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每日观察:关注各手机游戏公司第三季度运营情况(11.12)

发布时间:2011-11-12 12:00:53 Tags:,

1)据MCV报道,Rovio旗下热门游戏《愤怒的小鸟》将登陆英国、爱尔兰、南非、澳大利亚和新西兰零售商店,售价10.2美元(约为16.25英磅)。

这个零售包装版游戏由Rovio与Focus Multimedia合作发行,将推出该游戏的三个PC版内容,其中首个零售游戏将于11月25日面世。

Angry Birds retail(from games)

Angry Birds retail(from games)

Rovio发言人Ville Heijari表示,售零包装是另一个让游戏接触更多用户的渠道,数字及移动业务仍是Rovio的重心,但发售零售包装游戏也有助于进一步推广品牌。他还指出,假如Rovio要实现10亿游戏粉丝的目标,那就得考虑那些无法连网的用户需求。

2)市场调研公司GfK最新报告显示,今年第三季度东南亚智能手机销量超过470万部,同比去年增长120%,智能手机营收约15亿美元,同比去年增长109%。

其中Android智能手机销量达180万部,比去年同期增长1000%,Android已成为该地区头号智能手机平台,排名第二的是RIM黑莓,第三则是Symbian。

Southeast Asia smartphone(from GfK)

Southeast Asia smartphone(from GfK)

在东南亚市场,几乎每5部出售的智能手机中就有2部采用Android操作系统,去年东南亚市场仅有50多种Android智能手机,但在今年第三季度这一数据已将近170种。

3)手机评价网站www.GoodMobilePhones.co.uk最新报告指出,31%英国用户常不慎让手机浸水,73%男性用户常遇到这种情况,27%女性用户有此情况。

因溺水而导致手机受损的五大原因包括:

phone In The Toilet(from gizmodo.com)

phone In The Toilet(from gizmodo.com)

*手机掉到马桶(47%受访者遇到这种情况);

*手机掉到酒水/被酒水浸湿(21%受访者);

*手机掉到浴缸/洗澡被淋湿(12%受访者);

*手机掉到洗碗机(7%受访者);

*手机掉到洗衣机(3%受访者)。

报告还发现,86%用户从未给手机上保险,有9%用户给手机上了水渍损害保险,有剩下5%用户不知道水渍损害是否在手机保险范围内。

4)雅虎日本最近在日本发布了自己的应用平台“Yahoo Market”,虽然该平台目前仅支持用户链接到谷歌Android Market完成购买流程,但雅虎日本计划在2012年春季开始自主供应手机应用和游戏产品。

yahoo-market-japan(from androidcommunity.com)

yahoo-market-japan(from androidcommunity.com)

观察者认为Yahoo Market的出现,将进一步加剧Android移动市场的分裂性问题。

5)PopCap高级设计师David Bishop在最近的伦敦游戏大会上表示,任天堂转为专走软件路线的公司可能有利于恢复元气(游戏邦注:任天堂最近的半年财报指出公司亏损9.23亿美元)。

尽管EA高级副总裁David DeMartini认为在苹果影响力日益壮大的情况下,任天堂可能不宜过早出局,但Bishop称任天堂其实在“18个月前”就应该从硬件设备竞赛中抽身而退。

移动分析公司Flurry最近报告也指出,任天堂DS游戏软件销量在美国已经被Android和iOS游戏赶超,而一些任天堂股东不久前也在向该公司施压,要求任天堂介入手机游戏领域,但任天堂总裁岩田聪仍坚持不开发手机游戏的原则。

6)insidemobileapp最近总结今年第三季度(6月至9月)主流手机游戏公司财报表现:

上市公司

Glu Mobile

智能手机营收:970万美元,比去年同期增加4倍(去年第三季度营收仅240万美元),但增长率仅比上一季度多2.4个百分点(上一季度智能手机营收为940万美元)。

市值:2.053亿美元

代表作品:《Contract Killer: Zombies》(该季度营收为180万美元),《Gun Bros.》(该季度营收为150万美元)

