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阐述网络游戏需遵循的17大设计原则

发布时间:2012-05-12 11:08:32 Tags:,,,,,

根据XEODesign对于休闲和硬核游戏玩家的独立研究,我们掌握了玩家体验设计的四个关键元素。游戏体验总是通过挑战和吸引玩家而带给他们情感和社交体验。虽然并非所有游戏都等量地拥有这四大元素,但是在大多数受欢迎的游戏身上我们总是能够找到每个元素的某些特征。

以下我将阐述网络游戏所具有的17个设计原则:

video-game-design(from nyfa.edu)

video-game-design(from nyfa.edu)

1.学习容易精通难

2.浅显易懂的控制方式和规则

3.允许玩家能够通过简单的探索而发现控制和目标。

4.提供清晰,直接且有意义的反馈。

5.提供清晰且明显的短期和长期目标。

6.让玩家能够在游戏开始的10分钟内便获得成功。

7.同时支持短期游戏(10至15分钟)和长期游戏。

8.提供一致的控制和标签。

9.创造多样的挑战让玩家不会重复一些枯燥的内容。

10.服务于多种玩家类型(游戏邦注:如Bartle的4大玩家类型:成就者,探索者,社交家和杀手)。

11.提供更多高分作为游戏奖励,确保游戏玩法具有奖励性本质。

12.提供社交功能,如高分榜单,游戏内部聊天功能和留言板。

13.使用音频反馈和音效提高游戏的刺激性和真实感。

14.让玩家自由选择是否打开音频,从而让他们能够随时随处玩游戏。

15.使用真实的用户去测试玩家的所有体验。

16.适度调整玩家与奖励之间的间隔,从而让奖励能够更好地激励玩家并维持他们在游戏中的发展。

17.在连续的游戏过程中记住玩家所获得的高分,并允许他们保存分数;或者在游戏过度中呈现出玩家的进展。

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Game Design Principles

Based on XEODesign’s independent research of casual and hardcore players, there are four key elements to player experience design. The game experience offers emotional and social benefits by challenging and immersing the player. Not all games offer all four of these in equal amounts, but the more popular games often offer some aspects of each.

17 game design principles for Internet games

In researching successful games we have observed the following principles:

1.  Easy to Learn, Lifetime to Master

2.  Simple obvious controls and rules that are easy to master

3.  Allow players to discover controls and goals through simple exploration.

4.  Provide clear, immediate, and meaningful feedback.

5.  Offer clear and obvious short term and long term goals.

6.  Players should be able to succeed in the first 10 minutes or earlier.

7.  Support short session times of 10-15 minutes as well as longer.

8.  Offer consistent controls and labels.

9.  Vary the type of challenges so play does not become routine.

10. Support multiple player styles such as Bartle’s 4 types: Achievers, Explorers, Socializers, and  Player Killers.

11. Offer more than a high score as a reward, make gameplay intrinsically rewarding.

12. Offer community/social features such as high score boards, in-game chat, and message  boards.

13. Use audio feedback and sound effects to increase excitement and make interaction more  real.

14. Include the option to turn audio off, so games can be played anywhere.

15. Test all aspects of the Player’s experience with real users.

16. Adjust spacing between play and reward to keep players motivated and to imply progress.

17. Remember a player’s high score at least between consecutive games, allow them to save it, or otherwise show player progress between games(source:xeodesign)


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