在Moss上任之前，该职位已经空缺数月时间，EA前首席技术官Rajat Taneka去年底离开公司加入了Visa。EAgf 2011年从聘请了来自微软的Taneka并首次设立这一职位，以便监管公司技术投入和全球战略决策。
3）据gamasutra报道，《Moshi Monsters》开发商Mind Candy首席执行官兼总裁Michael Acton Smith日前宣布辞职，他通过YouTube解释称在公司找到新的继承人之前，原首席财务官Divina Knowles将接任临时总裁一职。
4）据serkantoto报道，日本热门智能手机游戏《Puzzle & Dragons》在日本下载量已达2900万次（包括iOS、Android和亚马逊Kindle版本）。
1）Team17 came close to losing the Worms IP
By Mike Rose
“The extra funding was necessary but agreeing to clauses that include IP seizure is beyond stupid.”
- Team17 MD Debbie Bestwick admits that her company nearly lost the Worms IP.
Back in the late 1990s, Team17 needed additional funding to get one of the Worms games finished. The contract the studio ended up signing with an unnamed publisher had an eye-opening clause in it.
“Sales targets were set by the publisher, together with a clause that the Worms IP would be relinquished should those figures not be met,” Bestwick told Develop. “A close working relationship with the publisher’s team allowed Team17 to monitor orders on a day-to-day basis, knowing every single unit sold and where it had shipped over the previous 12 months (the target had to be hit within 12 months).”
Fortunately for the team, the sales target was beaten — but barely. Sales of the game hit just 1.7 percent above the target — any less, and Team17 would have lost the Worms brand.（source：gamasutra）
2）Say hello to EA’s new CTO: Ken Moss, former eBay exec
By Alex Wawro
Electronic Arts has hired tech industry executive Ken Moss to serve as its new Chief Technology Officer, according to a company blog post attributed to EA CEO Andrew Wilson.
Moss is stepping into a role that has remained vacant for months, as inaugural EA CTO Rajat Taneka left the company late last year to take an executive position with Visa. EA first established the position when it hired Taneka away from Microsoft back in 2011 to oversee its technology investments and decisions from a global perspective.
Moss will perform similar duties and will be responsible for overseeing EA’s Information Technology and Digital Platform divisions, which seem to be heavily involved in the support of EA’s mobile games and its Origin digital distribution platform.
He previously worked at eBay in an executive role, and prior to that spent two decades at Microsoft working on technology services and the search engine that became Bing.（source：gamasutra）
3）Michael Acton Smith steps down as Mind Candy president
By Mike Rose
Newsbrief: Michael Acton Smith has stepped down as CEO and president of Moshi Monsters company Mind Candy, as the company looks to more aggressively target the U.S. games market.
Smith explained on YouTube that CFO Divinia Knowles has stepped in as interim president while the company looks for someone to fill his place.
The industry veteran will now move into a creative leadership role, where he says he’ll be able to better inject interesting ideas into new and existing games at the company.（source：gamasutra）
4）Puzzle & Dragons Hits 29 Million Downloads, GungHo Delays Update Puzzle & Dragons W
by Serkan Toto
Japan’s top smartphone game Puzzle & Dragons hit 29 million downloads, maker GungHo Online Entertainment (3765) announced today.
The number was reached inside Japan only (on iOS, Android, and Amazon Kindle).
What’s interesting to note here is that the growth rate, the time it takes Puzzle & Dragons to add one million users, is slowing down.
A total of 42 days were needed to get from 28 to 29 million users – the last time it took the game longer than that was in October 2012, just before TV advertising began.
Just for context, it took Puzzle & Dragons:
22 days to get from 25 to 26 million downloads
28 days to get from 26 to 27 million downloads
37 days to get from 27 to 28 million downloads
However, this trend isn’t surprising, given the penetration rate Puzzle & Dragons is boasting in Japan.
(The slow down would have been even worse if Puzzle & Dragons didn’t enter two collaborations in Japan last month, with popular animated TV series Dragon Ball Kai and animated movie Saint Seiya: Legend of Sanctuary.)（source：serkantoto）
5）Should you be paid or should you be free?
By Nicholas Lovell
Pocket Gamer have written a marvellous, balanced post on whether you should make your smartphone or tablet game free or paid.
Here is one quote from Eric Seufert, author of Freemium Economics and head of marketing at Wooga. He says you should ask the following questions before deciding to go free-to-play:
“Is my target audience big enough that, even if only 5 percent ever pay me, I’d make enough money to be profitable?
Is that target audience reachable beyond only paid marketing campaigns?
Could certain portions of that target audience potentially become fanatical about my product and pay me a lot of money?
Could someone realistically get $5 worth of value out of my product? $500? $5000?
Will someone feel like they received commensurate value after paying me when using my product?
If the answer to any of those questions is ‘no’, then don’t go with freemium.”（source：gamesbrief）