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举例分析连线消除游戏的机制

发布时间:2014-02-27 16:19:01 Tags:,,,,

作者:Aaron Steed

本着研究精神,我非常认真地玩了许多连线消除游戏。以下是我在玩游戏过程中的发现。

《Puzzle Quest 2》

连消游戏具有能够对付包含许多沉闷说明的AI的咒语。我期待在连消战斗间看到一些出色的单词能够替换Twine游戏。猛击检测有点老旧了。

Puzzle Quest 2(from gamasutra)

Puzzle Quest 2(from gamasutra)

我首先在DS上尝试了《Puzzle Quest》。我并不懂这款游戏。它看起来就像是以连消模式呈现出来的笨拙内容。现在我玩过《868-Hack》,在这一iPad版本中我看到了一个自己所认可的布局。从这一点来看《Puzzle Quest 2》是真的很棒。战斗方面是个突出的目标,有些免费模式的推动者不能有效地传达:可估算的优势。对于我来说不能将更多人带进游戏中是件可耻的事,因为实际的游戏质量填满了许多通用的RPG元素。

《动物管理员》

在限定时间内收集匹配的道具。掉落同一颜色的炸弹而升级。快速打乱。并在之后的关卡不断增加颜色。

Zoo Keeper(from gamasutra)

Zoo Keeper(from gamasutra)

《动物管理员》披着Gobot(游戏邦注:是为机器人和物理计算所设计的一组Go 语言库,提供在同一时间合并多个不同设备的简单且强大的解决方案)厚实的外衣,并且它的贴标是无任何瑕疵的。从基本层面看来我们很难不去喜欢它。我并不是热衷于基于时间的游戏,但是我却想向你们推荐它。

《Candy Crush Saga》

带有升级机制的连消游戏将伴随着复杂的匹配,环境关键目标和轻微的免费游戏元素。

对于这款游戏我已经写过相关描述。我仍然坚持自己的看法,即邪恶并不只是关于黑与白,即使将《Candy Crush》当成一款具有惩罚性的复杂游戏,游戏中也是存在娱乐元素。创造一款复杂的游戏是好事。现在当我着眼于这款游戏时,发现它的付费获胜战术比其它免费游戏更为稀少(但却更为成功)。但我知道过去的它较为糟糕。当我在游戏中用光所有声明并来到关卡屏幕时,在我面前出现了一个广告,这是不适宜的做法。

《Farm Heroes Saga》

从根本上来看这就是《Candy Crush》的复制品,只是匹配道具目标数量不同而已。匹配便能为邻居添加一个回合奖金。我讨厌这款游戏。

Farm Heroes Saga(from gamasutra)

Farm Heroes Saga(from gamasutra)

《Candy Crush》是邪恶的,但这却是你们所期待看到的邪恶。价格是透明的并且是基于你所使用的货币。它带有懒惰的节奏,关卡连接的末端有点沉闷。但是对于较懒的人来说,奖金将围绕着分数下滑趋于自动化。图像并不是获胜奖励,不过声音将传达出这一信息。我知道发生着什么。我可以快速察觉到匹配并计划串联。

所以从根本上来看我们只需要获得所有的这些点并改变它们便可。这真的是《Farm Heroes Saga》非常糟糕的设计。当我尝试着去玩这款游戏时真的非常痛苦。

它带有可交替且难懂的游戏内部货币。就像1971年以前的英国货币那样。它要求玩家如果想要赢得一个关卡就要付钱。我并未去购买。

如果你在获胜后必须向左边移动,你就必须完全经过它们。这是它们处理3星系统的困惑的方法。你已经完成了关卡,现在你必须在获得更多内容前经历炼狱。我便曾经在这样的情况提供一个助推器,在此我通过30次的移动完成了一个关卡。之后我通过更多的移动获得了分数。但是我却想停下来。我已经做了你们所要求的,为什么就不能放过我?