长期居于营收榜单前50名的游戏数量:一般有一两款游戏进入iOS前50名,在Android平台则有4款游戏有此表现。

Capcom

营收(智能手机及社交游戏):1760万美元,但并未区分手机及Facebook版本的游戏收益。

市值:18.2亿美元

代表作品:《Smurf’s Village》、《Monster Pet Shop》

长期居于营收榜单前50名的游戏数量:一般至少有一款游戏前进入iOS前50名,偶尔也会有两款游戏有此表现。《Smurf’s Village》Android版本最近居于美国营收榜单第5名,装载量介于50万至100万次之间。

Gamevil

智能手机营收:710万美元,同比去年增长497%,比上一季度增长26.8%(上一季度为560万美元)。

市值:3.78亿美元

代表作品:《Air Penguin》、《Zenonia》、《Baseball Superstars》、《Colosseum Heroes》

长期居于营收榜单前50名的游戏数量:时有变化,偶尔有1、2款游戏进入iOS前50名。

EA

移动营收:5500万美元,同比去年增长12%,比上一季度减少200万美元(游戏邦注:EA没有区分智能手机及功能性手机营收,但很可能是功能性手机营收出现下滑)。

市值:76亿美元

代表作品:《宝石迷阵闪电战》、《植物大战僵尸》、《Madden NFL 12》、《俄罗斯方块》

长期居于营收榜单前50名的游戏数量:时有变化,最近有4款游戏有此表现(其中两款为PopCap游戏),促期时期常有近10款游戏有此表现。

Gameloft

总营收(没有区分业务类型):4010万欧元(约合5590万美元),智能手机及平板电脑业务占总销售额的34%,即1380万欧元(1900万美元),同比去年增长60%。

市值:4.21亿美元

代表作品:《Modern Combat 3》、《Order & Chaos Online》

长期居于营收榜单前50名的游戏数量:通常介于0至3款游戏之间,但也可能更多,主要取决于Gameloft是否展开促销活动。目前有一款游戏在Android平台进入前50名。

平台

DeNA

净销售额及收益:净销售额为347亿日元(4.494亿美元),同比去年增长28%,但与上一季度基本持平。净收益为81.9亿日元(1.061亿美元),同比去年增长7%,但比上一季度下降13%。

市值:52.9亿美元

GREE

净销售额及收益:净销售额为304亿日元(3.943亿美元),同比去年增长145%,比上一季度增长44%。该公司第一和第三方游戏盈利比上一季度增长近50%,广告营收也不断增长。其利润甚至高于竞争对手DeNA,净收益为94.49亿日元(1.224亿美元),同比去年增长159%,比上一季度增长66%。

未上市公司

Pocket Gems

代表作品:《Tap Zoo》、《Tap Pet Hotel》、《Tap Petshop》

长期居于营收榜单前50名的游戏数量:2-3款游戏,但表现比上一季度有所下降.

营收:未公开

融资:通过红杉资本、天使投资者融资500万美元,还曾获得红点投资的支持。

Zynga(即将上市)

代表作品:《Words With Friends》、《Hanging With Friends》(收购Newtoy后获得的游戏)、《Zynga Poker》

长期居于营收榜单前50名的游戏数量:通常有3款iOS游戏有此表现,但在Android平台影响力仍然有限。

营收:第三季度营收为3.068亿美元,但并未区分出手机游戏收益,其iOS及Android游戏MAU达990万。

融资:通过谷歌、Digital Sky Technologies、Kleiner Perkins Caufield & Byers、Union Square Ventures等融资8.45亿美元。

Storm8

storm8(from static.storm8.com)

storm8(from static.storm8.com)

代表作品:《World War》、《Fashion Story》、《iMobsters》、《Bakery Story》、《Restaurant Story》、《Vampires Live》

长期居于营收榜单前50名的游戏数量:比上一季度的表现有所下降,目前有1-2款游戏居于iOS前50名,但有8款游戏在Android平台有此表现。

融资:尚未接受外部融资,据称其估值已达10亿美元。

Rovio Mobile

代表作品:《愤怒的小鸟》系列

长期居于营收榜单前50名的游戏数量:通常有3款游戏有此表现。

营收:未公开。该公司与许多运营商、娱乐公司进行合作,而且创造了大量广告收益,很以估算其总体收益。

融资:通过Atomico Ventures和Accel Partners融资4200万美元。

Game Insight

代表作品:《Paradise Island》、《My Country》

长期居于营收榜单前50名的游戏数量:变化不定,偶尔有2款游戏进入iOS前50名,在Android平台则控制了榜单前两名席位。

营收:未公开,但该公司声称在8月份仅《Paradise Island》在Android平台当月收益超过100万美元,而《My Country》在iPad发布两周就实现30万美元收益。

