每日观察：关注Cliff Bleszinski新作Project Bluestreak 8.25
1，据touch arcade的消息称Clash of Clans在2012年上架后就风靡全球至今仍然保持非常高的用户竞争力，其开发成员 Jonas Collaros在Game Developers Conference上宣称这款游戏的成功在于他们制作当初就认定移动游戏必需基于免费模式。
3，据games industry的消息称Keywords Studios收购了波特兰工作室Liquid Development。
Liquid Development主要为一些游戏公司做艺术外包服务，这些公司诸如343 Industries、Warner Bros、EA、Microsoft Game Studios、Zynga、Disney Imagineering和DeNA。
4，据venturebeat的消息称Gears of War开发者Cliff Bleszinski将推出全新作品Project Bluestreak。
Cliff Bleszinski于2012年离开了Epic Games，后创建了自己的游戏工作室Boss Key Productions。（本文由游戏邦编译，转载请注明来源，或咨询微信zhengjintiao）
1，You might have heard of a tiny little game called Clash of Clans [Free], a game that has spawned many imitators, has been raking in the dough since its release in 2012, and is currently sitting nicely in second place in the App Store’s Top Grossing Games. But how did this game manage to become so popular that everyone uses it as a stand-in phrase for “very popular and very successful mobile game?” Well, Clash of Clans’ server programmer, Jonas Collaros, revealed what he sees as the secret behind the game’s success. In the most recent Game Developers Conference, Collaros claimed that the secret to Supercell’s success is the company’s simple principle: the game should be free. That reason alone, always according to Collaros, has enabled gamers to download the game and make it a part of their daily lives.
The developer said that once players bit into the game, they felt the need to check in often so they could help their clan, in that way becoming increasingly engaged and spending more time with the game. By making the game integral to their daily routine, players have stuck with it and, Collaros believes, will be playing it for a long time to come. Supercell has also recently announced that in celebration of the game’s third birthday, the company will hold its first ever convention, ClashCon, that aims to unite players from all over the world. The Con will take place October 24, 2015 in Helsinki, Finland, Supercell’s base of operation. The company has promised that ClashCon will surprise Clash of Clans players but didn’t disclose any more about that.（source：toucharcade.com ）
2，Fiksu released its monthly smartphone cost-per-install index numbers today, with the user acquisition firm finding that after a couple divergent months, iOS and Android CPI are beginning to come back together.
For July, Fiksu found that the cost per app install directly attributable to advertising on Android was $1.18, down 26 percent month-over-month and 21 percent year-over-year. Over on Apple’s platform, iOS CPI for the month was $1.11, up 7 percent month-over-month and 9 percent year-over-year.
“As we’ve mentioned before, these indexes include both incent and non-incent spending,” noted Fiksu’s CVP of new media solutions Glenn Kiladis. “As a result, iOS games costs are oftentimes lower than Android games costs as a result of increased spending on iOS on lower-cost incentivized networks. Despite that, this is actually the closest costs have been on the two networks over the past year. This signals a great opportunity to be distributing budgets this month across the two platforms, especially as you look to reach the different audiences available on each.”（source：gamesindustry.biz ）
3，Technical services company Keywords Studios has made yet another acquisition today, picking up art services provider Liquid Development (terms were not disclosed). Earlier this year Keywords had purchased Alchemic Dream, Reverb Localização and Kite Team.
Portland, Orgeon-based Liquid, which focuses on the creation of art assets for top clients like 343 Industries, Warner Bros, EA, Microsoft Game Studios, Zynga, Disney Imagineering and DeNA, should give Keywords a leg up in the art services side of the games business. Keywords is acquiring a 200-person team that should be complemented by Keywords’ Lakshya, India operation, acquired in October 2014.
“The acquisition of Liquid Development significantly increases the scale of our art services business line, giving us greater penetration of this large and strongly growing market as well as increased access to this early entry point in the video games development cycle. We have already seen how our newly opened art studio in Seattle is able to act as a ‘front end’ for art production in our Indian studios and we look forward to accelerating this model with Liquid Development,” commented Andrew Day (pictured), Chief Executive of Keywords Studios. “We warmly welcome Liquid’s highly talented team and collaborators to the fast growing Keywords group and we look forward to continuing to build upon the excellent reputation and client base enjoyed by the Liquid Development brand.”（source：gamesindustry.biz ）
4，Gears of War designer Cliff Bleszinski teased his new online game. Game publisher Nexon is expected to reveal the game on Wednesday at 9 am Pacific time.
The first-person online shooter game has been known so far under the code name Project Bluestreak. On the web site, Nexon said: Welcome to The Shattering….Create an account to stay in the know & share the countdown timer to receive an exclusive forum badge! Come back tomorrow for the first reveal….
Polygon reported that the game would be called The Shattering, but Bleszinski tweeted that was incorrect. Bleszinski was a 20-year veteran game designer at Epic Games, and he is best known for his as lead designer of Gears of War, as well as his work on Unreal and the Unreal Tournament. He left the company in 2012. He started his own studio, Boss Key Productions, in 2014, and he set up a publishing deal with Tokyo-based Nexon.（source：venturebeat.com ）