从逻辑上看,在这里面对该死的一切就像是人脸识别。但它们却一直眨眼,抖动,微笑并开玩笑。这简直太气人了,特别是当暗示系统还如此模糊。

《Bejewelled HD》

在现在这个时代,这款游戏就像是《Candy Crush》的原型。

它带有单调乏味的可靠性。尽管基于其它模式,游戏机制仍然是不变的。Zen模式便是如此—-我觉得很无聊,但却对于这样的无聊感到满足。

Bejewelled HD(from gamasutra)

Bejewelled HD(from gamasutra)

我喜欢游戏的优化。提示按钮简直太方便了。分数能够挖掘我还未进入的目标。这便是游戏所提供的内容。

《Bejewelled Blitz》

你是否喜欢《Bejewelled》?是否愿意使用游戏内部的货币去购买更高的分数?它已经开始向我发送信息了,尽管我已经关掉了游戏。

《Bejewelled 3》

老一套,同样带有更多模式。

Bejewelled 3(from gamasutra)

Bejewelled 3(from gamasutra)

除了我在iPad上看到的,并未提供给我任何其它内容。其它模式并未真正探索它们所引进的新机制。但是之后我在任务模式中发现了这一内容:扑克。这里存在许多策略。这就像是《Puzzle Quest》中的桥牌搭建。但这更容易理解,所以即使你不是会计师也会喜欢它。我希望能看到更多这样的内容。

《三重小镇》

从桥牌上打下随机的砖块。匹配任何方向的三个相邻砖块而出现一个新颜色。我之所以会回避《三重小镇》是因为炸弹包—-它那失真的熊并未将其卖给我。我并不是特别喜欢熊。小时候我拥有一个青蛙填充玩具。

Triple Town(from gamasutra)

Triple Town(from gamasutra)

不过在玩了游戏后我知道它的吸引力在哪了。它带有卡卡颂(游戏邦注:是一种适合二到五人玩的德式桌上游戏)般的魅力。那些华丽的Zen小任务让我想起了现在声名狼藉的连消游戏。5个以上的模式是非常棒的销售道具,我不介意花钱去探索机制。

《Alien Hive》

《三重小镇》带有关于移动和匹配3个重力的变换砖块谜题规则。我希望负空间能够更明显些。

Alien Hive(from gamasutra)

Alien Hive(from gamasutra)

乍一看这款游戏具有迷人的核心,但之后却开始找你麻烦,要求你通过一些奇怪的助推器而做出改变。但为了解决中心谜题还是值得游戏的。

《Push Cat》

匹配3个宝石将其变成货币。名义上的角色忽视了重力,几乎所有的一切事物都能够水平推动道具。收集足够的货币便是合格的。

我有点喜欢它,但是它的游戏面板却太大了。它让我想起了《DROD》。你已经看到一个讲究的机制,即能够探索这些理念,但却只提供给你一张巨大的地图。将一个全面的关卡任务变成刷任务行动。

《Tetris Attack née Panel de Pon》

打开最上方带有蹩脚光标的连消面板,这里只允许水平互换。你可以在任何地方进行交换—-甚至进入开放空间。@HilariousCow将我带到了这点。我发现了它的在线SNES模拟器。关于游戏的质量总共有6张投票,并且全部都是5颗星。

Tetris Attack née Panel de Pon(from gamasutra)

Tetris Attack née Panel de Pon(from gamasutra)

我抱怨的是,与现代游戏相比较,这款游戏的节奏可以再慢点,并且它的光标移动也很笨拙。不过游戏无尽的模式很棒,很像《俄罗斯方块》,谜题模式乍看之下很简单,但之后将向Mensa区域扩展。许多连消元素填满了负空间,就像如果没有它游戏便不会前进似得。然而负空间本身就是一种机制,玩家能在Panel de Pn有效地探索它。我们只希望当任天堂选择尝试开发手机游戏时,他们能够提到这款游戏。

《Money Idol Exchanger》

通过交换一个la Pang进行匹配。

《Puzzle Bobble》

通过连消而掉落许多悬挂的道具。

关于《Puzzle Bobble》我有不错的记忆。但是却因为最终在玩《Bubble Witch Saga》而影响了这些记忆。在这种情况下经典是无可取代的,但是我却能够找到替代品。

《Columns》

通过对角或水平叠加随意3个道具便能像《俄罗斯方块》那样掉落。

我记得是在助手的Sega上看到这款游戏,并想着,这是否是在复制《俄罗斯方块》的内容?最终证明它只是一款稳定的小游戏。不过我并不想玩它的手机版本。

《Meteos》

meteos(from-gamasutra)

meteos(from-gamasutra)