融资:该公司由5名女创业家运营及自主筹资。

Backflip Studios

代表作品:《Dragonvale》、《Paper Toss》

长期居于营收榜单前50名的游戏数量:通常有1款游戏进入iOS前50名。

融资:未公开。

Funzio

代表作品:《Crime City》

长期居于营收榜单前50名的游戏数量:《Crime City》目前居于榜单第12名。

融资:最近通过IDG Ventures和IDG Capital Partners融资2000万美元。

TinyCo

代表作品:《Tiny Zoo Friends》

长期居于营收榜单前50名的游戏数量:通常是《Tiny Zoo》这一款游戏进入前50名,而《Tiny Pets》常位于美国榜单50至100名之间。最近发布的《Tiny Village》和《Tiny Pets》表现并不理想。

融资:通过Andreessen Horowitz融资1800万美元。

Crowdstar

代表作品:《Top Girl》

长期居于营收榜单前50名的游戏数量:《Top Girl》最近位于榜单30名左右。

融资:通过英特尔投资、时代华纳、九城及其他天使投资者筹得2300万美元。

The Playforge

代表作品:《僵尸农场》

长期居于营收榜单前50名的游戏数量:通常只有一款游戏有此表现,该公司最近发布的第二款游戏《Zombie Life》表现并不理想,目前位于第110名。

融资:自主筹资,并不打算寻求外部融资。

Red Robot Labs

代表作品:《Life is Crime》

长期居于营收榜单前50名的游戏数量:有1款游戏在Android平台有此表现,《Life is Crime》在Android榜单目前排名第7。

融资:该公司由前EA、Playdom和Crowdstar员工成立,通过Benchmark Capital、Shasta Ventures以及天使投资者、Playdom联合创始人Rick Thompson,Facebook副总裁Chamath Palihapitiya融资850万美元。

Booyah

代表作品:《My Town 2》

长期居于营收榜单前50名的游戏数量:1款游戏。

融资:至少已通过Kleiner Perkins Caufield & Byers的iFund以及Accel Partners融资2450万美元。

Happylatte

high noon(from appstorehq.com)

high noon(from appstorehq.com)

代表作品:《High Noon》

长期居于营收榜单前50名的游戏数量:1款游戏。

融资:这家北京工作室原先主要做技术外包工作,转向游戏开发后的第一款游戏目前每月收益超过100万美元,目前尚未接受外部融资。

Addmired

代表作品:《Global War》和《Original Gangstaz》

长期居于营收榜单前50名的游戏数量:偶尔有1-2游戏进入前50名。

融资:通过YCombinator获得融资。

Kama Games

代表作品:《Texas Poker》

长期居于营收榜单前50名的游戏数量:通常是1款游戏,但面临《Zynga Poker》的激烈竞争,最近收购了《Mall Party》等多个IP。

融资:未接受风险投资,该公司由西伯利亚超市巨头成立。

Z2Live

代表作品:《TradeNations》、《MetalStorm: Online》

长期居于营收榜单前50名的游戏数量:第三季度并无出众表现,《MetalStorm: Online》新版游戏最近位于第70名,而《TradeNations》位于第77名。

融资:投资者包括Draper Fisher Jurvetson和Madrona Venture Group。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦

1)Angry Birds looks to make angry bucks, flocks to overseas retail stores

by Joe Osborne,

We know what you’re thinking: “But wait, isn’t Angry Birds absolutely free to play on Google+ and in the Chrome Web Store?” Why yes, it is. MCV reports that Rovio’s flagship mobile-turned-everywhere game will hit retailers in the UK, Ireland, South Africa, Australia and New Zealand for £10.20. That amounts to about $16.25 USD. A majority of which we gather is for the disc.

