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开发者们为各自的2016年制定的新年计划

发布时间:2016-01-25 17:31:52 Tags:,,,,

作者:James Batchelor

2015已经离我们而去了,我们将着眼于未来并询问一些开发者们在新的一年里有什么期许与目标。

developers(from develop-online)

developers(from develop-online)

Media Molecule的工作室总监Siobhan Reddy

“深入社区,如此我们便可以看到人们是如何与我们具有创造性的游戏新章节进行互动。”

独立开发者Shahid Ahmad

“开发并发行一款人们会喜欢并记住的电子游戏。”

Radiant Worlds的首席执行官Philip Oliver

“始终牢记充满热情的社区的威力将超越任何开发团队的能力,所以我们将努力接受并迎合这种热情。”

Radiant Worlds的首席技术官Andrew Oliver

“记得去接受并迎合所有可能玩我们游戏的用户—-不管他们在哪里以及不管他们拥有怎样的技能水平。”

Colossal Order的首席执行官Mariina Hallikainen

“2月份,我将带领Colossal Order团队参加World Championships of Academic Kyykk?决赛,并且我们将努力让更多人关注《Chirper》,最后我还希望为自己购买一匹新马。”

Roll7的总监Simon Bennett

“我们将努力避免陷进两款游戏同时开发的噩梦中。”

IO Interactive的工作室负责人Hannes Seifert

“为了将《杀手》更进一步带到粉丝面前,并且未了继续发行新内容,我们将在新的一年里不断完善游戏体验并与玩家保持交流。”

Three Fields Entertainment的总监兼联合创始人Alex Ward

“我们将征服未来,即完成并发行我们在Three Fields创造的第一款游戏。”

Slightly Mad Studios的创意总监Andy Tudor

“2016年里我们将认真完成我们在2015年所许下的承诺,并继续发展《赛车计划》,进一步在eSports领域扩展,并不断推进像VR和8K等全新技术。与此同时我也将扩展自己的房子,计划迎接另一个孩子,并努力实现空手道黑带的目标。这注定又是忙碌的一年。”

The Tiniest Shark的指挥官Mitu Khadaker-Kokoris

“我们很容易给自己列出一大串新年计划,从而导致自己很难去执行这些计划,所以在新的一年里我只为自己制定看一个计划,那就是努力做出产品。”

Space Ape的首席运营官兼联合创始人Simon Hade

“刚刚搬进新办公室的我们已经决定努力将办公室填满了!我们的目标是在接下来一年里招来50名新员工。并且在新的一年里我们将与一个大型品牌合作发行一款全新策略游戏,并且还会发行两款全新类型的游戏。”

Fortune Fish的业务开发者David Bailey

“对于在《英雄联盟》中的失败,少责怪自己而多向队友问责。使用自己的Steam账号去玩每一款游戏。”

F84 Games的首席执行官Jeff Hardy

“总是相信自己的直觉和数据。努力找出自己想要做的事以及数据允许自己做的事之间的平衡点。”

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦

What are developers’ New Year’s Resolutions?

By James Batchelor

With 2015 behind us, we look to the future and ask developers what they hope to accomplish in the year ahead

Siobhan Reddy, Studio Director, Media Molecule

“Get Dreams out to the community, so that we can start seeing what people do with our new chapter of creative gaming.”

Shahid Ahmad, independent developer

“To develop and release a video game that people will enjoy and remember.”

Philip Oliver, CEO, Radiant Worlds

“Always remembering the power of a passionate community exceeds any development teams capacity, and to embrace and harness that passion.”

Andrew Oliver, CTO, Radiant Worlds

“Remember to embrace and entertain the entire possible audience that wants to play our game – wherever they are and whatever skill level they’re at.”

Mariina Hallikainen, CEO, Colossal Order

“To lead Colossal Order’s team to the finals in the World Championships of Academic Kyykk? in February, to focus on bringing the attention to the Chirper it deserves during the year – and to buy myself a new horse.”

Simon Bennett, Director, Roll7

“To not pummel ourselves silly at the dark depths of a concurrent two-game development nightmare again.”

Hannes Seifert, Studio Head, IO Interactive

“To bring Hitman closer to our fans than ever before, and to continue to release content, refine the experience and engage with the players throughout next year.”

Alex Ward, Director & Co-founder, Three Fields Entertainment

“Smash the future – oh, and finish and release our first game here at Three Fields.”

Andy Tudor, Creative Director, Slightly Mad Studios

“2016 is all about knuckling down to fulfil our promises from 2015, continuing to grow the Project CARS franchise, expanding further within eSports, and continuing to push new technologies like VR and 8K. All whilst expanding my house, having another baby, and passing my karate black belt. Gonna be another busy year.”

Mitu Khadaker-Kokoris, Commanding Officer, The Tiniest Shark

“It’s all too easy to make long lists of New Year’s Resolutions which become very difficult to keep, so this year, I have just one: ship it.”

Simon Hade, COO & Co-founder, Space Ape

“Having just moved into new offices, we’ve resolved to fill them up. Our aim is 50 new hires over the next 12 months. Plus, we’re launching a new strategy game in partnership with a major brand, and two new games in brand new genres.”

David Bailey, Business Developer, Fortune Fish

“Blame myself less and my teammates more for League of Legends losses. And actually play every game on my Steam account.”

Jeff Hardy, CEO, F84 Games

“To always trust my gut… and the data. Work to find a happy place between what I want to do and what the numbers say I should.”(develop-online

 


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