通过连消激活火箭向上运输道具。这是一个非常有趣的塔器变体。但是并不会长久吸引我的注意。

《智龙迷城》

拖曳面板上任何位置的道具去匹配3个道具从而激活你的JRPG攻击。

还有许多内容是关于可收集的怪物,社区事宜和F2P内容。我并不喜欢宝石拖曳机制。这是前后矛盾的,因为当我尝试着移动手上的宝石时,它最终会添加一个计时器去阻止我进行自由匹配。这是一款带有深刻问题的深刻游戏。值得一试。

《Jewel Quest》

这款游戏现在在iPad上的化身是《Candy Crush》的复制品。

Jewel Quest(from gamasutra)

Jewel Quest(from gamasutra)

这里有一些很棒的关卡。许多F2P元素也很棒。我想要为了获得道具助推器进行匹配。这就像是在收集咒语一样。

《10,000,000》

于有限时间内在行与列间滑动进行连消。

我在London Game Dev Lunch预见了这款游戏的创造者。他认为你必须利用故事去处理游戏新闻。像《超级六边形》等游戏一次被拒绝于应用商店门外便引起了广泛的关注。我便考虑了自己现在的境况并好奇自己为什么要向后走,让人们在我有东西呈现前6个月并阅读到有关连消的内容。

这是一款基于世界的游戏,需要不断刷任务。我认为这款游戏并不适合我,因为我更喜欢计时回合游戏。

《The Candy Jam》

这里的连消存在一些有趣的讽刺性元素。我想我最喜欢《Sticky Candy Puzzle Saga》及其紧凑的小官腔。

我们学到了什么

关于连消游戏的著名变量使用了崩塌与负空间去呈现出最棒的效果。伴随着连消的资源开始,桥牌创建也非常有趣。助推器算是一种破裂的关卡设计,另一方面咒语也将往游戏玩法中添加变量。这里存在有限的深入探索,但当连消设计师控制了触屏时,他们将能够继续推动你能够碰触到的界限。他们经常用实验性业务模式搞乱实际的面板。只有《Puzzle Quest》通过吸引人的机制而有效利用了这点。然后它便开始摸索《龙与地下城》那般的科幻小说内容。

在这些游戏之间,哪些内容最适合连消?清晰且可识别的道具。你并不需要画一道彩虹,但却需要确保道具足够特别。暗示(不要因为不是一只猛禽就攻击我,我很老,眼睛看不清楚东西)。不浪费时间——检查面板是个有趣的部分,依次着眼于每个颜色群组。剩下的内容将帮助说明规则或告诉我做得好不好,但你知道我来这里是为了什么。就让我玩游戏吧。最后,但同样重要的是:内容,许许多多内容。作为一个博彩类型,连消游戏与rogue游戏一样具有重玩性。在其它类型中,这可能只是填料,但在连消游戏中,探索无数可能的面板以及它们在游戏中呈现的效果真的很有趣。我们可以将其称为“迷宫骇客”般的效果。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Match 3

by Aaron Steed

In the spirit of research I have taken it upon myself to play a lot of games that delete 3 identical neighbouring items for inexplicable reasons. These are my findings.

I stuck to iPad games where possible because I’m lazy.

Puzzle Quest 2

Match 3 with spells against an AI with lots of tedious exposition. I would’ve expected at the very least playing some genius word swapping Twine game in between Match 3 battles. Otherwise, why bother, you’re just blue-balling me. Swipe detection is a bit ropey.

I first tried Puzzle Quest on the DS. I didn’t get it. It just seemed like a cumbersome take on Match 3. Now that I’ve played 868-Hack I see a layout in this iPad version that I recognise. And this bit of Puzzle Quest 2 is really good. The battle aspect is a great objective and in the spells there’s something that freemium boosters fail to deliver: a calculable advantage. It’s just a shame that I won’t see myself introducing many people to this because the actual quality bits of game are all padded out with a load of generic RPG pish.

Zoo Keeper

Collect matched items against the clock. Drops one-touch colour bombs for power ups. Shuffles quickly. Increases colours with levels. Doesn’t hold hands.

Zoo Keeper has the chunky trappings of a Gobot yet its arms refuse to fall off, its decals go unblemished. It’s hard not to like it at a basic level. I’m not a fan of a time based premise however, so I recommend it, but it’s not really for me.

Candy Crush Saga

Match 3 with power ups for complex matching, environmental level objectives and mild F2P bullshit.

