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成为优秀游戏制作人所需具备的素质

发布时间:2012-03-21 16:40:49 Tags:,,,,,,

作者:Amit

在渐渐成为较好的游戏制作人之后,我觉得是时候分享些许我读过并在自行尝试后对其表示认同的观点。以下内容能够指导你成为一名更优秀的游戏制作人,要认清趣味、友情和工作间的关系。我无法阐述所有与游戏制作人相关的内容,所以你可以把下文当成是我个人的习惯或工作特点。

positive attitude(from bestmotivationalspeaker.com)

positive attitude(from bestmotivationalspeaker.com)

不畏风险

人需要冒风险,因为如果不冒风险就做不成任何大事。现在,所有你认为很棒的东西都来源于有人甘冒风险并珍惜机会。值得借鉴的技巧是,可以先从冒小风险开始,比如撰写博客分享自己对于风险话题的风险选择,这样就能最终找到管理所有风险的方法。既然有风险,那就有失败的可能,所以要学会接受较小范围的“失败”,这样才能为未来更大的失败和奖励做好准备。

尊重

我必须承认,在更广义地理解尊重方面,自己还需要更多的经验。而且,作为游戏制作人,这是种必要的素质。在职业生涯之初,因为缺乏足够的认识和理解,我在尊重其他人想法、激情、创意和建议方面做得很糟糕。可能是因为我是在独自玩游戏的环境中长大的,对社交的经验不足。在这片领域中,生活经验、社交行为、研讨会、面见会谈和好友为我个人的提升做出了很大的贡献。正直和信守诺言能够帮你赢得许多尊重,这种诚实同样也是生活中的关键要素。我承认,去年的经历使我成长了许多。

坚持

游戏制作人就是领导者,你的工作是不惜代价完成目标。游戏制作人需要通过努力证明,那些看起来似乎不可能的事情是完全可能的。我同意David Perry的观点,他认为如果你在所有的项目和所有的工作中都一帆风顺,那么当情况变得困难时,你很可能就会放弃这份工作。如果你没有放弃,那么就会完成。如果你完成并实现了目标,那么就得到了成长。如果你得到了成长,你的技能就会得到提升,你的游戏也是如此!

可靠

简单地说,制作人应当每次都能够提交令人满意的结果。或许有天团队要求随时间增加关卡数量?没关系,加入这个团队!投入更多的时间来与他们配合!时间紧迫?没关系,我们会按时提交内容。我注意到,许多制作人忘记制定意外事件计划!如果要成为可靠和令人惊叹的制作人,他们需要这些东西。

谨慎

保持信息不泄露,有时候制作人会获得机密信息,在这方面必须慎重!必须要让其他人知道,当他们同你共享机密信息时,你能够替他们保密!你需要这些信息来完成工作,但确保不要产生预料之外的问题。

灵感

作为制作人,你要认识到会有其他人向你咨询指导、解决方案、意见、想法、观点、愿景以及游戏、团队和公司的优点。如果你犯过错误,诚实大胆地承认。这也是种灵感,会提醒他们即便是制作人也会犯错误!他们会看到,你承认自己犯过错误并为此道歉,从中获得成长,努力不在将来犯同样的错误。这会提醒众人,你也只是个普通的人类。诚实分享你犯过的错误,不要试图隐藏!

倾听他人意见

这一点较为困难!作为游戏制作人,你的工作不是与所有人维持良好关系,而是在游戏开发过程中展示发展路径,这样游戏才能获得成功。作为制作人,你很可能会受到种种批判,接受这些不同意见!当有人批判你的做法时,应当注意的是,这其中总是有值得学习的地方。利用反馈来提升你对事物的理解,改善你处理事情的方法。这样,我相信你慢慢就能够获得成功。如果有人只是说某些东西毫无价值而且没有具体的意见,那么完全可以忽视这种意见,按照你的想法继续前进。不要不遗余力地为自己辩解!

