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Nicholas Lovell分析King股价为何将会减半?

发布时间:2014-03-26 15:58:14 Tags:,,,

作者:Nicholas Lovell

King的身价令我震惊。

如果King本周IPO之后股价就下跌了,那对未来三年的游戏行业来说都是个坏消息。

Zynga不济的表现仍然令人们记忆犹新。Zynga也曾说服市场相信它参数导致型的设计过程可以消除游戏行业的风险性,它有两款成功的Wars系列游戏,以及Ville游戏,并通过收购获得了第三款成功的游戏(With Friends系列)。

但世界上所有的参数指标也无法隐瞒那些游戏是公式化并且衍生性的这一事实。Zynga确实令参数指标成为了游戏行业的主流,但同时也暴露了参数指标的局限性。参数型设计只能找到局部极大值。它可以让已经存在的东西变得更好。但它却无法让设计师和玩家获得全新体验并触动他们的灵魂。参数型设计不错,但以创意为主,参数为辅的设计方法无疑更上一层楼。

这不禁令我联想到King这家将在本周进行IPO,届时身价可能达到75亿美元的公司。我粗略估算了一下King的估值应该只有这个数据的一半左右。

King的成功是以《Candy Crush Saga》这款游戏以及Saga系列为基础的。《Candy Crush Saga》在该公司交易额中占比78%,《Candy Crush Saga》、《Pet Rescue Saga》和《Farm Heroes Saga》这三者在总交易额中占比95%。该公司发展迅速,其收益从2011年的6400万美元增长至2013年时的19亿美元,其中主要贡献力量是《Candy Crush Saga》。

king-IPO(from game.dapps.net)

king-IPO(from game.dapps.net)

快速增长也可能快速衰落

我对King过去11年所收获的成就甚为敬畏。该公司成立于2003年,最初发展技能游戏业务,曾经有三次兴盛时期,第一次源于技能游戏,第二次是从网页转向Facebook领域,第三次是从Facebook向移动平台转型。任何曾经有过一次兴盛史的公司都值得我们尊重。而能够三次完成华丽转身的公司无疑更令人印象深刻。

这同时也需要一点运气。《Candy Crush Saga》与《Flappy Bird》和《江南Style》一样是一种抓住了时代思潮的文化现象。

King的估值是在《Candy Crush Saga》及其继承者持续成功的基础之上的一种预测。这75亿美元的估值相当于该公司2013年10倍的营业利润,如果你认为它2013年的营业利润能够代表未来表现的话,那么这种估值还是低了。

King作为状态稳定的公司所呈现的面貌

我相信King是一家向多个平台推出高质量休闲游戏,声誉良好的“三款产品”游戏公司。

在2013年的19亿美元收益中,《Candy Crush Saga》占比78%(14.7亿美元),它与《Pet Rescue Saga》和《Farm Heroes Saga》合并占公司总收益的95%,也就是说排除了《Candy Crush Saga》,这两款游戏在2013年的收益就是3.2亿美元。所以根据我的估算,一款稳定的King游戏年收益约1.6亿美元。

这里还有一些夸张的假设。这78%和95%的比例是基于总交易额,我想它也同样适用于收益。我将《Pet Rescue Saga》等同于《Farm Heroes Saga》,尽管前者拥有1500万DAU,后者DAU仅为800万。我相信King是在没有《Candy Crush Saga 》交叉推广及连锁反应的情况下创造了这两款游戏。

让我们假设King拥有三款“状态稳定”的游戏(游戏邦注:分别简称为CCS、PRS、FHS),并且能够在2014年推出另一款此类游戏。这意味着届时该公司收益将达6.4亿美元(每款游戏1.6亿美元*4)。扣除平台30%的抽成,那么King的净收益就是4.5亿美元。King的利润将受到影响,因为它在新游戏开发以及营销中投入了大量成本。所以我估算其净收益的营业利润率为30%,即1.35亿美元。

将这一数据乘以15倍,你就可以得到20亿美元的估值;乘以20倍就可以得到27亿美元的估值。

《Candy Crush Saga》的未来何去何从?

当然,这一估值忽略了《Candy Crush Saga》。你无法忽略这款游戏,因为如果没有它,King也就不会有今天。但如何对这款King已经无法再复制其成功性的热作进行估值呢?King在去年第四季度的收益数据有所下滑,从6.21亿美元降至6.02亿美元。据分析师Arvind Bhatai所称,《Candy Crush Saga》可能在2013年7月曾达到高峰。

但峰值并不等同于“结束”。它仍然是唯一年收入达到15亿美元的游戏,拥有9300万日活跃用户(但King并没有将平板电脑、智能手机和Facebook上的同一名用户计算为三个活跃用户)。这是一个具有盈利性,但呈下降趋势的项目。如果你抽取了30%的平台费用,并假设净收益的利润率为30%,那么它每年仍然可创造3.15亿美元的利润。

也就是说一个下滑的项目年收益仍可达到15亿美元,实现3.15亿美元的利润。也许它的销售额会增加1倍(15亿美元),利润会增长10倍(31亿美元)。让我们折衷一下算为23亿美元。但我们已经在之前的稳定状态估值中将估值5亿美元的《Candy Crush Saga》纳入其中,所以这款游戏的“溢价”应该是18亿美元。

下一款热作何在?

