1）亚马逊近日宣布其Android应用商店Appstore目前已有3.1万款游戏及应用产品（游戏邦注：该平台最初发布时有4000款应用，Google Play已有30多万款应用及100亿次下载量，App Store已有58.5万款应用及250亿次下载量）。亚马逊Appstore目前热门付费及免费应用前10强名单如下：
3.《Where’s My Water?》
8.《SCRABBLE》 (Kindle Fire版本)
9.UNO (Kindle Fire版本)
7.Little Piano Free
6）福克斯与Gameloft近日宣布将在今年春季向手机平台推出动画电影《冰河世纪》授权游戏《Ice Age Village》。
7）日本社交游戏公司GREE近日宣布推出由北美工作室开发的首款iOS卡牌游戏《Zombie Jombie》。该工作室主要针对西方市场设计免费游戏，《Zombie Jombie》就是其首款“美国制造，针对美国用户”的游戏。
1）Amazon’s Android Appstore reaches 31K apps, sells ‘millions’
by Eric Caoili
One year after launching the service, Amazon has revealed that its mobile Appstore now offers 31,000 games and apps, and that it has sold “millions” of them to Kindle Fire and Android device owners.
Amazon set up the Appstore as its own mobile storefront competing against Google’s own Play Store (formerly Android Market) on Android devices. It’s also the exclusive app marketplace on the company’s Kindle Fire tablet, which launched last November and was the best-selling product on Amazon.com for a couple months.
While Amazon has managed to grow the Appstore’s selection fast from the initial 4,000 it launched with, the catalog is still far behind Google Play’s 300,000 apps and 10 billion downloads, and the Apple App Store’s 585,000 apps and 25 billion downloads.
Amazon, though, is making an effort to continue attracting developers and consumers by offering a different free app of the day every day, allowing users to test drive games before buying them, implementing one-click purchases, and making it easy for users to find new apps that they might like.
“We know how important discovery and monetization are for app developers,” says Amazon Appstore director Aaron Rubenson. “Our investment in personalization technology helps customers find the best apps for their needs.”
Chillingo’s Cut The Rope and the ad-free version of Rovio’s Angry Birds, both also popular games on the Play Store and Apple’s App Store, were the top paid apps on the Amazon Appstore over the last year.
You can see the top ten paid and free charts for the Appstore below.
Top Paid Apps
1.Cut the Rope
2.Angry Birds (Ad-Free)
3.Where’s My Water?
4.Angry Birds Rio (Ad-Free)
5.Angry Birds Seasons (Ad-Free)
6.Plants vs. Zombies (Kindle Fire Edition)
8.SCRABBLE (Kindle Fire Edition)
9.UNO (Kindle Fire Edition)
Top Free Apps (over the last 12 months)
1.Angry Birds Free
4.Fruit Ninja Free
5.Angry Birds Seasons Free
7.Little Piano Free
2）China to become largest smartphone market in 2012
by Zen Terrelonge
Emerging markets to drive the overall growth in the smartphone space.
Research firm IDC says the worldwide smartphone market will be driven by emerging markets embracing the technology, with China becoming the largest smartphone market this year to take over from America.
Additionally, fellow emerging markets India and Brazil are set to become part of the top five country markets for smartphones by 2016.
Meanwhile, the US, Japan and the UK will continue to increase in smartphone adoption but they won’t be able to keep up with emerging markets.
This is likely down to firms including Huawei, ZTE and Micromax providing low end affordable devices, while there are also a series of cheap Android smartphones on the market, a space Nokia also intends to attack with Windows Phones.
Ramon Llamas, senior research analyst with IDC’s Mobile Phone Technology and Trends team, said: “Due to their sheer size, strong demand, and healthy replacement rates, emerging markets are quickly becoming the engines of the worldwide smartphone market.
“Users in emerging markets seek more than simple voice telephony, and smartphones offer the ideal platform for mobile entertainment, social networking, and business usage as seen in developed markets.”
China’s passion for the smartphone market was recently demonstrated during the launch of the iPhone when consumers went wild, egging the store and fighting each other when they were told sales wouldn’t commence.（source:mobile-ent）
3）40 per cent of tablet users encounter problems when browsing websites
by Zen Terrelonge
Slow load times and sites crashing are the most common issues.
Tablet use is increasing, in turn restricting the use of laptops and desktops, but research has shown that businesses are ignoring the fact that sites should be optimised for mobile devices.
Now, tech performance firm Compuware says 40 per cent of tablet users have experienced problems when web browsing on their device. Two-thirds have suffered slow loading, 44 per cent have had sites crashing, 42 per cent have site function problems and 40 per cent have had formatting errors.
It’s a worrying situation for companies to be in, given that 69 per cent of tablet users believe a site should load in just two-seconds or less, so combined with all the other faults consumers have to endure, they’re likely they will move to rival sites.
Steve Tack, CTO of Compuware, says: “Consumers and enterprises have embraced tablets in large numbers for everything from web browsing and social networking to mission-critical business applications that increase employee productivity and drive revenue.
“However, based on the survey results, companies are not meeting web experience expectations. Tablet users represent a coveted audience that in general tends to spend more per order, so organisations that ignore tablet users do so at their own peril.”（source:mobile-ent）
4）Almost 90 per cent of smartphone owners desire four-inch screens or bigger
by Zen Terrelonge
Users also insist that the ‘superphones’ come sporting a thin frame.