重视结果

展示结果!完成部分内容!这样才能够显示出你具有实现目标的能力!创建自己的成就系统,制定每天需要完成的目标。你会发现,不知不觉间就完成了整款游戏的制作。

不惧失败

尝试和失败也是生活的一部分,并不代表永远的失败,所以不要为此感到恐惧!许多人认为,不去尝试才是真正的失败,你认为呢?许多人有大量提升的机会,但是他们选择了退却,因为他们认为失败的风险太高,因而他们永远只能停留在良好的层次上,无法成为优秀的制作人。尝试和失败会让你学习并获得成长。想想你小时候是怎样学到东西的。当你的家长告诉你不要去做某些事情的时候,你并没有听从他们的建议,所以你最终失败了,但是反过来也学到了东西。失败是取得成功的另一条途径!不要犹豫,勇敢地清除你成功之路上的障碍!游戏开发需要毫无畏惧的制作人!

正直

如果你添加过我的Facebook页面或者在Twitter上关注我,你就会发现我时常会提到正直。作为游戏制作人,你的工作是在不偏袒地以客观和主管方式来解决问题,同时保持对项目有利!确保让其他人信任你以及你的正直做法!为什么呢?如果人们认为你足够正直,这对你的工作和生活都是有益的。

赋权

人们需要有人相信他们、信任他们并愿意授予他们一定的权利。作为领导者,如果你能够有效地管理其他人,让他们为工作作出最大的贡献,他们会对你表示感激。事实在于,多数人不会一开始就能够实现你所要的目标,但是如果你认识到他们会随时间逐步学习并获得提升,那么他们未来很可能会有很好的技能,能够又好又快地完成任务。给予其他人实现梦想的机会,你会为他们表现出的能力感到惊奇。我花了些许时间才意识到,将任务、职责和责任分派给其他人,也就相当于赋予他们成长的权利,这也会使我获得更好的结果。

主动性

主动性是种很强大的能量,用笑容和力量来应对计划、任务和其他事情。作为制作人,主动性能够激励其他人,你必须成为他们的榜样。制作人或领导者不是个适合意志薄弱者的岗位。作为制作人,你还代表了你的整个团队。如果你很懒惰,那么其他人会认为你的团队同样懒惰,甚至有过之而无不及。项目的最终结果往往是制作人所付出努力的结果,因为制作人控制着团队的精神、合作和思维模式。作为制作人,你必须在问题影响到开发进程前发现它并予以解决。

承诺

听起来很像婚姻,不是吗?你承诺能够完成应尽的职责和任务。当你做出承诺时,就等同于宣称你的信念。当你对他人做出承诺时,就要努力去做你说过的事情,将这种承诺变成现实。你和团队的承诺力度能够反映出公司的承诺力度!

商业头脑

每个制作人都需要具有商业头脑,因为你想要让其他团队成员更专注于开发和他们所擅长的内容。你的工作可能包括合同谈判、认证、本土化、工具、与发行商沟通及合作等。你必须知道这些内容!

以身作则

坦诚地说,领导的基本概念是让其他人做他们本不会做的事情,由此来实现你想要的结果。你还必须展示足够的自信,让其他人相信你的选择是正确的。无论你属于何种类型的制作人,你都需要领导力。这正是你必须通过例子来领导的原因,做所有制作人应该做的事情,比如日常的规划安排、预算、营销计划和其他让团队朝正确方向前进的事情。作为制作人,你必须坚持你对团队的承诺,完成任务后为团队成员提供奖励。做决定也是你的工作,你需要做出选择,这样团队才能够继续工作。做决定不是整个团队的工作,而是你的工作!作为制作人和领导者,你要做的事情比其他人更多。这里所说的例子指的是你设定的预期标准。在你完成自己工作的同时,还需要展示出你对所有人的期望、提供支持并显示你确实关心他们的工作,因为这样可以展示出你对项目的激情和团队的承诺。

梦想

设定与团队所有人都相关的梦想,朝着这个方向前景。通常情况下,梦想可以让所有人克服摆在面前的挑战。所有的努力都从梦想开始!