I’ve already written about this. So have a lot of other people at the time I’m writing. I stand on my opinion that evil is not so black and white, and there is entertainment to be had in the game by way of thinking of CC as a punitively hard title. Good on them for making a hard game. I look at it now and its pay-to-win tactics seem meagre compared to other freemium games (and yet more successful). But I know it used to be much worse. And when I run out of lives and quit to the level screen it shows me an advert for much worse.

Farm Heroes Saga

This is basically a Candy Crush clone relegated to the quantity of matched items objective. Matches add one turn bonuses to neighbours. I hate this game.

CC is evil, but it’s an evil you respect. The prices are transparent and in your own currency. It has a lazy pace, and the end of level chaining is tedious. But it’s for lazy people, I’ll let the automated bonus round of score slide. The graphics aren’t award winning, however their communication is sound. I know what’s going on. I can spot matches very fast and plan cascades.

So basically take all of those points and turn them on their head. That’s the heaving piece of shit that is Farm Heroes Saga. I’m in actual pain when I try to play this game.

It has interchangeable and recondite in-game-currencies. Similar to what English money used to be like before 1971. It takes the simple demand of asking the player to pay to possibly win a level and tries to make it subliminal. I don’t buy it.

If you have moves left after winning, you have to play through them all. This is how they’ve addressed their obsession with the 3-star system. You’ve completed the level, now you must play through purgatory before you have any more content. I believe I was once offered a booster at such a point where I had completed a level with 30 moves yet to go. Then I “scored” more moves. Stop. I want it to stop. I did what you asked, why won’t you leave me alone?

Logically faces-on-godamned-everything should work here as face-spotting is a human gestalt. But they keep bloody winking and jiggling and smiling and goofing off. It’s off-putting, especially when the hint system is an imperceptible jump. What moved? They all moved.

Avoid.

Bejewelled HD

Feels like a CC prototype in this day and age.

Has a plodding reliability to it. Even in the other modes the mechanics are a constant, they never change. Its Zen mode is a nod to this truth – I can be boring but I am content to be boring. That is what I am.

I like how polished it is. Hint button is damned handy. The score mining objective I’m just not into. And that’s pretty much all they offer.

Bejewelled Blitz

Hey, do you like Bejewelled? How about a confusing in-game-currency to buy a higher score? Started messaging me, even though I’m sure I turned that off.

Bejewelled 3

Same old with more modes.

Didn’t offer me anything other than what I’d already seen on the iPad. The other modes didn’t really explore whatever new mechanic they introduced. But then I find this in the quest mode: Poker. There’s a lot of strategy in this. It’s almost like the deck building that goes on in Puzzle Quest. But it’s a lot easier to grok, so you can enjoy it without being an accountant. I wish there was more of this sort of thing.

Triple Town

Plonk down random tiles from a deck. Match 3 neighbours in any direction to collapse into a new colour. I avoided Triple Town because of the pack shots – its fuzzy bear didn’t sell it to me. I’ve never been particularly sold on bears. I had a stuffed toy frog as a child.

I’ve played it and I can see the appeal now. It has a sort of Carcasonne type of charm. It’s a nice and Zen little task that reminds me of the now infamous match-em-up Threes. Couldn’t care less for the in-game-currency. Was happy to pay for more modes though. 5 modes or more is a good sales item, I don’t mind paying to explore a mechanic throughly.

Alien Hive

Triple Town with sliding tile puzzle rules for movement and match 3 gravity. I wish the negative space was more visible.

It’s at first a charming little core, but then has the weird gall to start hassling you for change through strange boosters. Worth playing for the central puzzle.

Push Cat

Match 3 gems to turn them into coins. The titular character ignores gravity whilst almost everything else doesn’t and can push horizontal rows of items. Collect enough coins to qualify.

I sort of like it, but then its boards are needlessly big. It reminds me of DROD. You’ve got a reasonably elegant mechanic that could explore a lot of these ideas atomically but it just gives you a massive map. Turning what should be a nicely rounded task for a level into a grindy slog.

Tetris Attack née Panel de Pon

Open top match 3 board with crappy d-pad cursor and only horizontal swaps allowed. You can swap anywhere – even into open space. @HilariousCow referred me to this one. I found an online SNES emulator of it. It had six votes on its quality, all of them 5 stars.

