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每日观察:关注《Infinity Blade Cross》登陆Mobage(2.21)

发布时间:2012-02-21 12:00:54 Tags:,,

1)日本社交游戏公司DeNA日前宣布iOS热门大作《无尽之剑》登陆Mobage平台,将以《Infinity Blade Cross》的名称入驻日本App Store。

infinity-blade-cross-mobage2(from serkantoto)

infinity-blade-cross-mobage2(from serkantoto)

infinity-blade-cross-mobage(from serkantoto)

infinity-blade-cross-mobage(from serkantoto)

infinity-blade-cross-mobage3(from serkantoto)

infinity-blade-cross-mobage3(from serkantoto)

该版本由Epic Game及其工作室Chair Entertainment、日本iNis公司共同开发,目前仅推出日语版本。

2)DeNA近日宣布其韩国版手机社交游戏平台Daum Mobage正式上线,该项目合作伙伴是韩国最大门户网站Daum,其目标是一年内收获1000万用户(也就是到2013年2月份时吸引20%以上的韩国用户)。

目前该平台已推出5款游戏,《Ninja Royale》(DeNA自主开发)、《We Rule》(ngmoco)、《Tap Fish Tropical》(Gameview Studios)、《Wonder Cove》(Gameview Studios)、《Happy Ocean》(Flowgamez)。

3)据industrygamers报道,Kixeye首席执行官Will Harbin最近表示公司将于今年6月向Facebook发布一款RPG游戏,该游戏使用Flash 11开发,具有全3D视觉效果,玩家不需要购买能量,其风格与效果接近于下载版游戏。

Kixeye game(from kixeye.com)

Kixeye game(from kixeye.com)

他称浏览器平台目前并无出色的RPG游戏、模拟游戏、冒险游戏,该平台的RTS游戏也仍有较大提升空间,Kixeye致力于开拓硬核网页游戏市场。

4)在线集换卡牌游戏公司Fight My Monster在最近一轮融资中筹得210万美元,并将利用这笔资金扩展其儿童游戏市场。

Fight My Monster(from crunchbase.com)

Fight My Monster(from crunchbase.com)

该公司由Dominic Williams创办,目标用户是英国和北美儿童玩家,目前已有100万用户。

5)Valve总裁Gabe Newell日前表示,公司将来可能介入硬件开发领域,他认为硬件开发可推动游戏软件创新。

据其所言,他们虽然还是会使用其他设备产商提供的硬件,但如果是出于不断创新的考虑,他们有可能自主开发和销售硬件设备。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Finally: Infinity Blade Cross Lands On Mobage [Social Games]

by Dr. Serkan Toto

Good news for DeNA: the company just announced the launch of Infinity Blade Cross, the social game version of the iOS super hit. The title, which was announced way back in June last year, is exclusively available on Mobage in the Japanese App Store.

DeNA explains:

Infinity Blade Cross is a free-to-play iOS game that delivers the series’ trademark thrilling combat and high-end 3D graphics. Players take on the role of a heroic knight who must seek out and defeat a series of powerful titans across the kingdom. During the quests, players gather equipment and “spirits,” which can be fused together to augment the hero’s abilities, or purchase virtual items to enhance the game experience.

Infinity Blade Cross is offered in collaboration with Epic Games and its award-winning studio, ChAIR Entertainment. Japan’s iNiS Corporation also contributed to the title as a development partner.

DeNA didn’t say when/if an English version might follow. Mobage on iOS isn’t available in English yet, but the Japanese app can be downloaded here (a Japanese Mobage account is required).(source:serkantoto

2)DeNA and Daum Launch “Daum Mobage” In South Korea [Social Games]

by Dr. Serkan Toto

Today is a big day for DeNA: after rolling out the awesome-looking Infinity Blade Cross on Mobage for Japanese iPhones, the company just announced the launch of Daum Mobage in South Korea.

The partnership with Daum, one of Korea’s biggest web portals, was announced last November. The plan is to get 10 million players in a year – in other words, more than 20% of all Koreans are supposed to be turned into Mobage users by February 2013 (good luck with that).

Korean users can download the Mobage app and separate Mobage game apps on the Android market starting today. There are five titles available from the get-go:

•Ninja Royale (made by DeNA itself)

•We Rule (ngmoco)

•Tap Fish Tropical (Gameview Studios)

•Wonder Cove (Gameview Studios)

•Happy Ocean (Flowgamez)

DeNA says that Kaito Royale, their flagship title, will be available for download later this month.(source:serkantoto

3)Backyard Monsters maker’s full 3D RPG will hit Facebook in September

by Joe Osborne

When the leaves fall again, so will your (virtual) 20-sided die. Kixeye CEO Will Harbin told IndustryGamers that the San Francisco developer plans to release its mysterious role-playing

game (RPG) on Facebook this September. During the characteristically frank interview, Harbin managed to reveal more details while ripping on Zynga, Kabam and Google+ in the process.

“I think people are really going to be blown away when we launch our RPG in September. It’s full 3D in Flash, so hyper-accessible, and it looks awesome in the early play builds we’re looking at,” Harbin revealed to IndustryGamers. “Our official concept is there’s no buying energy to play, you just come in and play it. It looks and feels like a download game.”

No buying energy to keep playing? That’s music to the ears. Harbin said that the RPG is in development using Flash 11, the latest in the most commonly-used tech behind Facebook games. This will help the nameless RPG be as accessible to as many core gamers as possible. Harbin told us recently that the same game will serve as a launchpad for a much larger-scale MMO (massively multiplayer online game) slated for 2013.

From imminent RPGs to racing games and beyond, Kixeye is dedicated to core browser gaming. “There are no good RPGs in browser, there are no good simulations in browser, there are no good adventure games, and I still think we have a ways to go to get the ultimate persistent RTS,” Harbin said. “I think there’s a ton of runway in browser if you know what you’re doing.”(source:games

4)Online card game Fight My Monster secures $2.1M in funding

by Mike Rose

Online trading card game startup Fight My Monster has secured $2.1 million in a round of investment funding, as a means of expanding its popular kids game.

Fight My Monster, founded by CEO Dominic Williams and managed by Dylan Collins, who also previously founded DemonWare and Jolt Online, is aimed at young boys in the UK and North America, and currently has around 1 million players.

This new round of funding was led by Greycroft Partners, with other investors including eVenture Capital Partners, former Liberty Digital CEO Jarl Mohn and former Atari CEO Jeff Lapin.

Collins noted that the under-12 demographic is becoming a “powerful” market, and the company hopes to capitalize on this.

“We have incredibly ambitious plans for Fight My Monster,” added Williams. “Finding investors with the kind of experience that Greycroft, eVentures and our angels bring to the table is a huge boost.”(source:gamasutra

5)Valve would consider hardware development to drive innovation

by Mike Rose

Valve’s Gabe Newell has suggested that the company may begin its own hardware development in the future, as this may be the only way for it to push innovation in its games.

In an interview with Penny Arcade, Newell explained that, while he would rather use hardware from other manufacturers, he would definitely consider developing hardware inside the company if necessary.

“If we have to sell hardware we will,” he noted. “We have no reason to believe we’re any good at it, it’s more we think that we need to continue to have innovation and if the only way to get these kind of projects started is by us going and developing and selling the hardware directly then that’s what we’ll do.”

He added, “It’s definitely not the first thought that crosses our mind; we’d rather hardware people that are good at manufacturing and distributing hardware do that.”

However, he concluded, “We think it’s important enough that if that’s what we end up having to do then that’s what we end up having to do.” (source:gamasutra


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