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每日观察:关注supercell在全球移动DAU 超过1亿 3.08

发布时间:2016-03-08 14:13:04 Tags:,,

1,据venturebeat的消息称supercell首席执行官 Ilkka Paananen在twitter上发布的数据显示旗下的四款移动游戏的日活跃用户达到了1个亿。

要知道,服务全球这么庞大的在线用户量的supercell的员工数仅为180名。

supercell(from venturebeat.com)

supercell(from venturebeat.com)

2,据pocketgamer的消息称休闲游戏Agar.io在youtube上的访问阅读量超过20亿,成为第二十二款达到类似访问量的游戏。

其他的游戏诸如Minecraft、Clash of Clans、League of Legends、Plants vs. Zombies、Puzzle & Dragons。

agario-icon(from pocketgamer.biz)

agario-icon(from pocketgamer.biz)

3,据pocket gamer的消息称Mighty Games旗下的Shooty Skies实现了500万次的游戏下载量。

snooty-skies(from pocketgamer.biz)

snooty-skies(from pocketgamer.biz)

4,据gamesindustry的消息称数据分析公司App Annie发布的年度52家超级移动游戏公司的列表显示,亚太地区占据优势有28家,美国地区为17家,欧洲地区为7家。

appannie(from gamesindustry.biz)

appannie(from gamesindustry.biz)

当然前五里面有三家日本公司mixi、gung-ho和line,如果算上supercell的资本结构的话,那差不多就是前五中有四家日本游戏公司。(本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao)

1,Supercell chief executive Ilkka Paananen announced today on Twitter that the Finnish company has hit 100 million daily active players who play its four games.

That is a huge accomplishment, considering the company has just 180 employees. Supercell has four releases on the top-grossing list of the highest-ranking 35 games, a rare feat that companies that are many times bigger are not able to accomplish in the $34 billion mobile games market, where millions of apps compete for consumer’s time and wallet.

“One-hundred million! It blows my mind to think of that many people playing our games all around the world, every single day,” Paananen wrote on Twitter. “I want to thank every single one of them: from Albania to Zimbabwe and everywhere else in between. Wish we had someone from Tuvalu.”

The latest hit that put the company over the top is Clash Royale, which reached No. 1 on the top downloads list and the top-grossing list on iOS in the U.S. shortly after it launched Thursday.

Supercell’s video also revealed that to get to four published games, it had to go through many ideas. In fact, the company has killed 14 games in a quest to keep the quality at the highest level.

“What’s next? Well, we founded Supercell with this idea of making it the best place for the best people to make the best games,” Paananen wrote. “A zero bureaucracy environment where people can just focus on creating great games. I feel that if we stay focused on this very idea, with some luck, even better games will follow over the years to come.”(source:venturebeat.com

2,Flash phenomenon turned mobile hit for Miniclip Agar.io has demonstrated its social reach with the news that’s its videos have breached 2 billion views on YouTube.

The game’s official YouTube channel also surpassed 1 million subscribers.

Of course, it’s not the first game to that total – in fact it’s the 22nd.

The list of those other games including 2 mobile-only franchises – in order of popularity is:

Minecraft,
Grand Theft Auto,
Call of Duty,
League of Legends,
FIFA,
Five Nights at Freddy’s,
Clash of Clans,
Garry’s Mod,
Counter-Strike: Global Offensive,
Angry Birds,
The Sims,
Dota 2,
Yo-Kai Watch,
World of Tanks,
Happy Wheels,
Team Fortress 2,
Plants vs. Zombies,
Assassin’s Creed,
Destiny,
Puzzle & Dragons, and
Mortal Kombat.(source:pocketgamer.biz

3,Australian supergroup developer Mighty Games has announced its debut Shooty Skies has hit 5 million downloads.

The company was formed by the pairing of Crossy Road developer Hipster Whale with entertainment industry veterans Ben Britten and Matt Ditton – which has resulted in Shooty Skies being known as Crossy Road meets a shoot-’em up.

And, as with Crossy Road, its downloads numbers continue to grow thanks to a strong update frequency, which is tied into the game’s range of playable characters.(source:pocketgamer.biz

4,European companies occupied the top two spots in App Annie’s top mobile publishers of 2015, but East Asian businesses filled 28 of the 52 positions overall.

App Annie’s list is based on revenue earned on the iOS App Store and Google Play worldwide throughout calendar 2015, so it will surprise nobody that Supercell (Finland) and King (UK) placed first and second respectively. However, they were the only two European companies inside the top 20, with the next highest being Gameloft at 24.

The United States produced the most companies on the list: 17 of the top 52 publishers, though only Machine Zone and Electronic Arts reached the top 10, and 11 of those remaining finished in the bottom half of the list.

Japan was the most lucrative country, with 16 companies overall and 11 of those in the top half of the list. China had nine companies, and there were a further three from South Korea, making East Asia the world’s leading region for mobile games.(source:gamesindustry.biz


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