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关于优化《Hearthstone》的5点建议

发布时间:2014-06-23 14:42:41 Tags:,,,

作者:Adam Smith

《Hearthstone》已经是iOS和Google Play平台最热门的游戏之一,但其开发商暴雪却显然还没有充分挖掘它的潜力。尽管它是目前最出色的免费游戏之一,但我们还是有5个进一步优化该游戏的建议。

1)不同的玩法模式

虽然《Hearthstone》的平衡性(尤其是不同种族之间)非常好,但当玩家有一个适用于魔兽中所有的9个英雄的专用战略时,玩游戏就好像是一场永无止境的运动了。植入多种玩法模式,例如“轻量”或“重量”这种只会让玩家花费低于或超过三个魔法值的选项,意味着玩家必须针对这些变化 彻底重新考虑自己当前的战略。如果再加上一些适当的激励,例如增加玩家玩三场游戏之后得到的钱币奖励,那么他们肯定不会觉得游戏单调无事可做。

Heartstone(from us.battle)

Heartstone(from us.battle)

2)交易卡牌

这会让游戏摆脱因玩家收集中含有太多相同卡牌而产生的愤怒,尤其当玩家只有两个牌组的时候。有个合理的平衡操作就是让玩家把自己的卡牌拿去进行为期24小时的“拍卖”,或者让其他玩家用卡牌来交换。玩家可以有所选择地接受其他玩家提供的出价,游戏系统会向所有玩家发送其相关决定的通知。除此之外,游戏还可以提供“快速交换”选项,让玩家提供含有特定魔力值和稀有性的卡牌,以便其他玩家快速与之交换。替换大量卡牌意味着游戏可产生更多玩法风格,最终随着玩家测试出更多新战略,《Hearthstone》也会出现更多配对游戏。

3)Hearthstone商店

《Hearthstone》的一大瑕疵就在于只让玩家购买随机内容包:你极度想要的一个卡牌,但却几乎不可能得到它。在《Hearthstone》中要得到特定卡牌机率十分之低,甚至可能激怒想召唤Leroy Jenkins(游戏邦注:这是《魔兽世界》中的知名玩家,有炸鸡勇士之称,后因杀人被判监禁)的玩家。在游戏中添加一个商店支持玩家购买和出售特定卡牌以赢取钱币,可以让他们获得更多得到特定卡牌的机会,而不只是挨个打开随机内容包查看,但最后总是等来失望的结果。

4)离线玩法

该游戏的另一个弊病在于,为了玩游戏你必须有持续的网络连接,即使是在玩AI的时候也不例外。最简单的修复方法就是添加离线功能,也许可以为离线模式提供相当于在线模式一半的奖励,玩家下次连网时才能收集到所赢得的钱币。

5)本地多人模式

之前提到的四点都可以在本地操作,令玩家与一名特定玩家对抗或合作。在《Hearthstone》中添加一个好友列表,以及一个聊天功能,意味着玩家可以通过一个本地网络连接(或者蓝牙功能)挑战最近的其他玩家。游戏应该为处于同一空间的两名玩家提供挑战、交换卡牌和出售卡牌这三种服务。因为任何卡牌游戏的最佳环节就是能够亲眼看到竞争对手被击败后沮丧的样子,或者获得纯粹的游戏乐趣 ,无论哪一种都是很棒的感觉。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

5 ways to make Hearthstone even more addictive

Adam Smith

Are you a fan of Blizzard’s hit card game Hearthstone? Adam has some ideas to make the game even more fun.

Hearthstone is already one of the most popular games on the iOS and Google Play stores, but developer Blizzard has definitely not pushed it to its full potential yet. While it’s definitely one of the best free-to-play games available, here are five easy ideas that could make it instantly better.

5) Different Play Modes

While Hearthstone is very well-balanced, especially between classes, once a player has a dedicated strategy for all nine heroes of Warcraft, playing the game can feel like going through set motions ad infinitum. The implementation of a variety of play modes, such as a “Light” or “Heavy” options that only allow the use of minions costing under or over three mana, would mean that players would have to entirely rethink their current strategies to allow for such variations. Accompany this with a suitable incentive such as doubling the number of coins won after playing three games, for example, and Hearthstone players will never go hungry for variety.

Above: Waiting six turns before summoning a minion? We’re playing the long game…

4) Trading Cards

This would rid the game of the irritation of having too many of the same card in your collection, especially when players are only allowed two in their decks. A sensible balance would be either have players put their cards up for “auction” over, say, a 24 hour period while other players offer cards in exchange. The player would then choose which offer to accept, if they want to accept at all, and a notification would be sent to all players telling them the decision. Alongside this trading method could be a “quick exchange,” where players offer up cards of a certain mana and rarity and other players would instantly exchange cards with them. A greater number of cards being swapped means a greater amount of variation in-game styles and, ultimately, more Hearthstone matches being played as new strategies are being tested.

3) A Hearthstone Storefront

One of the major flaws with Hearthstone is common to any game that has the player purchase randomized packs: If you have a card that you desperately want, it’s almost impossible to get it. Getting a particular card in Hearthstone has a probability low enough to irritate any player that wants to summon Leroy Jenkins. Adding a storefront into the game that would allow players to buy and sell specific cards in their collection for coins would mean that they could save up their winnings for a specific card, rather than having to open pack after pack and be constantly disappointed.

Above: One down, 200 to go…

2) Offline Play

The downside of Hearthstone is that, in order to play it, you must have a constant connection to the Internet, even when playing the AI. An easy fix would be to allow players to play offline against the computer, perhaps for half the reward of playing an online match, and the coins could be collected the next time the player connected. And speaking of not having to be always connected to the Internet…

1) Local Multiplayer

Everything mentioned in the previous four points should be able to be done locally, against or with a specific player. Adding a friends List to Hearthstone, along with a chat feature, would mean that players could challenge other players that are within close proximity via a local network connection (or possibly Bluetooth). Challenging players, trading cards, selling cards — all of these features should be available to two people in the same space wanting to play against each other. Because the best part of any card game is being able to look your opponent in the eyes when you’ve beaten them and see their spirits sink. Or the pure fun of the game. That too. Either is good.(source:venturebeat


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