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每日观察:关注Nexon与Capcom最新财报结果(11.9)

发布时间:2012-11-09 14:02:05 Tags:,,,

1)据insidemobileapps报道,韩国网游公司Nexon第三季度财报显示,该时期公司总收益为3.04亿美元(去年同期为3.028亿美元),净收益为7960万美元,同比上年下降12%。调整后的净收益为8510万美元,同比上年下降10%。

revenue by region(from insidemobileapps)

revenue by region(from insidemobileapps)

营业收入为1.257亿美元,同比上年下降8%,比预期高8.5%。在中国市场收益略高于韩国市场,日本市场收益位居第三,其后依次是北美和欧洲等其他地区。

2)Capcom最新财报显示,公司本财年下半年(截止2012年9月30日)收益为5.3亿美元,比去年同期增长55.7%。营业收入为8150万美元,同比上年增长134.2%。普通收益达7600万美元,增幅为218.5%,净收益为5160万美元,增幅为355.1%。

Capcom Logo(from playstationlifestyle.net)

Capcom Logo(from playstationlifestyle.net)

Capcom数字内容业务净销售额为4.387亿美元,比去年同期增长69.1%。营业收入为7240万美元,同比增长83.1%(游戏邦注:这里包括该公司AAA主机游戏《生化危机:浣熊市行动》、《生化危机6》和《龙之信条》的数字下载内容收益)。

3)据insidesocialgames报道,手机游戏开发商TinyCo公司日前推出最新社交文字游戏《Guess!》。

guess_wait(from insidesocialgames.com)

guess_wait(from insidesocialgames.com)

这是一款基于孩之宝热门文字游戏《Taboo》的回合制多人游戏,玩家需选择一个单词让好友猜测,并以160个字符提示对方以助其猜测答案。它充分利用Facebook和Twitter社交功能,支持玩家通过Facebook Timeline或Twitter分享提示内容,并且还植入了游戏内置信息系统。

《Guess!》是TinyCo首款文字游戏,目前已登陆iOS平台,预计不久后还将入驻Android平台。

4)据games.com报道,Zynga波士顿工作室最近更新其论坛公告指出,《Adventure World》(基于电影《夺宝奇兵》的社交游戏)拥有独特的Zynga游戏体验,但由于其地图创建及编程成本过高,他们决定缩减开发资源,以便开发其他新款社交游戏,因此将停止为该游戏创建新内容。

indiana-jones-adventure-world(from games)

indiana-jones-adventure-world(from games)

据AppData数据显示,该游戏目前MAU为14万,DAU为8万。观察者认为这一迹象表明,Zynga很可能完全关闭这个项目,但也不能忽视另一种可能——由于迪士尼已收购卢卡斯影业(它是《夺宝奇兵》制作公司),或许迪士尼旗下的Playdom、Disney Mobile将推出另一款基于《夺宝奇兵》的社交游戏。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Nexon reports $304M in revenue, $79.6M in net income for Q3 2012

Emanuel Maiberg

Nexon today reported total revenues of 24,256 million yen ($304 million) for its fiscal Q3 2012, practically the same results it reported for Q3 2011 of 24,156 million yen ($302.8 million), and slightly below its expectations.

Net income for the quarter was 6,348 million yen ($79.6 million), a decrease of 12 percent year-over-year. Adjusted net income for the quarter was 6,791 million yen ($85.1 million), a decrease of 10 percent year-over-year.

Basic earning per share were 14.63 yen ($0.18) and adjusted earning per share were 15.56 yen ($0.195).

Operating income was 10,032 million yen ($125.7 million), down eight percent year-over-year and 8.5 percent above Nexon’s previous outlook. A revenue mix which was higher in China and lower in other regions in addition to the company’s decision to push certian expenses to Q4 2012 resulted in an operating income margin of 41.4 percent, higher than Nexon’s expectations.(source:insidemobileapps

2)Capcom reports $438.7M in digital sales despite kompu gacha ban

Emanuel Maiberg

Capcom reported sales of 45,538 million yen ($530 million) for its second half of fiscal year that ended Sept. 30 2012, up 55.7 percent from the same term last year. Operating income shot up 134.2 percent year-over-year to 6,515 million yen ($81.5 million). Ordinary income increased by 218.5 percent to 6,076 million yen ($76 million) and net income increased by 355.1 percent to 4,125 million yen ($51.6 million).