If you want to nitpick, that’s three copies of each of the Angry Birds games released for iOS and enough for yet another. As irony would have it, the publishing deal Finland-based Rovio signed with Focus Multimedia covers PC versions of all three Angry Birds games. The first game to be released under the deal is none other than the original game on Nov. 25. The game has already reached 500 million downloads across all the platforms it exists on, so why now go the brick and mortar route?

“Boxed retail is another way to reach more audience,” Rovio spokesperson Ville Heijari told MCV. “Digital and mobile are still at the core of our business, but boxed retail is a good addition for taking the brand forward.” The guy has a point: If Rovio is serious about hitting the 1 billion fan mark, the company must consider those unfortunately without Internet access. However, we doubt charging them ten times as much for the game will have them running to the nearest GameStop.(source:games

2)Android smartphone sales up 1,000 per cent in Asia

by Zen Terrelonge

Outsells runner-up RIM by more than 500,000 units.

Market researcher GfK’s results show Southeast Asia to be smartphone hungry, which continues to push its growth as an emerging market.

The firm claims Q3 saw over 4.7 million smartphones sold in total, worth around $1.5 billion. This amounts to volume and value growth of 120 per cent and 109 per cent respectively, compared to the same time last year.

Of the total smartphones sold 1.8 million units were down to Google’s Android OS, a growth of 1,000 per cent on Q3 2010.

These sales saw Android’s popularity grow to become the number one mobile OS in the market in the third quarter having climbed 40 per cent in volume across Q1 and Q2, according to the report.

This leaves the second and third place in Southeast Asia to be completed by RIM OS and Symbian OS respectively, which have combined shares of almost 90 per cent.

Benedict Hong, regional account director for telecommunications, said: “GfK Asia’s retail tracking reveals consistently healthy sales performance of Android phones—the only smartphone OS which has been registering unwavering month-on-month growth over the last twelve months.”

Further results show that Android’s leadership equates to two in every five smartphones sold.

Hong continued, saying: “From just over 50 models of Android smartphones available in the market a year ago, the figure has swelled to almost 170 models in the last quarter.”(source:mobile-ent

3)47 per cent of UK mobiles are dropped down the toilet

by Zen Terrelonge

Watery grave revelations comes as 86 per cent of Brits don’t insure their phones.

Mobile phone comparison site www.GoodMobilePhones.co.uk reports British mobile users enjoy living on the edge as almost nine in ten haven’t insured their phone prior to damaging it.

31 per cent of handset damage is liquid-based, and men appear to be the most clumsy users. Of the water damage victims 73 per cent were male while 27 per cent were women, according to the report.

The top five specific results for water damage includes:

* Dropped in toilet bowl — 47 per cent

* Dropped into/spilled  drink— 21 per cent

* Dropped in bath/shower — 12 per cent

* Dropped in Washing-up bowl — seven per cent

* Put in washing machine — three per cent

The report says in addition to the 86 per cent that hadn’t insured devices,  nine per cent were insured against water damage to their handset and the remaining five per cent were in the dark as to whether their phone was covered for water damage.(source:mobile-ent

4)Yahoo Launches Android App Market In Japan

by Kyle Orland

Yahoo Japan has launched its own “Yahoo Market” for Android apps in the country, further fragmenting an already fractured app distribution environment on the platform.

Though the Yahoo Market currently only links users to Google’s Android Marketplace to fulfill app purchases, the company plans to offer apps and games directly starting in Spring 2012, according to a release translated by Moconews.

Android already has a number of app markets competing with Google’s centralized Android Marketplace, including an Amazon Android Marketplace that will serve as the exclusive distribution point for the company’s upcoming Kindle fire tablet.

The fragmentation has been a headache for many app and game developers seeking to reach all of the massive Android user base, which currently represents close to 45 percent of all smartphone users.

DeNA partnered with Yahoo Japan to launch Android-based Mobage mobile social network in the country last year, before bringing the network to the the U.S. under subsidiary ngmoco this year. (source:gamasutra

5)Nintendo should have quit hardware race ‘about 18 months ago’, claims PopCap’s David Bishop

by Keith Andrew

Though the company faced similar calls during the respective runs of Nintendo 64 and GameCube, there were few within the industry suggesting Nintendo should pull out of the hardware business when both Wii and DS were at their height.

However, speaking during a panel session at the London Games Conference, PopCap senior designer David Bishop said, following Nintendo’s recent $923 million half year loss, going software-only might be the best way for the company to recover.