激情

相信你的游戏、概念、选择、方向和梦想。作为制作人,你要向整个团队呈现这种激情。你要成为传播激情和信念的病毒!你需要保持团队的热情,直至项目完成!

积极态度

积极态度或许是成为优秀制作人的关键。为什么呢?当你在进行游戏开发时,你每天都会碰到问题和挑战。我在其他许多行业工作过,那么近乎灾难性问题带来的挫败感屡见不鲜。如果带有积极的态度,问题的解决就会变得容易得多,它能够提升工作的生产力和质量。而且,每个人都喜欢高兴的人!所以,在传播激情的同时传播积极态度!让团队充满干劲!

有始有终

我注意到,很多制作人和领导者缺乏善始善终的能力,这是个很大的弱点。如果你不能有始有终,我敢肯定你的团队也会失去信心,这样的团队也无法长期存在下去。

批评

或许你也能理解,因他人犯错误而批评是很正常的事情,但是在批评前最好先清楚地提出问题。在多数情况下,其他人会认为他们所做的正是你的预期方向。那么,清晰地提出问题就能够让他们明白,他们对你的想法存在误解。如果你使用这种方法,你会获得更多的尊重。

不要自负

自我意识太强的人会忽视其他人做出的贡献。这会让事情变得很糟糕,制作人的工作也会变得非常困难且令人不悦。不要在意别人对你的想法,完成你自己的工作,保持行为的一致性。他们会因此而尊重你。

专业

专业化很重要,尤其在面对行业外的人的时候。你不应当想他们展示你担忧或怀疑的一面。

热情

制作人是团队的激励者和鼓励者,他必须比其他任何人为团队和团队的目标付出更多。我可以向你保证,如果你对目标、项目、游戏、团队、公司和职责没有足够的热情,团队就会分崩离析。所以,尽量让你的热情感染他人。制作人需要给人前进的动力,制作人必须相信他选择的方向!

果断

游戏行业中事物存在不确定性,这是很正常的情况。你的决定是正确还是错误,这都无关紧要,你只是要确保自己坚定和果断!制作人越快做出决定,团队就能越快取得进展。如果你是制作人而且行动缓慢,那么势必会影响到项目的所有工作人员。这种情况下,员工甚至有可能离开你的团队。

趣味和欢笑

从工作中寻找趣味性。传播你的乐趣,但是要确保不要使用讽刺或间接幽默,因为有些人可能会对此感到不适。

游戏邦注:本文发稿于2012年1月7日,所涉时间、事件和数据均以此为准。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

Guide – Being A Great Producer/Leader Part 1

Amit

After becoming slowly becoming a better Game Producer I thought it would be nice to share a few things I read and agree with, after trying it out myself. Below is a recommended guide to become a better Game Producer and the reality between fun, friendship and business aka work. I can’t cover everything so this is mostly related to habits or traits if you want to call it that.

Risks

The person needs to take risks because nothing great comes without taking risk. Everything you see today that you might consider great came because someone took a risk, a chance. A good trick is to start taking small risks first such as writing a blog and sharing risky opinion for risky topics, then the person will eventually find some method of risk contingency or a way to manage all this risk. With all risk there is a chance of failure so learning to admit “failure” on a smaller scale will prepare the person for the failures and rewards later on.

Respect

I can honestly and openly admit I required a lot more experience to eventually understand the concept of respect on a much larger scale with so many different people and as a producer this is very essential. In the beginning of my journey I was really terrible in showing respect for others ideas, passion, initiative and advice due to lack of perspective and understanding. Maybe because I grew up playing games and not socializing? Not only has life experience, social activity, seminars, meetings and friends helped me improve greatly in this area. But the person also need to demonstrate initiative, follow through, and a commitment to excellence. Simply by having integrity and doing what you say you will do will earn you some respect, this honestly is an important key in life too. I admit that last year experience made me grow a lot in this area.