这一切都是根据King基本情况进行估值。但King制作下一款热作的潜力又有多大呢?

这对股市来说可不是个儿戏。让我们假设King还是有可能推出另一款热作。我将为其添加额外的5.75亿,这是《Candy Crush Saga》一个季度的估值,意味着它有四分之一的可能。这已经是很乐观的估计了。

总体估值

我认为King的估值由三大要素构成:

*20亿美元,较低的稳定状态估值

*23亿美元,《Candy Crush Saga》的溢价

*5.75亿美元,基于King推出另一款热作这一考虑因素

这三者结合起来就是48.75亿美元。

有人可能会指责我在乐观和消极两个极端上进行了夸张的假设。我假设King在平台分成后保持30%的利润率,这远低于它现在的实际利润率(因《Candy Crush Saga》的成功而增强,并且高于其历史上的利润率)。营销成本将持续上升,因为这个市场已变得更具竞争性。我是根据历史数据进行自己的估算,任何分析师都知道预测很重要。Arvind Bhatia预测King在2014年的收益将达26.2亿美元。我此前还没看过详细的预测,但如果其利润率保持在占总收益38%这个稳定状态,那么营业利润就是10亿美元。在这个基础上,75亿美元的估值听起来并不高。

这正是King估值的谜题。该公司已经飞黄腾达,对于其管理层和股东来说,这种估值似乎很廉价。

我很钦佩King坚持不懈以及抓紧机会发布其他游戏的能力。对于成立和投资这家公司的风险承担者和企业家来说,它看起来真的很棒。但对于大众市场、养老基金、人寿保险等公司的投资者来说,他们对风险的容忍度更低。

所以我的结论就是,King真正的估值应该低于50亿美元,而不是超过75亿美元。我认为其股票购买者将是那些消息不灵通者以及追随者,我预计其股价在未来4周会下跌。但如果真的发生了,其身价应该不会跌至我所估算的50亿美元。届时市场将会变得很愤怒和惊恐,其股价将受到重挫。

我希望这一切不要发生,因为我推崇King所获得的成就,也因为我害怕再次看到这一市场上第二个失败的IPO。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Why I think King’s share price will fall by half

By Nicholas Lovell

The valuation of King has me terrified.

If King tanks after its stock market debut this week (and I think it will), that will be bad news for the games industry for the next three years.

Zynga’s miserable performance is still fresh in people’s minds. Zynga convinced the market that its metrics-driven design process had eliminated the risky nature of the games industry. It had two proven “franchises” in the “Wars” games (although these had peaked) and the “-Ville” games and acquired a third (“With Friends”) through acquisition.

Yet all the metrics in the world couldn’t hide the fact that the titles were formulaic and derivative. Zynga has indeed brought metrics into the mainstream of the games industry, much to the good, but it has also demonstrated the limits of metrics. Metrics-led design can only seek out local maxima. It can make what already exists better. What it can’t do is take designers and players on new journeys, to new experiences that inspire their souls. Metrics-led design is good; creative-led, metrics-informed design is way better.

Which brings me back to King, which is expected to price an IPO this week with a valuation of $7.5 billion. My rough estimate is that King’s valuation should be is nearer to half that.

King’s success is predicated on one game, Candy Crush Saga, and one franchise, the “Saga” series, which it humorously calls its “first” franchise. Candy Crush Saga makes up 78% of gross bookings for the company. Three games – Candy Crush Saga, Pet Rescue Saga and Farm Heroes Saga – make up 95% of gross bookings. The company has also grown sharply. Revenues rose from $64 million in 2011 to $164 million to an astonishing $1.9 billion in 2013, mainly on the back of Candy Crush Saga.
What can grow ten fold in a year can fall ten fold in a year
image

I am in awe of what King has achieved in the past 11 years. Founded in 2003 as a skill gaming business, King has pivoted three times, first away from skill gaming, then from the browser to Facebook, then from Facebook to mobile. Any company that can achieve a successful pivot once deserves our respect. A business that can do it three times is impressive indeed.

It has also got lucky. Candy Crush Saga is a phenomenon up there with 50 Shades of Grey, Flappy Birds and Gangnam Style. A global phenomenon that captured the zeitgeist. Psy, the creator of Gangnam Style, was sanguine about his success. “It wasn’t me. It was the people. And what happens if they don’t do it again next time.” And they didn’t. Can you name Psy’s next YouTube hit after Gangnam Style? *

King’s valuation is predicated on the continued success both of Candy Crush Saga and of a successor to Candy Crush Saga. It’s $7.5 billion expected valuation is barely 10x the operating profit the company made in 2013. Which is a steal if you believe the 2013 operating profit is a good proxy for performance in the future.

Which I don’t.

What does King look like as a steady state company

I believe that King is a three product company that has a good track record of putting out high-quality casual games on multiple platforms. It has also struck oil once. I am nervous valuing it on the basis of striking gold again.

