整体消费潜力变成由移动设备进行驱动。

new zoo(from pocketgamer.biz)

new zoo(from pocketgamer.biz)

2,据gamesindustry的消息称App Annie发布的Q1市场调研数据显示中国的iOS游戏市场产值已经超过日本成为仅次于美国的第二大市场。

按照App Annie的说法中国市场的增长完全是由游戏驱动的。

但毫无疑问,短期内美国仍然是最强大的ios游戏市场。

china mobile market(from gamesindustry.biz)

china mobile market(from gamesindustry.biz)

3,据gamesindustry的消息称Gameloft关闭了位于西班牙瓦伦西亚的工作室。

从去年开始Gameloft陆续在全球不同的地方关闭了多家工作室。

game loft(from gamesindustry.biz)

game loft(from gamesindustry.biz)

4,据gamesindustry的消息称 iD Software的两位创始人John Romero和 Adrian Carmack重回FPS游戏开发领域。

这家位于巴黎的Nightwork Games在 Kickstarter发起了目标总额在70万美元的众筹.(本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao)

ID software(from gamesindustry.biz)

ID software(from gamesindustry.biz)

1,The latest quarterly update of Newzoo’s Global Games Market Report has projected $99.6 billion in overall gaming revenues for 2016, of which $36.9 billion (37%) will come from mobile.

Overall revenue is estimated to be up 8.4% on 2015, but mobile’s the area in which Newzoo expects the biggest growth – a 21.3% year-on-year revenue increase is expected to see it leapfrog PC gaming revenues for the first time ever.

Mobile leads growth

This is due to a number of factors.

Mobile revenues in China, for example – accounting for half of all revenues for the world-leading APAC region, expected to generate $24.4 billion (23.5% of worldwide revenues) on its own – are expected to hit $10 billion.

And this is having a direct impact on the growth of the Chinese PC market, which has slowed 4% as the success of core mobile titles begins to cannibalise spending.

The world’s second biggest gaming market, North America, is expected to experience year-on-year growth of 4.1% – bringing it to $25.4 billion – which is also driven primarily by mobile gaming.

Tablet decline

What’s interesting, however, is that while game revenues from what Newzoo refers to as “The Personal Screen” – the smartphone – are expected to experience year-on year growth of 23.7%, leading globally by 2018, tablet spending is in decline.

While admittedly suffering from being categorised with handheld consoles – revenues from which are set to plummet 24% – “The Floating Screen,” which includes tablets, is deemed by Newzoo to be “the least important gaming screen.”

2,App Annie’s Q1 Market Index Report reveals a new surge for the iOS market in China. From Q1 2015 to Q1 2016, iOS revenues in China more than doubled (2.2x), and App Annie said the growth was “driven almost entirely by games.” Moreover, the growth seems to have been spurred largely by a handful of core games in particular, such as Fantasy Westward Journey, Westward Journey Online, Hero Moba and The Legend of Mir 2.

“Typically a leading indicator in the market, games are often a strong signal of trends to come. In this case, China passed Japan in both games and overall iOS revenue in the same quarter due to both countries’ high propensity for gaming. Surpassing Japan, China narrowed in on the US, currently ranked #1 in iOS game revenue. If China’s iOS game revenue continues to grow at these rates, it is set to pass the US in the coming quarters,” App Annie said.

“However, the US still maintains a sizable 30 percent lead on China for total iOS App Store revenue due to the growth in monetization of non-gaming apps in the country. While the US experienced a stronger growth rate year over year in Q1 2016 than in Q1 2015, China is growing at an even faster rate. It would not be surprising for the US’s lead to continue to shrink as the Chinese app market expands.”

Elsewhere in the report, App Annie pointed to mobile growth in emerging markets, specifically labeling Egypt, Vietnam and Argentina “standout countries.”

While Egypt and Argentina saw high year-over-year growth in Google Play downloads (driven mostly by games), Vietnam in particular was cited for the fastest year-over-year growth in Google Play downloads from Q1 2015. “It also ranked second in market share growth, showing that Vietnam is a substantial mover in the app economy. Given its strong gaming culture, it is not surprising that games contributed half of the growth of Google Play downloads in the country,” said App Annie.(source:gamesindustry.biz

3,Gameloft has closed its studio in Valencia, according to Gamasutra’s sources, the French mobile publisher’s tenth studio closure in less than 18 months.

Seven studios were closed in the time between January and September 2015 as the company sought to improve its profits. An eighth closure, in Seattle, followed later in September.

In January this year, Gameloft’s New Zealand office was also closed, which, as the employer of 160 people, had a significant impact on the national games industry.

The closure of its studio in Valencia will add a rumoured 18 more job losses to a growing number. Gamasutra claims to have vetted its source, who also said that the studio’s team of 18 represented a skeleton staff left over from an earlier round of jobs cuts in December 2015.

We have contacted Gameloft for comment on the situation, though it should be noted that the company has not always responded when approached about prior studio closures.(source:gamesindustry.biz

4,John Romero and his fellow iD Software co-founder Adrian Carmack are returning to the FPS genre they helped to popularise with classics such as Doom and Quake, launching a Kickstarter today for a project known as Blackroom, which promises to harken back to many of the aspects which personified those early titles.

The pair’s company, Nightwork Games, aims to have the game ready for winter 2018, aiming for an initial Kickstarter target of $700,000.

“It is incredible to work with Adrian again,” said Romero. “We’re developing exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skillful shooter, from movement to weapon and map mastery.”

Blackroom certainly has some room for creative manoeuvering. Set against a backdrop of a fictional world-leading company in dangerously lifelike holographic simulations, Blackroom has the freedom to build environments unconstrained by narrative consistency, promising transitions from medieval castles to Victorian mansions and the Wild West.

“It’s been great working with John again, and we’re really setting out to produce a visceral FPS,” added Adrian Carmack. “Because of the Blackroom’s setting, we have a lot of freedom to create environments that players might not expect in an FPS. Blackroom technology lets its users enter just about any universe imaginable, and gives them the power to alter the world. That gives me lots of artistic freedom.”(source:gamesindustry.biz

 


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