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myspace游戏实验室对外邀请开发者参与相关游戏研发项目

发布时间:2010-05-22 01:54:10 Tags:,,,

为了推动社交平台上游戏成为核心功能项目,myspace发布了游戏项目实验室。该项目将邀请游戏开发者莅临myspace位于西雅图和洛杉矶的办公室和myspace员工一起工作数周时间。

myspace

myspace

该游戏实验室是由playdom和其他的游戏开发公司与myspace共同组成,由该公司新任游戏总经理Manu Rekhi领导。Manu Rekhi认为他们想要和开发者做一次真正的交流,他们将在未来做更多的互动和协作。

该实验室计划预计将持续4~6周的时间,并且该项目将持续开放。

myspace在社交网络这块上从领先到落伍,虽然依然拥有可观的用户,但是实际上在facebook的挤压下,myspace的生存空间又将进一步压缩。此次,myspace花大力气挖来Manu Rekhi出任myspace游戏部门的总经理,也主要是想通过游戏应用来继续为myspace加分,争取在网站的有趣方面获得用户的认可。

ManuRekhi

ManuRekhi

As part of its drive to make social games a central part of its network, MySpace is launching a new program called Games Lab today, in which it will invite game developers to work in its Seattle and Los Angeles offices alongside MySpace employees for weeks at a time.

Games Lab is the result of a collaboration between MySpace and Playdom, as well as a few other social gaming companies, according to MySpace’s brand-new head of its gaming platform, Manu Rekhi.

“The typical relationship involves an evangelist, but we’re trying to get developers behind closed walls and make sure we have the right level of communication, rather than playing a game of whack-a-mole,” Rekhi says. “We’ll have developers come in in waves, and plan it out so that we have a strong ongoing relationship.”

MySpace has been working hard to get social gaming companies to focus in on its platform instead of devoting all their time to Facebook. While talking to us, Rekhi was careful to distinguish MySpace as a place to discover new content, while defining Facebook as a place to keep in touch with old friends — an angle we’ve also heard from smaller social networks like Tagged, which is also pursuing social games.

One key to that, of course, is making the MySpace platform substantially different. With Games Lab, they might actually succeed in doing so; Rekhi says that his developers are hard at work finding ways to customize the platform for users. The company has also employed a social scientist to help design around users.

Developers coming in to work with Games Lab will stay for four to six weeks, spending 70-80 percent of their day on their regular work and the remainder working with MySpace developers, according to Rekhi. The program is already open and, he says, has “plenty of space”.


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