I have tried to “normalise” King’s business. Out of its $1.9 billion in 2013 revenues, Candy Crush Saga represented 78% or $1.47 billion. It makes 95% of gross bookings when added to Pet Rescue Saga and Farm Heroes Saga. Stripping Candy Crush Saga out suggests that Pet Rescue Saga and Farm Heroes Saga made $320 million in 2013, or $160 million each. So a steady-state King game, by my estimations, makes around $160 million a year.

There are some heroic assumptions in here. The 78% and 95% figures are based on gross bookings, and I am assuming they apply equally to revenue. I am treating Pet Rescue Saga and Farm Heroes Saga equally, even though Pet Rescue Saga has 15 million DAUs and Farm Heroes Saga has 8 million DAUs. I am crediting King with being able to create these franchises without the halo effect and cross promotional benefits of the Candy Crush leviathan. But bear with me.

So looking forward, let’s assume that King has three “steady state games” (CCS, PRS, FHS) and can produce another in 2014. That would suggest revenues of $640 million. (4 x steady state game revenues of $160 million). Strip out 30% platform holders fee leaves $450 million in net revenue (or gross profit depending on your definitions). Margins are likely to be under pressure, as King invests heavily both in new development but mostly in defending its position with marketing spend, so I estimate a 30% operating margin on the net revenue, leaving operating profit of $135 million.

Put that on a multiple of 15x and you get a valuation of just over $2 billion. Put it on a multiple of 20x and the valuation is $2.7 billion.
But what about Candy Crush?

Of course that valuation ignores Candy Crush. And you can’t ignore Candy Crush Saga, because without it King wouldn’t be floating. But how to value a one-off hit that King has not been able to replicate and that appears to have peaked? King’s Q4 2013 revenue numbers fell in the fourth quarter of 2013, the last quarter for which numbers are available, from $621 million to $602 million. Candy Crush Saga may have peaked in July, according to analyst Arvind Bhatai at Stern Agee.

But peaking doesn’t mean the same as “is over”. It’s a still a single game making around $1.5 billion a year. It has 93 million Daily Active Users (although King does count the same user playing on tablet, smartphone and Facebook as three Active Users). It is a profitable, declining business. If you knock off the platform fee of 30% and assume a 30% margin on net revenue, it is still making $315 million of profit a year.

So a declining business making $1.5 billion in revenue and $315 million in profit. Perhaps its worth 1x sales ($1.5 billion). Or 10x profits ($3.1 billion). Let’s split the difference and call it $2.3 billion. But we’ve already included $500 million of value for Candy Crush Saga in the steady state valuation above, so the Candy Crush Saga “premium” is $1.8 billion.
What about the next hit?

All of this is valuing King on its fundamentals. But what about the potential for it to make the next big hit?

At one level, what about it? That is not a game you should play in the stock market. That is for investors with high risk tolerance, probably in the public markets. But let’s be generous. Let’s assume that there is some valuation sizzle for the potential for King to knock another one of the park. I’ll add an extra $575 million for this, which is a quarter of the Candy Crush Saga valuation and implies a one in four chance of it happening. I think I’m being generous.
So what is the valuation

This process gives me three components to King’s valuation:

$2,000 million, the lower of the steady state valuations

$2,300 million, the Candy Crush Saga premium

$575 million, the sizzle factor in case King gets another blow out hit.

Combined, that is a valuation of $4,875 million.

I could be accused of making aggressive assumptions both for the bull case and the bear. I have assumed King maintains a 30% margin after the platform share, which is much lower than its current margin, which is enhanced by the success of Candy Crush and much higher than its historic margins – the company was loss making in 2011, for example. Marketing costs are going up as the market becomes more competitive. I have based my valuation on historic figures when any analyst worth his salt knows that it is only forecasts that matter. Arvind Bhatia estimates that King’s 2014 revenues will be $2.62 billion. I haven’t seen a detailed forecast, but if margins stay steady at 38% of gross revenue, that’s $1 billion in operating profit. On that basis, a $7.5 billion deal sounds cheap.

Which is the whole conundrum of King’s valuation. The company has struck oil. It is not pricing at the top end of the comparables on the basis of this dependence on a single title. It probably seems to executives and shareholders at the company as if this valuation is a steal.

I have enormous admiration for King. Its three pivots, its doggedness, its ability to not only bottle lightning but then to harness it to launch other titles have all been enormously impressive. To the risk takers and entrepreneurs who founded and invested in the business, it’s looking great. But to the investors in the public markets, the pension funds and life insurance companies and widows and orphans, their tolerance for risk is much lower.

So my conclusion is that King’s real valuation is below $5 billion, not over $7.5 billion. I expect that the banks will get the IPO away, because I have rarely seen an IPO get to this stage and not happen. But I expect the buyers to be the ill-informed and the followers, not the price setters. I expect the price to fall over the next four weeks. If it does, it won’t fall to my $5 billion. The market will get angry and fearful. The price will plummet.

I hope it doesn’t. I really do. Because of my respect for what King has achieved and because of my fear for what a second failed IPO would do to the market. (source:gamesbrief


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