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开发者不应为自己的懒惰找理由

发布时间:2013-03-19 11:05:30 Tags:,,,,

作者:Matthew Wasteland & Magnus Underland

说实话我并不想写这篇文章,但是显然读者们都喜欢能够延续之前的内容。很多人应该听说了吧,Stolen Sun Studios再次宣称《Wanderer: Horizons》的下次更新将不包含我们这几个月在论坛上所建议的“大规模团体”模式。我才不会第二次接受这么做“太过困难”的借口。

Wanderer Horizons(from gamasutra)

Wanderer Horizons(from gamasutra)

并不是因为大规模团体模式太复杂(这是一种全新模式),创建关卡或全新机制才是最大的问题所在。他们也不是在创造一款全新的游戏,而是再次将现有的结构,纹理和像素推向玩家的游戏。

任何有编程经验的人都知道这并不是什么大问题,《Wanderer》中的所有行动都很简单。如果说有关移动和设计的代码需要好几行,那只能说是他们写错了。再加上net代码也不能被置于整款游戏中。还有“代码再用”方法,即在不同地方使用相同的代码。所以我非常反感他们所给出的这一借口。

我是怎么知道的?

有人问我怎么会知道这点。因为我自己便创造了两款游戏,此外在以前的计算机编程课上我也是一名认真听课的好学生。如果开发者需要投入好几个小时的编程时间的话,那只能说他们面对的是套管程序,并且需要重新编写所有内容。我想他们唯一能找到的借口只有,其实他们根本就不在乎这款游戏。我认为,轻松获利的方法正引导着Stolen Sun逐渐推开所有忠实玩家。

事实上并不是因为我自己想要看到大规模多人团体模式,而是我发现如今大多数玩家已经不知道如何面对这种模式了。我非常讨厌看到游戏开发者贪婪又懒惰,只会受到利益的趋势。但不得不承认的是,这便是人的本性。几乎所有游戏开发者最终都会屈服于“贪婪”。还记得《Birth of the Titans》是何时决定向玩家收取“扩展”费用吗?尽管它在之前的6个月都是基于免费模式。现实点吧,任何人都会先选择钱再去考虑其它元素。

I Can...But I Won't(from intrigued.deepakazad)

I Can…But I Won’t(from intrigued.deepakazad)

@BlueBaloo22 很明显,如果《Wanderer》的开发者提供给你这个根本不懂基本程序设计的人计算机科学层次上的内容,那么这与为了赚钱而上大学一样有什么两样。基本上来看,如今玩《Wanderer》的人都是使用电缆,DSL或光纤到家(FTTH)去连接网络。而不再是TCP-IP。

@LittlerFingers 你明显不是一名程序员,因为你说不出游戏代码(游戏邦注:不需要支持网络)和引擎代码之间的区别。在这样的游戏中,大多数的引擎代码都是关于渲染和音频,所以在此添加网络根本就不复杂。当引擎与网络连接在一起时,游戏功能只需要一些新参数将其连接在一起便可。

游戏设计问题—-或者不是

我知道这些论坛上有好些人都说大规模团体模式将改变游戏的基调,即从单独的体验变成与其他玩家一起奔跑前进的MMO式体验。这也很简单:只要让角色能够偶尔说出看到旁边的人是多么奇怪的事便可。这并不等于他们不能记录更多的声音。

@SirMustache 我甚至不想去回应这一内容。

我并不在意这一点是否能够有效执行,我只是不想看到程序员因为自己懒惰而找各种借口,并导致忠实的玩家们因为自己未拥有相关专业知识而不得不接受他们所给出的一切理由。

任何真正在乎《Wanderer》的人都必须指责这些懒惰的开发者,并且拒绝接受他们那没有说服力的借口。如果Stolen Sun不承认自己对大家撒了谎,我是不会接受任何理由并回到这些论坛上的!

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

‘I’ve had it with lazy devs’ – a forum-goer puts a studio on notice

By Matthew Wasteland & Magnus Underland

Hey guys, I hate that I have to make this post, but apparently everyone else is too complacent to STEP FORWARD and say something about this. You all read that Stolen Sun Studios said AGAIN that the next update for Wanderer: Horizons won’t include the “massively co-op” mode we’ve been suggesting in the forums for MONTHS now. Who do they think they’re fooling? I don’t buy their excuse for a second that doing it would be “too hard.”

It’s not like doing massive co-op is that complicated. It’s a new mode, but building the levels or modeling some new vehicles is probably the biggest thing. And it’s not like you’re building a brand-new game. You just make the existing polygons, textures, and pixels appear in everyone’s game at the same time and you’re basically done.

Anyone who has programmed before knows this isn’t a big deal. All the actions in Wanderer are extremely simple. If the code for moving and shooting is more than a few lines long they did it wrong. Plus the netcode doesn’t have to be put in over the whole game. There’s “code reuse,” which is a technique that lets you use the same code in a lot of different places. I’m sick of the excuses here.

How do I know it?

Someone asked how I know this. Well, I know this because I made my own games for at least two if not more of my computer programming classes in which I was the top student (i.e., college level). If it would take the devs more than a couple hours, well, then they have SPAGHETTI CODE and should reprogram everything. The only reason they wouldn’t add it is if they don’t actually care about the game. That’s right, I said it: The lure of EASY PROFITS is leading Stolen Sun to take the loyal fans for a ride.

Anyway, it’s not that I want massive co-op multiplayer personally – I find most “gamers” these days are too stupid or casual to play with. I just hate seeing game developers being so LAZY, succumbing to greed, living like fat cats eating caviar, and driving Bentleys. That’s the real truth here, everyone. They’ve given in to GREED as all game developers do eventually. Remember when Birth of the Titans decided to charge for the “expansion” even though they had been doing FREE patches for over six months? Get real, noobs. Anyone who isn’t blinded by BLATANT FANBOY BIAS can see through that.

@BlueBaloo22 Well, clearly your college was in it for the money just like the Wanderer devs if they gave you a degree in computer science despite you clearly not even understanding basic programming. Basically everyone that plays Wanderer these days is going to be connecting to the internet using cable, DSL, or fiber to the home (FTTH). Not TCP-IP.

@LittlerFingers It’s clear that you’re not a coder at all, since you can’t tell the difference between the game code (which doesn’t need to support networking) and the engine code (which does). In games like this, most of the engine code is about rendering and audio, so adding networking to that is nowhere near as complicated. And once it’s in the engine, the game functions just need a few new parameters (I bet you don’t even know what those are) to hook into it.

Game design issues – or NOT

I know some people on these fine forums have said that massively co-op multiplayer would change the tone of the game from something about a lonely experience to something more like an MMO with people running around, etc. Well, that’s easy too: Just have the characters occasionally say a line about how weird it is seeing another person around. It’s not like they couldn’t record more voices.

@SirMustache I’m not even going to bother responding to this.

Again, I don’t care at all if this is implemented or not, I just don’t want to see the programmers get away with being lazy and the loyal fan community just accepting whatever they say because they’re not educated enough.

Last Post before I ***DELETE MY ACCOUNT***

Look, anyone who really cares about Wanderer needs to speak up about these SLOTHFUL developers and not accept their pathetic excuses. Everyone here should hold them ACCOUNTABLE and REFUSE to support them anymore until they come clean and admit they’ve been lying to us. I won’t accept anything less and do not plan on returning to these forums until they do. Good day, all.(source:gamasutra)


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