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成为一名独立开发者的10大步骤

发布时间:2016-03-24 11:05:47 Tags:,,,,

作者:Christian Allen

经常有些非游戏开发者问我是如何开始致力于一个独立游戏项目的。最近在Facebook上,一个朋友公开询问大家他该如何开始创造自己的游戏理念。评论中有人提到故事线,设计文件,进程树等等。

Indie Dev(from bufan)

Indie Dev(from bufan)

所以我将在此列出从头开始独立游戏开发的10个简单步骤:

1.选择你能够负担得起的最强大的平台。使用NewEgg去构建它。

2.购买一个状态稳定的备份驱动器。并将其设置为自动闪光硬盘驱动器。

3.获得像Carbonite这样的云端备份解决方法。

4.设置一个负责文件管理的谷歌office。

5.使用以下程序:Unreal Engine(免费),Perforce(免费),Paint Shop Pro(70美元),Trello(免费)。并学习它们是如何运行以及有何作用。

6.下载适合你的游戏的虚拟模板。

7.在Youtube上观看Unreal Blueprint Scripting和资产输入的教程。

8.在虚拟资产商店中寻找合适的启动资产包并购买它。

9.开始创造你的游戏,先从最基本的玩家互动开始。

10.将你的游戏发送给一群玩家朋友并让他们提供给你反馈。创建原型,整合内容,测试,迭代,再反复。

很简单吧。你应该之后再去进行复杂的故事线,进程树和设计文件等内容。也许你根本都用不上它们。所以开始创造内容吧,不要将你的时间浪费在其它地方。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

10 Easy Steps to Become an Indie Dev

by Christian Allen

Often, I get asked about starting to work on a indie game project by non game-devs. Recently on Facebook, a friend asked openly how he should get started making his idea for a game. Many of the comments by folks involved storylines, design docs, progression trees, etc. This is BS.

So here are my 10 easy steps to start your path on independant game development from scratch:

1. Get the most powerful rig you can afford. Use NewEgg to build it to save dough.

2. Buy a solid state backup drive. Hook it up and set it up to auto-flash the HDD.

3. Get a cloud backup solution like Carbonite.

4. Set up a Google office account for document management.

5. Get the following programs: Unreal Engine (free), Perforce (free), Paint Shop Pro ($70), Trello (Free). Learn how they work and what they are for.

6. Download the appropriate Unreal Template for your game.

7. Watch tutorials on youtube on Unreal Blueprint Scripting and asset importing.

8. Browse the Unreal Asset store for an appropriate starter asset kit. Buy it.

9. Start building your game, starting with the most basic player interactions.

10. Recruit a group of gamer friends that you can send your game to and provide you feedback. Prototype, integrate, test, iterate, repeat.

Easy. Save your elaborate storylines, progression trees, and design documents for later. You might not even ever need them. Build something. Don’t waste your time not building something.(source:gamasutra)

 


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