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每日观察:关注Monster Strike日均收益420万美元8.20

发布时间:2015-08-20 09:27:55 Tags:,,

1,据venturebeat的消息称Hipster Whale联手Bandai Namco推出了Android和iOS版本的Pac-Man 256,这是一款免费模式的游戏。

Hipster Whale曾开发出有广泛关注度的Crossy Road。

Pac-Man-256(from venturebeat.com)

Pac-Man-256(from venturebeat.com)

2,据pocket gamer的消息称在日本广受欢迎的RPG游戏Monster Strike在4月1日到6月30日之间营收总额在3.78亿美元。

这就意味着这款游戏的单日平均营收大概在420万美元。

monster-strike-logo(from pocketgamer.biz)

monster-strike-logo(from pocketgamer.biz)

3,据touch arcade的消息称Second Life开发商Linden Lab将推出VR和移动平台游戏Project Sansar.(本文由游戏邦编译,转载请注明来源,或咨询微信zhengjintiao)

project sansar(from toucharcade.com)

project sansar(from toucharcade.com)

1,The free-to-play endless maze-runner Pac-Man 256 today launched on Android and iOS devices. You can grab it from the Apple App Store or Google Play now. It’s the latest project from the two-man Hipster Whale team previously responsible for the hugely popular Crossy Road, which made $10M in 90 days when it released last November.

Pac-Man 256 is based on the infamous game-breaking map 256 glitch in the original Pac-Man arcade machines. It’s a collaboration between Hipster Whale and Japanese publisher Bandai Namco, and stylistically, it’s similar to Crossy Road. Bandai Namco is teaming up with smaller studios to help bring its older franchises back to life for the $30 billion mobile gaming market.

Most of Crossy Road’s revenue came through in-game video advertising and the sale of $1 characters, and it never felt like you had to spend real money in order to enjoy it. Pac-Man 256 feels nearly as generous with its approach to in-app purchases. You start with six credits, and you can spend one credit to play the game with power-ups enabled (like a laser or a freeze ray). You can also spend a credit — or sometimes watch a video — to continue after you die.(source:venturebeat.com

2,Free-to-play co-op action RPG Monster Strikeis bowling through all the puns, if its latest financial report is anything to go by.

The mobile game brought in $378 million in sales for its Japanese developer Mixi between 1 April and 30 June this year.

A bit more than pocket change

That works out as a tidy $4.2 million a day – and interestingly, an analysis of the figures has claimed that nearly 100 percent of Monster Strike’s sales have been scooped in Japan.

Still, even as Mixi shuts down the game in China, However, the developer revealed plans in its earnings report to launch a “large scale marketing” campaign in North America during the next quarter.

Elsewhere, Mixi posted $127.9 million in net profit for the quarter. That sets it ahead of other industry behemoths such as EA (who in the same quarter reported a net profit of below $50 million) and has sparked whispers that it will become the next Puzzle and Dragons.(source:pocketgamer.biz

3,Do you remember Second Life? Let me refresh your memory: in 2006, everyone was talking about this article from Bloomberg Business about Ailin Graef, the first resident of the virtual world Second Life who managed to have in-game land assets valued at over one million dollars. Of course, that article created a veritable gold rush of many people joining Linden Lab’ virtual playground in hopes of making it big, and some people did make quite a bit of money in Second Life. Now, many years after Second Life’s heyday, Linden Lab is taking another shot at creating a digital world, but this time around the company is building its new platform, codenamed Project Sansar, around VR but will also be accessible via mobile devices upon launch. Users will be able to explore and socialize in this new virtual world through “advanced expressive avatars.”

Project Sansar will enable players to create all kinds of experiences, and having experienced Second Life back in the day, I expect to see a billion different RPGs. Linden Lab specifically hopes to expand the value of VR to gaming and entertainment. The company definitely has the experience and expertise to bring virtual worlds to life, but it remains to be seen if the digital world of 2015 is similarly hungry for a virtual world as the digital world of the mid-2000s. I wonder how the virtual experience will blend with the mobile one and whether Linden Lab expects mobile-specific VR devices to be more popular once Project Sansar takes off in 2016. What are you hoping to see from Project Sansar? Does this idea of a virtual world on your mobile device excite you, or are you over that phase?(source:toucharcade.com


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