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2005~2010年,游戏开发者薪酬调查报告正式发布

发布时间:2010-05-24 06:34:44 Tags:,,

游戏开发者研究机构GDR日前正式发布了他们的第十八分研究报告《游戏开发者薪酬报告2005-2010》 。该报告售价不菲,标价1495美元。

开发者薪水报告

开发者薪水报告

该薪酬报告总共110页,涵盖了美国、加拿大和欧洲游戏工业的薪酬、利润和奖金情况。

当然该报告数据来源也是基于调查问卷的,据称调查范围涉及全球约4000份的问卷。来源包括游戏开发者、游戏开发者大会的参与者以及gamastura的游戏资讯订阅者。但是这些问卷中部分数据被排除了,比如薪酬低于10000美元的,或者相关专业的学生等等。

开发者薪水报告2

开发者薪水报告2

具体的构成是美国问卷2136份,加拿大问卷440份,而欧洲为749份。

在这份列表中,你将看到程序员、工程师、视觉艺术和动画师、游戏设计师、产品经理、质量监督员、声效师、法务人员、商业营销人员等等根据经验不同而获得的各自工资的层次。

Game Developer Research is pleased to announce the debut of its eighteenth report, the ‘Game Developer Salary Report 2005-2010′, a 110-page study collecting full salary, benefits, and bonuses comparisons for American, Canadian, and European game industry salaries in 2009.

“Developer Histories and Outlooks” (pg. 67) is a cross-section of what today’s developers think about the industry they power, where it’s been, and where it’s going. “The Indie Report” (pg. 98) is a snapshot of the indies and contractors who comprise a growing segment of the community. Finally, “Developer Comments” (pg. 104) is a roundup of notable observations made by respondents this year—long and short, good and bad.

The Game Developer Salary Survey was conducted in February 2010 for the calendar year January 1, 2009 through December 31, 2009, with the assistance of Audience Insights. Email invitations were sent to Game Developer subscribers, Game Developer Conference attendees, and Gamasutra.com members asking them to participate in the annual survey.

We gathered 4,050 responses from developers worldwide, but not all who participated in the survey provided enough information to be included in the final data. We excluded salaries less than $10,000, salaries of students and educators, and records missing key demographic and classification data.

The survey primarily includes U.S. compensation but consolidated figures from Canada and Europe are included. The sample reflected in the data presented for the U.S. is 2,136, for Canada 440, and for Europe 749.

Our results can be projected to the U.S. game developer community with a margin of error of +/-3.1% at a 95% confidence level. The margin of error for Canada is +/-6.0%, and for Europe is 5.1%.


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