1）Nexon reports $304M in revenue, $79.6M in net income for Q3 2012
Nexon today reported total revenues of 24,256 million yen ($304 million) for its fiscal Q3 2012, practically the same results it reported for Q3 2011 of 24,156 million yen ($302.8 million), and slightly below its expectations.
Net income for the quarter was 6,348 million yen ($79.6 million), a decrease of 12 percent year-over-year. Adjusted net income for the quarter was 6,791 million yen ($85.1 million), a decrease of 10 percent year-over-year.
Basic earning per share were 14.63 yen ($0.18) and adjusted earning per share were 15.56 yen ($0.195).
Operating income was 10,032 million yen ($125.7 million), down eight percent year-over-year and 8.5 percent above Nexon’s previous outlook. A revenue mix which was higher in China and lower in other regions in addition to the company’s decision to push certian expenses to Q4 2012 resulted in an operating income margin of 41.4 percent, higher than Nexon’s expectations.（source：insidemobileapps）
2）Capcom reports $438.7M in digital sales despite kompu gacha ban
Capcom reported sales of 45,538 million yen ($530 million) for its second half of fiscal year that ended Sept. 30 2012, up 55.7 percent from the same term last year. Operating income shot up 134.2 percent year-over-year to 6,515 million yen ($81.5 million). Ordinary income increased by 218.5 percent to 6,076 million yen ($76 million) and net income increased by 355.1 percent to 4,125 million yen ($51.6 million).
Capcom explained that solid consumer spending and capital expenditure in the Japanese economy was offset by the Eurozone crisis, slowdown in the U.S. and Chinese economies, prolonged appreciation of the yen and low stock prices.
Capcom’s core business of the home video game market saw a recovery trend in Japan with an increase in PlayStation Vita and Nintendo 3DS sales uplifting the market overall. However, markets outside Japan remained “stagnant,” Capcom reported.
The social game market which has been growing rapidly lost some of its momentum partly because of the ban to the kompu gacha monetization method. Social games under Capcom’s Beeline brand like The Smurfs’ Village and Snoopy’s Street Fair remained strong, bringing the company steady revenue by “obtaining a wide range of users.”
The resulting net sales for Capcom’s digital content business were 34,993 million yen ($438.7 million), up 69.1 percent from the same term last year. Operating income was 5,777 million yen ($72.4 million), up 83.1 percent. Keep in mind that these numbers include profits made in downloadable content for the company’s flagship AAA console titles Resident Evil: Operation Raccoon City, Resident Evil 6 and Dragon’s Dogma.（source：insidemobileapps）
3）TinyCo launches social word game Guess!
Mobile developer TinyCo Inc. today launched its new social word game, Guess!
Guess! is a turn-based multiplayer title that seems based on rules from Hasbro’s popular word game Taboo. Players choose a word for their friends to guess and provide a 160-character clue to help them figure the word out. While they can provide a clue, players are prohibited from using certain terms in the hint to make it too easy. An example of this is how if the word is “satellite,” then terms like “orbit,” “Sputnik” and “NASA” are off-limits. Correctly guessing a word earns coins, which can be used to buy powerups like “peeks” (which reveal a letter in the word).
The game’s social features take full advantage of Facebook and Twitter in order to get players’ friends playing. Whenever a hint is made, it can be shared on a users’s Facebook Timeline or via Twitter, where players can comment directly and try to guess the word. Guess! also an in-game text messaging system.
Guess! is the first word game from TinyCo, which has produced hits like Tiny Chef and Tap Resort Party. The developer follows other groups like PeopleFun to jump on the word game bandwagon while putting a unique spin on the gameplay mechanics. Typically, word games have emulated Zynga’s massively-popular Words With Friends and its Scrabble-based gameplay; now, though, it looks like Taboo’s system is coming to mobile platforms between titles like Guess! and AOL’s Clucks.
At the moment, Guess! is available for iOS but TinyCo says the game will be on Android soon.（source：insidesocialgames）
4）Is Zynga’s Adventure World about to go the way of Forrestal?
by Joe Osborne
You know, this guy? It would make sense, given that the game’s developer, Zynga Boston, has already been pegged for closure by Zynga. While neither have gone and outright said that Adventure World is through, the Zynga Boston team provided a somber update on its forums.
“Adventure World is a unique Zynga game experience, with full maps and adventures for players to progress through. However, since Adventure World requires extensive map creation and engineering,” community manager Scooch wrote, “we’ve had to scale back on the development resources available to it so we can continue to focus on bringing you new social games. As a result, we recently made the decision to suspend the creation of new content for Adventure World.”
It’s that last sentence that stings worst. That’s it: No more new content will be developed for Adventure World. At this point, all that’s left is to maintain the game’s existence on some servers. As of this writing, the game is home to just 140,000 monthly and 80,000 daily players, according to AppData.
With numbers like that, it would be wise not to expect Adventure World to be around for much longer, but we’ve reached out the Zynga for comment on that. Here’s perhaps a more interesting unknown: Now that Disney bought Lucasfilm (and LucasArts), the creator of Indiana Jones, will the next game based on the professor/adventurer/snake-hater come from Playdom? Disney Mobile?
All this editor knows is that we better see a Star Wars social or mobile game before that.（source：games）