Perseverance

Being a producer is being a leader and the persons job is to be determined to finish the goal, at any cost. They need to prove that what seems impossible is very much possible. I dare agree with David Perry that if you did your job right in every game and every time, you PROBABLY wanted to quit your job when things got harder. When you don’t quit you finish, when you finish you grow, when you grow you improve and so will your games! Read a long dedicated post about my opinion on how important Perseverance is here.

Be Reliable

To put it simple, the person NEEDS to be able to deliver exceptional quality every time with the same results. Maybe one day they will MAX out the level and become godly? Overtime? Join the team! Work with them through the long hours! Little time? Doesn’t matter, they need to deliver on time! And I noticed a lot of producer forget CONTINGENCY plans! They need those things in place to become a reliable and awesome producer.

Discretion

Keep the information to yourself, there are confidential information given to the person as a producer and you must respect it! Others must know that when they share something with you, you keep it to yourself! It can be business or private between you and someone else! You need all information to do your job right and ensure no unexpected problems arise.

Inspiration

As a producer you will realize people will come to you for guidance, solutions, opinion, wisdom, attention, facts, perspective, strength that you care about the people, the game, the teams and the company. Did you do a mistake? Share it! Be honest! It is an inspiration and it will remind them that even YOU can do mistakes! They will see that you admit you did wrong, apologize, grow from it and aim onwards like no tomorrow, it reminds them… “Ah, he too is human”. Embrace honesty and share your mistakes, never hide them!

Criticism

Hard one! As the man aka producer your job is not to be friends with everyone, but your job is to show the path in game development process so everything becomes a success. Your role as a producer will attract criticism so accept and expect them! When someone does criticize you, pay attention as there is always something to learn and grow from. Use the feedback to increase your understanding and improve your methods or approach in things. Then I believe you will slowly taste success together with your team. IF someone says something that isn’t valuable, then ignore it and move on. Do not become defensive at ANY COST!

Results

Show results! Finish something! It shows your ability to reach a goal! Create your own achievement system where you have to complete one everyday and before you know it you finished the game, as if you were in one.

Failure? No Fear!

Trying and failing is part of life, it isn’t failing so don’t be afraid of failing. According to many people the act of NOT trying is failure, what do you think? A lot of people have great chances to further their life but they choose not to grab it, because they are afraid the RISK of failure is too high, thus they never become GREAT but just good. Trying and failing will make you learn and grow, how do you think you learned as a kid? You didn’t listen when your parents told you not to do something, so you failed at LISTENING which in return had a CONSEQUENCE but it also made you LEARN. Failure is another way of getting close to success! Do not hesitate as you push the obstacles away with NO FEAR! Game development requires producer with NO FEAR!

Integrity

If you added me on facebook or even twitter you might have noticed I bring up Integrity time to time. In this scenario as the producer your job is to solve something in an objective and positive way without taking sides, but still remaining professionally committed to the PROJECT! Make sure others believe in YOU and your INTEGRITY! Why? Once you have a real authentic reputation about your integrity it will stay with you for ages to come, for life.

Empowerment

People need someone who has faith in them, believes in them and wants to empower them. If you as the leader manage others to do their best work, they will respect you for it. The truth is that most people won’t be able to do a lot of the stuff at first, but if you remember that they will learn and improve greatly over time then there is a big chance they will develop super powers to accomplish things quicker and better. Let others achieve their dreams and you will be surprised about what they are capable of. It took me some time to realize that by giving up tasks, roles and responsibilities to others I empowered them to grow and freed me to lead better.

Initiative

Taking initiative is the very fuel and ability to start something and follow a plan, task or whatever with a huge smile and strength. Taking initiative as a producer inspires and encourages others, you MUST be a GREAT example to follow. Being a producer aka leader is not for the weak minded, it just isn’t. As the producer you also represent your team, if you are lazy others will perceive your team to be equally or more lazy. The end result of a project is often a result of the producer, as the producer has the power to control the team spirit, collective and mindset. As a producer you MUST take the first move to solve a problem before it affects the development. There is never too little initiative!