Capcom explained that solid consumer spending and capital expenditure in the Japanese economy was offset by the Eurozone crisis, slowdown in the U.S. and Chinese economies, prolonged appreciation of the yen and low stock prices.

Capcom’s core business of the home video game market saw a recovery trend in Japan with an increase in PlayStation Vita and Nintendo 3DS sales uplifting the market overall. However, markets outside Japan remained “stagnant,” Capcom reported.

The social game market which has been growing rapidly lost some of its momentum partly because of the ban to the kompu gacha monetization method. Social games under Capcom’s Beeline brand like The Smurfs’ Village and Snoopy’s Street Fair remained strong, bringing the company steady revenue by “obtaining a wide range of users.”

The resulting net sales for Capcom’s digital content business were 34,993 million yen ($438.7 million), up 69.1 percent from the same term last year. Operating income was 5,777 million yen ($72.4 million), up 83.1 percent. Keep in mind that these numbers include profits made in downloadable content for the company’s flagship AAA console titles Resident Evil: Operation Raccoon City, Resident Evil 6 and Dragon’s Dogma.(source:insidemobileapps

3)TinyCo launches social word game Guess!

Mike Thompson

Mobile developer TinyCo Inc. today launched its new social word game, Guess!

Guess! is a turn-based multiplayer title that seems based on rules from Hasbro’s popular word game Taboo. Players choose a word for their friends to guess and provide a 160-character clue to help them figure the word out. While they can provide a clue, players are prohibited from using certain terms in the hint to make it too easy. An example of this is how if the word is “satellite,” then terms like “orbit,” “Sputnik” and “NASA” are off-limits. Correctly guessing a word earns coins, which can be used to buy powerups like “peeks” (which reveal a letter in the word).

The game’s social features take full advantage of Facebook and Twitter in order to get players’ friends playing. Whenever a hint is made, it can be shared on a users’s Facebook Timeline or via Twitter, where players can comment directly and try to guess the word. Guess! also an in-game text messaging system.

Guess! is the first word game from TinyCo, which has produced hits like Tiny Chef and Tap Resort Party. The developer follows other groups like PeopleFun to jump on the word game bandwagon while putting a unique spin on the gameplay mechanics. Typically, word games have emulated Zynga’s massively-popular Words With Friends and its Scrabble-based gameplay; now, though, it looks like Taboo’s system is coming to mobile platforms between titles like Guess! and AOL’s Clucks.

At the moment, Guess! is available for iOS but TinyCo says the game will be on Android soon.(source:insidesocialgames

4)Is Zynga’s Adventure World about to go the way of Forrestal?

by Joe Osborne

You know, this guy? It would make sense, given that the game’s developer, Zynga Boston, has already been pegged for closure by Zynga. While neither have gone and outright said that Adventure World is through, the Zynga Boston team provided a somber update on its forums.

“Adventure World is a unique Zynga game experience, with full maps and adventures for players to progress through. However, since Adventure World requires extensive map creation and engineering,” community manager Scooch wrote, “we’ve had to scale back on the development resources available to it so we can continue to focus on bringing you new social games. As a result, we recently made the decision to suspend the creation of new content for Adventure World.”

It’s that last sentence that stings worst. That’s it: No more new content will be developed for Adventure World. At this point, all that’s left is to maintain the game’s existence on some servers. As of this writing, the game is home to just 140,000 monthly and 80,000 daily players, according to AppData.

With numbers like that, it would be wise not to expect Adventure World to be around for much longer, but we’ve reached out the Zynga for comment on that. Here’s perhaps a more interesting unknown: Now that Disney bought Lucasfilm (and LucasArts), the creator of Indiana Jones, will the next game based on the professor/adventurer/snake-hater come from Playdom? Disney Mobile?

All this editor knows is that we better see a Star Wars social or mobile game before that.(source:games


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