Last year, researcher Strategy Analytics claimed sales of superphones – a high end smartphone with at least a four-inch screen – would grow by 200 per cent, becoming the fastest growing type of handset on the market.
Now, the firm says 90 per cent of US and UK smartphone owners are hungry for mobile phone displays that are larger than the ones on their current devices, hoping that the screen on their upgrade will measure between four and 4.5-inches, on the condition that the device is thin and not bulky.
However, when looked at demographically, females would prefer smaller devices to males, while Android owners are looking to outsize iPhone owners.
Paul Brown, a director in the Strategy Analytics User Experience Practice, said: “Almost 90 per cent of existing smartphone owners surveyed chose a prototype smartphone with a display larger than their current device.
“This trend is driven by increased mobile web browsing capability, as well as engaging video and gaming experiences.”
Kevin Nolan, VP for the user experience practice, Strategy Analytics, said: “In order for smartphone owners to adopt larger devices, it is important for handset manufacturers to ensure that mobile devices are not too heavy and that the devices remain thin enough for purses and pockets.”（source:mobile-ent）
5）Nokia exec claims tablets are in development
by Zen Terrelonge
Spills the beans in an interview with Finnish Magazine.
Nokia is thought to be in the process of developing Windows 8 tablets for a rollout later in 2012, but until now that was just speculation.
However, Nokia design chief Marko Ahtisaar reveals that he is devoting his time to creating the firm’s first tablet in an interview with Optio, according to Reuters.
The loose-lipped exec said “We are working on it”, when questioned about tablets by the Finnish magazine.
Meanwhile, Nokia is currently using the official line of: “We continue to eye the tablet space with interest, but have made no specific announcements.” Yet.
The ten-inch device is expected to come with dual-core power.（source:mobile-ent）
6）Ice Age Village coming to mobile platforms with the help of Gameloft
By Talor Berthelson
Fox and Gameloft are announcing that Ice Age Village will be coming to mobile platforms (likely iOS and Android) later this spring. What exactly does this mean for Ice Age fans?
Well, the name of the game clearly indicates it could be some sort of social game wherein you build an icy town and characters from the film franchise can live and work there, much like the Springfield you create in The Simpsons: Tapped Out. This is all just speculation, however.
According to Gameloft, the gameplay will involve Sid, Manny and Diego from the films, and you’ll be able to complete quests and play mini-games with Scrat.
“As one of the most popular and beloved animated film franchises, we know that the fourth Ice Age film comes with great anticipation,”said Gonzague de Vallois, Senior Vice President of Publishing at Gameloft.“As such, we’re absolutely thrilled to offer the official Ice Age game on smartphones and tablets.We have invested tremendously in this title and it is definitely one of our most important launches this year.”
While details are scarce on Ice Age Village for now (besides its spring release date), you can go ahead and follow the game here on Gamezebo to get all the latest updates as they come in.（source:gamezebo）
7）GREE’s North American studio serves up first iOS release Zombie Jombie
by James Nouch
GREE has announced details of the first game developed by its North American studio, unveiling free-to-play deck-building card-game Zombie Jombie for iOS.
Based in San Francisco, the newly opened outfit is part of GREE’s plans to expand its US operations in the wake of the acquisition of social platform OpenFeint in 2011.
The firm’s US studio has been designed to focus on free-to-play projects for western gamers, with GREE describing Zombie Jombie as its first title “made in the US, for a US audience.”
GREE still has a firm handle on the studio’s operations, however. The developer is run by Eiji Araki, GREE’s SVP of Social Games, who has six years of experience with GREE in Japan.
“The truly talented team members of the North American studio have really focused on creating an innovative game experience that ties together strong gameplay and great social features, an approach we plan to implement for all of our games moving forward,” he said in a statement.
GREE’s US studio is expected to unveil more games in the coming weeks and months, while while the firm’s new social platform is expected in Q2 2012.
GREE has also said that it plans to hire are many as 100 US employees in the course of 2012.（source:pocketgamer）
8）Smartphone and handheld games can co-exist, claims Capcom’s Christian Svensson
by Keith Andrew
Capcom’s Christian Svensson has dismissed claims that PS Vita’s slow start is evidence that gaming on handhelds is being eroded by the rise of the smartphones.
Speaking in an interview with Gamasutra, Capcom’s senior VP of strategic planning and business development claimed there is room for both markets to co-exist, stating that the real litmus test for Vita will come in the run up to Christmas.
Eye on Japan
“If anything, we’re seeing in Japan that, quite frankly, the handheld market is alive and well, and I think it’s going to continue,” saiid Svensson.
“Nintendo 3DS is very successful there, and the Vita is off to a reasonable start early on. But we’ll have to see what happens there longer there, in that particular market.
“In our western market, I think 3DS is off to a very good start, and Vita has, I think, surpassed much of the retail expectations based on our retailers that we’ve spoken with. Marvel vs. Capcom 3 is off to a good start.”
It’s Svensson’s view that, by and large, smartphone games don’t typically hit the same notes as handheld titles, meaning the two sectors aren’t strictly in competition.
Two can play at that game
“Long story short, while there may be some overlap, I think there’s still going to be an audience for what I call deeper engagement and deeper funds, for lack of a better word,” he concluded.
“As a result, I think those two markets are going to be viable, and served by content creators.
“The holidays are going to be much more telling for Vita. The holiday was where the 3DS first solidified.”
Svensson’s comments come after the latest figures from Japan reveal PS Vita is currently selling around 10,000 units a week, being outsold by 3DS by almost six to one in 2012.（source:pocketgamer）