My complaints are that the pace can be slow in comparison to modern games at times and the cursor movement is cumbersome. That’s it. The endless mode is nice and Tetris like, the puzzle mode is at first insultingly easy and then scales up into Mensa territory. A lot of match 3s rush to fill the negative space, as if the game can never progress without it. Yet negative space is a mechanic in itself, and it’s explored excellently in Panel de Pon. We can only hope that when Nintendo elected to try developing for mobile they mentioned this game at the table. Long live Panel de Pon.

(@vectorpoem has pointed me to its current nom de plume Planet Puzzle League. Probably because Americans think “Panel de Pon” sounds a bit gay.)

Money Idol Exchanger

Match by swapping a la Pang. Only got a video of this that Dennis Au sent me.

Looks interesting enough.

Puzzle Bobble

Match 3 to drop multiple hanging items.

I have fond memories of Puzzle Bobble. They were sullied recently by playing Bubble Witch Saga. There’s no substitute for the classic in this case, but substitutes are all I can find.

Columns

Match 3 diagonally as well as horizontally with stacks of 3 random items falling tetris-style.

I remember seeing this as a kid on my mate’s Sega and thinking, oh is this some Tetris rip-off? It turned out it was its own solid little title. I don’t care to play the phone version.

Meteos

Match 3 to activate rockets that carry items above upwards.

It’s a quite a fun little columns variant. Doesn’t hold my attention for long though.

Puzzle and Dragons

Drag an item anywhere on the board to match 3 items to activate JRPG attacks from your pokemans.

@rclarke kept banging on about this one. It’s efficient, I’ll give it that. There’s also a lot of content in the way of collectible monsters, community stuff and F2P bullshit. I don’t like the gem dragging mechanic. It’s inconsistent and they know it’s inconsistent because when I tried scrub-moving gems with one in hand it eventually put a timer up to stop me cheating free matches. A deep game with deep issues. Worth trying.

Jewel Quest

Match 3 to Q*bert the board. Its current incarnation on the iPad is a Candy Crush clone.

There’s some nice levels in there. A lot of shady F2P as well. I did like matching for item poking boosters. Felt like collecting spells.

10,000,000

Slide columns and rows to match 3 to perform tasks against a clock.

I met the guy who made this at a London Game Dev Lunch. He was waxing lyrical that you had to approach the gaming press with a story. Some drama like Super Hexagon being refused into the app store that one time will get people talking about your game. I consider my own situation now and wonder why I’m doing it all backwards and getting people to read about match 3 six months before I have anything to show.

It’s a timed game and it’s grindy. I think there’s something there for other people, not me however. I like my clock turn based.

The Candy Jam

There’s some interesting satirical takes on match 3 in there. I think I enjoyed Sticky Candy Puzzle Saga and its tight little levels the most. Look and learn Push Cat.

What Have We Learned?

Popular variations on match 3 have used collapsing and negative space to the best effect. Deck building goes great with the resource mining aspect of match 3 (868-PLAQUE misses an opportunity here to be an amazing variant on Brog’s little wonder). Boosters are an apology for broken level design, spells on the other hand add variety to the gameplay. There’s exploration of limited inputs out there (my own experiments included) but when match 3 designers get ahold of the touchscreen they keep pushing the boundaries of what you can poke. They often clutter the real estate with experimental business models. Only Puzzle Quest (of what I’ve tried) takes advantage of this in the service of engaging mechanics. Then it starts rambling about a D&D fan-fic it wants you to check out.

What works best for matching 3 among them? Clear and identifiable items. You needn’t paint a rainbow but make items unique. Hinting (don’t start bashing me for not being a bird of prey, I’m old, I’ve got duff eyes and it takes a while for me to see things). No time wasting – examining the board is the fun part, looking at each colour group in turn. The rest of the guff may help illustrate rules or tell me I did done good but you know what I came here to do. Let me play the game. And last but not least: Content, lots and lots of content. Being a gambling genre, match 3s are as replayable as roguelikes. In other genres this would be padding, but in match 3 it’s really enjoyable to explore the myriad of possible boards and the effect they have on the game. Call it the Nethack effect.

I’m still learning Unity’s idiosyncrasies right now so it will be a while before my own take on the genre with its own way of manipulating the map will hit the shelves. Do try out the good ones I’ve mentioned if you’ve been sitting on the fence. And if I’ve missed out your own amazing match 3 game, then yeah, now you know how I feel whenever I read most articles on roguelikes.(source:gamasutra)


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