Commitments

It is like marriage I suppose? You make a promise to perform your duty and task. When you make such a move you make a statement about who you are and your belief. WHEN you finish your commitment to others, do what you said and follow through it will prove your commitment and strength behind your words. The commitment within you and the team illustrates the commitment of the company!

Business Savvy

Every producer needs to know how to do SOME business as you want to leave the rest of the team to focus on development and what they are good at. Your job can be negotiating contracts, licenses, localization, tools, publishers or cooperation of some kind. You have to know this at ANY COST!

Lead by Example

Let us be honest, the basic concept of leadership is getting others to do what they might not want to do to achieve the results YOU want. You also have to show confidence to illustrate that your choices are the right choices. Whatever type of producer you are, you are going to need leadership. That is why you must lead be example and do whatever needs to be done as the Producer, which is normally schedule, budget, marketing plan or anything that is required to get the team started towards the right direction. It also means that you stick to your COMMITMENT to the team and REWARD them for finishing the tasks. Decision making is also your job and you need to have made up a choice so the team can continue their work. It is NOT the teams job to make decision it is YOUR JOB! And I hate to break it for you but as the producer/leader you do MORE than what you ask of others. By being THE EXAMPLE you set a STANDARD of what is expected. While you are doing all this you need to show what you expect of everyone, offer support, demonstrate that you care, being around to make it all happen because it shows that passion and commitment.

Vision

By having a common vision everyone has something to relate to and aim towards. It is normally the vision that gets everyone through the challenges ahead of them. Everything starts with a VISION!

Passion

Believe in your game, concept, choices, direction and vision. The very act of showing this to the team is all about being a producer. You need to be a virus that spreads passion and belief! You need to keep it all burning all the way to completion!

Positive Attitude

A positive attitude might be the very key to being a good producer, why? When you are doing game development you will face problems, issues and challenges every day. I have worked on many other industries and the frustrations to near catastrophically issues that come up are not comparable in my experience. With the positive attitude it becomes much easier to solve the problems, it improves productivity and quality of the work. Also, everyone loves happy person! So spread the positive attitude along with the passion! Make it burn!

Follow Through

One of the greatest weakness I have noticed other leaders/producers have is the ability to follow through. If you cant follow through then I guarantee your team will loose confidence and you will not make it in the long term.

Criticize

As you may know it is quite easy to criticize someone for their mistakes, the best approach before you do criticize is to ask clear questions. In most cases the person thought they did what was expected until you ask clear questions and reveal that there as a misunderstanding. If you use such an approach you will gain more respect.

Ego

If ANYONE has a large ego they will most likely fail to recognize someone for their contributions. This makes things very dangerous and also the producers job very difficult and unpleasant. Don’t pay attention to what others think about you, just do your job and be consistent with your actions. They will respect you for this.

Professionalism

Being professional is very important, especially to outsiders. You shouldn’t show that you are worried or in doubt let along take anything personally.

Enthusiasm

The producer is the motivator and encourager, he must give more then anyone else towards the team and the team goals. I can assure you that the minute you don’t show enthusiasm for the goal, the project, the game, the team, the company, and your role in it…things will fall a part. So be contagious with your enthusiasm. The producer is the very sun that shines brightly to keep everyone going. The producer must believe where he is going!

Decisive

It is quite common that things are filled with indecision in the game industry. It doesn’t matter if your decision is wrong or right, you just have to make sure your are firm and decisive! The quicker the producer makes a choice the quicker the team can make progress. If you are the producer and you are being slow, it literally affects everyone on the project. In some cases it makes drama and people might even leave.

Fun and Laugh

For the love of god, make sure you are having fun while doing this. Laugh and spread the joy but make sure you do not use sarcasm or indirect humor as it doesn’t work well with many people. (Source: Fatcow Games)


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