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每日观察:关注4月份iOS游戏榜单排名情况(5.28)

发布时间:2014-05-28 11:11:02 Tags:,,,

1)据venturebeat报道,《Puzzle & Dragons》最近在北美下载量已突破400万次(6周前实现300万次北美下载量),该游戏全球下载量已超过3000万次。

这款高收益的免费游戏截止今年3月底,平均每用户收益(ARPU)达11.89美元,远超其排名之后的9款游戏ARPU的总和。当然,多数收益来自日本市场,但它在美国也进入了前50名畅销榜单。

Puzzle & Dragons(from joyme.com)

Puzzle & Dragons(from joyme.com)

2)App Annie最近发布的4月份报告显示,King和Supercell仍是应用商店排名前列的发行商。

Supercell在3月份发布的《Boom Beach》在4月份攀升至了iOS游戏下载量和收益榜单前5名,Supercell目前共有3款游戏进入前10名榜单。尽管King也同样有3款游戏进入这一榜单,但Supercell在月收益方面更胜一筹。

Boom Beach(from gao7.com)

Boom Beach(from gao7.com)

4月份iOS下载量榜单冠军却是《2048》,该游戏于3月份跻身前10名榜单,它还推动其发行商Ketchapp Studio跻身iOS发行商榜单第三名。

腾讯则超越《Puzzle & Dragons》发行商GungHo Online,在iOS游戏收益发行商榜单名列第三。腾讯的成功很大程度上要归功于微信平台,该公司在这个平台发布了《雷霆战斗机》等数款休闲游戏,《雷霆战斗机》进入了iOS月收益和下载量榜单前十名。

3)据gamasutra报道,Rovio日前宣布招聘大量来自其他行业的新成员,其中包括Randi Spieker、Joe Lawson和Paul Bufton,这三者将负责多样化Rovio游戏之外的业务,其中包括动画、书籍等领域。

该公司已从Mattel、派拉蒙影业、梦工厂、20世纪福克斯和时代华纳招聘了不少人才,意在推动Rovio更顺利地从游戏公司向娱乐公司转型。

4)据gamasutra报道,免费游戏公司Nexon日前宣布与澳大利亚工作室Socialspiel合作,以便继续推进公司在西方市场的手机游戏业务(游戏邦注:在不久前Nexon与Robotoki和Vanguard Games签署了类似协议,意在推动其北美和欧洲的业务发展)。

Nexon将通过本次合作向后者注资,并持有后者的部分股份,同时将指派相关人员加入后者董事会。更重要的是,本次合作令Nexon获得了Socialpiel新手机游戏的全球独家发布权。

Socialpiel由前Deep Silver和Rockstar Vienna成员创立于2010年,目前正在开发一款将于2015年发布的动作RPG游戏。

5)据gamasutra报道,thagamecompany(代表作包括《Flow》、《Flower》和《Journey》)日前宣布通过今日资本(Capital Today)及其他投资者筹资700万美元,并将利用这笔资金开发下一款游戏。

Journey(from dm123.cn)

Journey(from dm123.cn)

该公司由于与索尼签订协议,其过去三款游戏均在PlayStation平台独家发布,但在2012年则筹资550万美元重新获得独立,目前可自由向任意平台发布游戏。

thatgamecompany总经理Sunni Pavlovic表示,自从《Journey》完工之后,团队就致力于制作一种以所有年龄和背景的玩家人际联系为中心的情感体验。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Puzzle & Dragons passes 4 million downloads in North America

Mike Minotti

Apparently, puzzles + dragons = money.

Puzzle & Dragons (which, you can guess, is a puzzle game starring dragons) has just surpassed the four million mark for total downloads in North America. It hit this milestone just six weeks after it reached three million North American downloads. The Japanese mobile hit has performed well across the globe, with worldwide downloads reaching past 30 million. The mobile market is the fastest growing in gaming, and is now a multibillion dollar industry. Having that many downloads guarantees a decent piece of the mobile pie.

Puzzle & Dragons is a free-to-play, money-making machine. As of the end of March, it had an average revenue per user of $11.89. That was more than the next nine mobile games’ ARPU combined. Of course, most of that money is coming from Puzzle & Dragons home territory of Japan, but it is still a top-50 grossing game in the U.S., where it competes with the likes of Candy Crush Saga and Clash of Clans.

“A mobile gaming phenomenon, Puzzle & Dragons continues to see tremendous growth thanks to the game’s addictive combination of puzzle, dungeon-crawling, and monster-collecting gameplay,” developer GungHo Online Entertainment stated in a press release sent to GamesBeat. “Through its unique in-game collaborations across a variety of media properties from video games to comic books and Japanese animation, the title continues to see steady growth among Western audiences.”

