作为程序员，每当下班回家后我就不想再编写代码了，但即使在上班时间花了10至12个小时编写代码也不能阻止我连接USB控制器，打开我所编写的keyboard mapper脚本，并前往Virtual NES.com。我从5岁开始便在玩这些游戏了，但直到现在我仍觉得它们很有趣！
现在你可能会好奇这到底是怎么回事？这并不是什么奇怪的事，因为像Virtual NES这样的网站比比皆是。为什么他们会为了早前的NES游戏购买，甚至制作一个定制USB控制器。为什么有人会花这么多时间去编写它们，甚至精细到各种细节，就像原作一般？那时候的游戏的图像和声音大不如现在。我说的是像《超级玛丽兄弟》和《塞尔达传说》等游戏，它们带有非常强烈的怀旧元素。那《Kung-Fu》，《RC Pro-Am》，《10-Yard Fight》呢？谁还记得这些游戏？为什么现在人们还会创造带有同样质量的游戏？我的意思是，今天我们已经拥有3D技术（甚至是3D音频了）；我们创造了超现实的体育游戏，惊人的冒险游戏等等，它们也逐不断变得更好。所以这到底是怎么回事？
但NES，Super NES，Sega Genesis等等则是不同的：它们很容易理解，但你必须疯狂地玩游戏才有可能打败游戏。就像Gannon便是一个很难杀死的对象，因为你看不到他，并且他能够从多个方向朝你开枪—-并不是因为我忘记如何使用自己的剑！玩家很难通过King Koopa的城堡，因为那就像是一个充满了坏人，死胡同和陷阱的迷宫—-并不是因为我不知道如何发射一颗火球！它们都非常困难，但却不存在一面垂直的学习曲线墙。
Lives -= 1;
What Makes Old Games Addictive
As a programmer by trade, I rarely want to write code when I get home… but even 10-12 hours of coding won’t stop me from hooking up my USB controller, firing up a keyboard mapper script I wrote, and going to Virtual NES.com. Sure I’ve been playing these games since I was five, but they’re still that fun! I kicked… uh, played well… back in the day, and I still rock those games now (and have a great time doin’ it)!
Now you might be wondering, what’s up with that? It can’t just be that weird Miguel guy, because sites like Virtual NES are everywhere. Why do they buy – or even make – a custom USB controller for old NES games? Why would anyone spend so much time programming them, right down to the last detail, to be exactly like the originals? The graphics and sound from back then was so cheesy compared to now. I mean okay, sure, for games like Super Mario Bros. and the Legend of Zelda, the nostalgia-factor is pretty intense. But Kung-Fu? RC Pro-Am? 10-Yard Fight? Who even remembers those (other than me, lol)? And why do people still create (and get hooked to) games with similar quality? I mean, today we have 3D (even 3D audio); we’ve got super-realistic sports games, amazing adventure games, etc. and they keep getting better. So what’s up with that?
Obviously, it’s more than just nostalgia. And although I’m far from an expert, I think I know what the secrets are, and I want to share them with you.
Why Old Games Still Rock
1. They’re easy to play, but hard to beat!
You know what got me interested in making my own games? PS2; But not in the way you think. To me, those games were insanely hard… to play. Three directional controls, 12 buttons (not including start & select) and each one of them does different things in different situations? Forget that! I figured it would be easier to learn to create my own games than to learn how to play theirs.
But NES, Super NES, Sega Genesis etc. were different: they were easy to figure out, but you had to play them like crazy to be able to beat the game. Gannon was hard to kill because he turned invisible and could shoot at you from any direction – not because I forgot how to use my sword! King Koopa’s castle was tough to get through because it was a maze loaded with baddies, dead ends and traps – not because I couldn’t figure out how to shoot a fireball! They were most definitely hard, but there wasn’t a vertical wall of a learning curve just to play the thing!
In other words, the challenge was in the levels (the obstacles, the AI etc.), not the gameplay. This is something that I think we’ve lost in today’s games. We’ve forgotten how to KISS (Keep It Simple, Stupid! ). If we combined the amazing graphics and sound available today with the simplicity of the OGs, those old games might actually become a thing of the past. But until then, gamers and game addicts everywhere keep on makin’em like they did in the old days – and that’s cool with me!
2. They’re relatively easy to create
The first point came from me as a gamer; this point comes from me as a programmer. I say 2D games are “relatively” easy because you do need to know a thing or three about programming to write a game either way. But even if you’re still fairly new to programming, you might want to check this part out.
Let’s take for example collision checking. Just about every game has to have it (the exceptions being stuff like crossword puzzles or Sudoku). In a 2D game, it’s as simple as this:
Lives -= 1;
But in a modern game, there are a gajillion other variables to check for. We’re no longer talking about simple shapes, but complex 3-dimensional figures and physics and camera angles and other stuff I haven’t thought of yet. And on the graphics side you’ve got stuff like texturing, plotting all the 3D coordinates, and other stuff that to me is just annoying. Hopefully, there’s some framework or SDK out there now that abstracts a lot of this away, but in my experience it’s just not worth the aggravation. Especially for newbies, but even for more experienced programmers like me, if you’re not a math guru this can be such a pain. And creating games should be fun, shouldn’t it? And that brings me to my last point:
3. They’re just plain fun!
Games back in the day weren’t trying to tell a story, prove a point, or be as realistic as possible. Back stories were written in the same document as the instructions, which were quickly thrown away (see point #1). So adventure games were simply Good vs. Evil. Heroes explored strange new lands, defeated monsters and rescued princesses. Sports games were about scoring points. And some games were just about getting your initials on a highscore list. So whatever you were doing, it was fun, not work. Maybe I’m just getting old… but to me a lot of the newer games are more work than fun. But my neice, who is growing up with all the latest tech, rocks the new games like I rocked the originals. So “fun” is a subjective term, no doubt about it.
So how do we translate this into something more concrete? To answer that, I would suggest you ask yourself, what makes games fun to you? Back on the topic of the classics, here are some of the things I always enjoyed:
Secret places that feel like cheating (like the whistles in Mario 3) – why try to find ways to actually cheat when you can just use what’s built into the game?
Weapons and other tricks that give you new abilities (like the frog suit in Mario 3 or the hook-shot in Zelda/Link to the Past)
Random stuff that’s just plain funny (like in Link to the Past when you go to the Dark World and turn into a bunny – that was so hilarious! Or in Mario World how Yoshi can eat… well just about anything, and spit it at the enemies! I could go on all night with this one.)
Anything you can play with someone else (sports, Mario, Mario Kart, etc. – the more the merrier! This one is especially important because multiplayer online games are so big nowadays)
Anything where the object of the game is stupidly obvious (even as a kid playing Zelda, I often bypassed the frustrating puzzle-like parts by using a book or bugging a friend who already beat it; not that adding some brain-teasing “figure it out” stuff to games is bad, but it’s not always fun; for me it went from brain-teasing to mind-grinding way too quick)
As you can see, there are definitely some features of 80s/90s-style video games that still apply to today’s world of hi-tech gaming awesomeness. In fact if I ever find a game system that uses even 2 out of the 3, I’ll be first in line to get one. So anyway, take it for what it’s worth, use what you can and pass it on. (source:gamedev)