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每日观察:关注暴力电子游戏或令人更具道德感(7.3)

发布时间:2014-07-03 10:51:55 Tags:,,,

1)据gamasutra报道,由美国布法罗大学副教授Matthew Grizzard主导,以及密歇根大学和德克萨斯州大学研究人员联合执行的调查报告指出,暴力电子游戏可能会让玩家对现实生活中的暴力行为更敏感(游戏邦注:其调查样本是185名参与者,实验过程中要求他们在射击游戏中扮演恐怖分子或者联合国战士)。

该报告认为,暴力电子游戏并不会导致玩家更具暴力倾向,而是会让他们更具道德感,在现实生活中激发玩家自愿参与有利于他人的行为。

violent-games(from dailygame.net)

violent-games(from dailygame.net)

报告称“在电子游戏中的不道德行为可能产生人们的负罪感”,并发现调查样本在玩过一款暴力电子游戏之后,普遍会产生负罪心理。调查结果显示,由媒体内容激发的情感体验可以增加人们做出道德判断的直觉。

2)据venturebeat报道,Fargo Securities分析师Maynard Um日前预测苹果本季度收益将达382亿美元,超过华尔街所预期的379亿美元(游戏邦注:苹果将于7月22日分布其第三季度收益情况)。

iphone 6_concept(from yankodesign.com)

iphone 6_concept(from yankodesign.com)

预计在该季度,苹果iPhone销量将达3650万台(去年同期iPhone销量为3120万台)。

据BGR.com所泄露的图片显示,传闻中的苹果iPhone 6将含有更大的屏幕,意味着苹果也将进入大屏幕设备市场。

3)据venturebeat报道,美国银行最新调查发现,47%美国手机用户一天都不能没有智能手机(其调查对象包括1000名使用智能手机的银行用户)。

Smartphone-Users(from buildforsearch.com)

Smartphone-Users(from buildforsearch.com)

60%受访者声称自己宁愿一天不喝咖啡也不能没有手机,79%情愿不喝酒也不能让手机离身。

有79%受访者声称自己宁愿放弃酒或巧克力,也不能离开手机。

91%受访者表示像爱车一样在乎自己的移动设备。

总体上看,只有个人健康和互联网在用户心目中的地位略超过智能手机。

4)市场调研公司Interpret最新报告显示,想要实体和数字娱乐智能玩具的儿童已突破7200万。

Disney-Infinity(from antdagamer.com)

Disney-Infinity(from antdagamer.com)

整合实体玩具与电子游戏的玩具(如动视推出的Skylanders玩具和迪士尼Infinity玩具)在多数主流儿童市场中更可能获得成功,美国已经成为此类玩具的强大市场,而中国、巴西、俄罗斯也同样具有强大的发展机遇,因为这些市场中有超过90%年龄介于6至12岁的玩家对此类产品感兴趣。

5)据gamasutra报道,休闲游戏公司Bigpoint日前聘请了前《FarmVille》制作人Varun Nagendra 参与开发自己的农场游戏项目《Farmerama》。

Farmerama(from oyuncu.com)

Farmerama(from oyuncu.com)

Varun Nagendra曾是Zynga游戏《FarmVille》和《Castleville》制作人,但Zynga仍在继续推进《Farmville》项目,并于今年初发布了该游戏的续作。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需载请联系:游戏邦

1)New study suggests violent video games improve moral behavior

By Mike Rose

While it has long been suggested by some that violent video games may cause negative real-life behavior, a new study now claims that violent video games may actually make players more sensitive to violence in real life.

Led by Matthew Grizzard, an assistant professor at the University at Buffalo, and co-authored by researchers at Michigan State University and the University of Texas, this new study suggests that being bad in video games can lead players to think more about their real-life actions.

“Rather than leading players to become less moral, this research suggests that violent video-game play may actually lead to increased moral sensitivity,” says Grizzard. “This may, as it does in real life, provoke players to engage in voluntary behavior that benefits others.”

The study, titled “Being Bad in a Video Game Can Make Us More Morally Sensitive,” says that being immoral in a video game can cause feelings of guilt, which can lead to pro-social behavior.

“We found that after a subject played a violent video game, they felt guilt and that guilt was associated with greater sensitivity toward the two particular domains they violated — those of care/harm and fairness/reciprocity,” notes Grizzard.

He adds, “Our findings suggest that emotional experiences evoked by media exposure can increase the intuitive foundations upon which human beings make moral judgments. “This is particularly relevant for video-game play, where habitual engagement with that media is the norm for a small, but considerably important group of users.”