GungHo plans to celebrate the four million download milestone with a special in-game event over the course of two weeks. It will announce the details of the event soon in the app and on its social media pages.(source:venturebeat

2)Boom Beach burst helps keep Supercell at the top of the app tree

By Glen Fox

It’s business as usual on iOS and Android according to app store stats published by App Annie for the month of April, with familiar giants King and Supercell tussling it out at the top of the charts.

But, in terms of Supercell at least, it isn’t just the usual suspects powering these major players to the top.

Boom Beach was released by Supercell back in March, but it wasn’t until April that the release into the top five iOS games in terms of monthly downloads and revenue. In all, Supercell now has three games in the top ten list, with Clash of Clans and Hay Day also making their mark.

Though King also has three top ten games – Candy Crush Saga, Farm Heroes Saga, and, Pet Rescue Saga – it’s Supercell that stands as the top iOS publisher in terms of monthly revenue.

Asian eye

Away from pure revenue stats, it’s number puzzler and alleged Threes clone 2048 that took the honour of the most downloaded title on iOS in April.

Back in March 2048 managed to break into the top ten, but its popularity to continues to rise, topping the ranks in the US, China, and Italy throughout the course of April. The success of 2048 has also boosted publisher Ketchapp Studio, pushing up into third spot when it comes to iOS publishers.

2048

Elsewhere, Asian giant Tencent also managed to surpass Puzzle & Dragons outfit GungHo Online, slipping past the studio to take third spot in terms of game revenue on iOS.

Tencent’s rise can be largely attributed to its partnership with the WeChat platform – a mobile messaging service that recently expanded as a platform for casual games.

The Chinese firm has released several successful casual games on the platform, including Thunder Fighter, which managed to break into the top ten iOS games for both monthly revenue and downloads.(source:pocketgamer

3)Rovio continues to transition away from core focus on games

By Mike Rose

Newsbrief: As Rovio looks to transition away from being solely a mobile game company, the Angry Birds studio today announced multiple new hires from other industries.

Today the company brought on a handful of new executives, including Randi Spieker, Joe Lawson and Paul Bufton, who will look to diversify Rovio’s portfolio outside of games, including animation, books and location-based avenues.

The company has hired people with backgrounds at Mattel, Paramount Pictures, DreamWorks, 20th Century Fox and Warner Bros. in a bid to make this transition from games company to entertainment company run more smoothly.

Following decreased earnings earlier this year, Rovio said that it was very eager to push its new Angry Birds business ventures, including animation and video distribution, at an equal pace to its core video game business.(source:gamasutra

4)Nexon continues to chase the mobile market with Studiospiel deal

By Alex Wawro

Free-to-play game company Nexon announced a partnership with Austrian studio Socialspiel today, signaling the company’s intent to continue bolstering its portfolio of Western mobile games.

As part of the agreement, Nexon will make a cash equity investment and take a minority stake in Socialspiel, as well as nominating someone to the studio’s board of directors.

More importantly, the partnership affords Nexon exclusive worldwide publishing rights to Socialspiel’s upcoming mobile games.

Nexon recently cut similar deals with Robotoki and Vanguard Games, presumably in a bid to boost its flagging financial performance in North America and Europe.

“This long-term strategic partnership combines Socialspiel’s experience and track record of developing unique, high-quality game play experiences for Western audiences with Nexon’s extensive free-to-play experience, global publishing platform and international user base,” stated Nexon CEO Owen Mahoney in a press release announcing the deal.

You may remember Socialspeil as the Vienna-based studio founded in 2010 by former members of Deep Silver and the defunct Rockstar Vienna.

The company has gone on to produce free-to-play mobile and browser games like Asterix & Friends, and is currently working on an untitled action-RPG that will be published in 2015 by Nexon.(source:gamasutra

5)Journey dev lands funding for next emotionally-charged game

By Kris Graft

thatgamecompany, the studio behind evocative games such as Flow, Flower and Journey, said it has received $7 million in funding from Chinese equity firm Capital Today and a team of other investors.

The funding will help thatgamecompany ramp up development on its next game, currently in the works. thatgamecompany is recognized in the game industry for its unique games that focus on emotional, inspirational experiences for players.

thatgamecompany’s last three games have been released exclusively on PlayStation platforms, due to a three-game deal between the studio and Sony. In 2012, thatgamecompany raised $5.5 million in a funding round, helping the studio gain independence following the end of the Sony agreement.

thatgamecompany is now free to release games on the platforms it chooses. The new funding will be used to scale up production on the next game, as well as establish “infrastructure to self-publish, market, and distribute on our own terms for this next project and beyond,” according to a statement from thatgamecompany studio manager Sunni Pavlovic.

She added, “Since finishing Journey, the team has been hard at work to make an emotionally engaging experience centered around human connections for players of all ages and backgrounds.”

Capital Today primarily invests in Asia-based businesses ranging from restaurants and snack-makers to underwear retail, according to the firm’s investment history.(source:gamasutra


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