The study surveyed 185 participants, who were randomly assigned to play a shooter game as a terrorist, or as a UN soldier. You can read more about the study on the University of Buffalo website.(source:gamasutra

2)Apple could rake in $38.2 billion for the quarter

Krystle Vermes

How can you leverage mobile to increase profitability for your company? Find out at MobileBeat, VentureBeat’s 7th annual event on the future of mobile, on July 8-9 in San Francisco. There are only a few tickets left!
Apple could have a quarterly revenue of $38.2 billion, which will surpass Wall Street’s prediction of $37.9 million, claims Wells Fargo Securities analyst Maynard Um.

For the June quarter, Apple is expected to round out at 36.5 million iPhones sold, according to the iDownload blog. At this time one year ago, Apple had sold 31.2 million iPhones, noting a growth in sales and profit from the mobile device.

Apple will announce its third quarter earnings at 2 p.m. Pacific on July 22.

As Apple’s iPhone success continues, Evercore Partners announced that it predicts sales to reach 58 million by the end of the December quarter, according to Apple Insider. Analyst Rob Cihra also expects the Apple stock to reach an all-time high.

What does Apple’s success mean for competitors?

Since these predictions were made, Samsung has announced that it will be adding four future models to its Galaxy line, according to Tech Times. A recent article published in the Inquirer reported that the Galaxy S5 is the “third best-selling” smartphone on the market.

However, not all is gloomy for Samsung. It appears that some Europeans — specifically, former iPhone owners — have made the switch to the Galaxy S5 for its larger screen size.

As rumors continue about the iPhone 6, some say that Apple is attempting to get into the big-screen market as well. Recent photos that leaked on BGR.com show that the iPhone supposedly has a much larger screen that it does now. It also appears to be curved at the bottom.(source:venturebeat

3)Almost half of Americans can’t go a day without their smartphone

Mark Sullivan

Even the phone makers and wireless carriers couldn’t have known just how big the smartphone would become.

A new study by Bank of America found 47 percent of U.S. mobile phone users wouldn’t want to go a single day without their smartphone.

The survey included 1,000 banking customers who use smartphones.

Large segments of the respondents said they’d rather go a day without coffee (60 percent) or alcohol (79 percent).

“When asked what they would give up to regain access to their mobile phone, nearly four in five (79 percent) of respondents would be willing to give up alcohol or chocolate,” the report states.

Ninety-one percent said they care about their mobile devices as much as they care about their car and deodorant.

To Millennials, their smartphones were more important to them that deodorant and toothbrushes.

Overall, there were only two things that those surveyed would be less likely to give up for a day than smartphones — personal hygiene and the Internet.(source:venturebeat

4)72 million kids in the world want smart toys, right now, please!

Dean Takahashi

Kids are buying into digital toys like Skylanders, a hybrid video game and toy product from Activision, in a big way. The number of children who want such smart toys — which provide both physical and digital entertainment — has topped 72 million worldwide, according to the GameByte study by market research firm Interpret.

Toys that integrate both physical toys and video games have a high chance for success across most major kids markets, according to Michael Cai, an analyst at Interpret. The demand is spread across on number of different geographic markets, based on surveys on demand among kids for smart toys.

“The US already has a robust market for smart toys such as Skylanders and Disney Infinity,” said Cai, senior vice president of research at Interpret. “Strong growth opportunities also exist in emerging gaming markets such as China, Brazil, and Russia, where more than 90 percent of gamers ages 6 to 12 are interested in the products.”

New entrants are moving in to join Activision’s Skylanders and Disney’s Infinity toys. Nintendo recently announced Amiibo, and Lego has created its Fusion toys.

“We tested interest in an extensive list of current and potential smart toy brands and even prior to the Amiibo announcement, smart toys based on Nintendo characters were among the most desired smart toys in the US, Europe, and Brazil,” said Jason Coston, research manager at Interpret. “Lego’s mobile focus will position it particularly well in emerging markets where consoles face strong headwinds.”(source:venturebeat)http://venturebeat.com/2014/07/02/72-million-kids-in-the-world-want-smart-toys-right-now-please/

5)Bigpoint hires Farmville producer to help bolster its own farming game

By Mike Rose

Newsbrief: Casual game company Bigpoint is looking to build the next Farmville — and the studio has hired an ex-Farmville producer to help them do that.

Varun Nagendra was previously producer on Farmville and Castleville at Zynga. He has now been hired as producer on Farmerama, Bigpoint’s own take on the farming game genre.

Of course, Zynga has continued to push the future of Farmville, including the launch of a sequel earlier this year.(source:gamasutra


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