A matter of time

Indeed, Bishop went as far as to suggest Nintendo should have pulled out of the hardware race “about 18 months ago” – his response to senior VP of global e-commerce at EA David DeMartini’s suggestion that it would be “premature” to rule out Nintendo in the face of increasing competition from Apple.

Bishop’s comments come as stats released by Flurry suggest Nintendo DS software sales are currently being decimated in the US by the rise of iOS and Android, with its share of the revenue pie halving during the last two years.

Some Nintendo investors have called for the company to develop software for the likes of iPhone in recent months following 3DS’s less than stellar start, though Nintendo itself expects to ship 16 million units in all during the handheld’s first full financial year.(source:pocketgamer

6)A Review of Quarterly Earnings for Android, iOS Gaming Companies

Kim-Mai Cutler

Because it was so popular last time, we’re doing it again. Here’s a little cheat sheet for industry observers summarizing smartphone earnings and growth for the quarter ending in September. We also put in privately-held freemium gaming companies for which you can estimate earnings based on top-grossing titles.

Quarter-over-quarter growth seemed to slow in the period from June to September with companies like Glu Mobile barely topping smartphone sales from the previous quarter while EA’s mobile revenue declined (likely because of its feature phone business. They don’t break out smartphone performance.)

However, Japan’s Capcom sets a nice benchmark, forecasting $77 million in annual revenue from its social and mobile gaming unit for the year ending in March 2012. South Korea’s Gamevil also posted quarter-over-quarter smartphone revenue growth of nearly 27 percent and will probably go into a strong holiday quarter, especially with Apple finally adding a games category to the country’s app store.

Given how publicly-traded companies are performing with both freemium and paid app monetization on a quarterly basis, we’re still looking at a few privately-held companies that will cross $50 million in annual revenue this year.

Publicly-Traded Gaming Companies

Glu Mobile:

Smartphone Revenue: $9.7 million, up more than fourfold from the same quarter a year ago when it earned $2.4 million in the third quarter. But growth has slowed down on a quarter-over-quarter basis with just a 2.4 percent increase over last quarter’s $9.4 million in smartphone revenue.

Market Capitalization: $205.3 million

Hits: Contract Killer: Zombies, Gun Bros. The two franchises have brought in $1.8 million and $1.5 million respectively in the quarter.

Number of Titles Consistently in Top Grossing 50: Varies widely, depending on launches. Zero to two on iOS. The company continues to have about four or so in Android’s top-grossing 50.

Capcom:

Revenue (Smartphone & Social Networking Sites): We calculated that Capcom’s mobile and social gaming unit pulled in $17.6 million in the quarter ending in September. (It said it earned $33.1 million in the last six months and then in a previous statement, it said the unit made $15.5 million in the first quarter of that half.) It’s not clear how much of that came from the Facebook version versus the iOS version of the Smurf’s Village game plus other iOS titles.

Market Capitalization: $1.82 billion

Hits: Smurf’s Village, Monster Pet Shop

Number of Titles Consistently in Top Grossing 50: Usually at least one on iOS, sometimes two. Capcom just recently established Smurf’s Village on Android where it’s currently the 5th top grossing game in the U.S. with between 500,000 and 1 million installs.

Gamevil:

Smartphone Revenue: $7.1 million this quarter, up 497 percent year-over-year. On a quarter-over-quarter basis, revenue is up 26.8 percent from the $5.6 million seen last quarter.

Market Capitalization: $378 million

Hits: Air Penguin, Zenonia, Baseball Superstars, Colosseum Heroes, Air Penguin

Number of Titles Consistently in Top Grossing 50: Varies. Sometimes one to two on iOS.

Electronic Arts:

Mobile Revenue: $55 million last quarter, up 12 percent year-over-year. On a quarter-over-quarter basis, mobile revenue is down $2 million. EA doesn’t break out smartphone revenue, so this counts a declining feature phone business.

Market Capitalization: $7.6 billion

Hits: Bejeweled Blitz, Plants vs. Zombies, Madden NFL 12, Tetris

Number of Titles Consistently in Top Grossing 50: Also varies widely. It’s currently four (with two titles from recently acquired PopCap Games), but sometimes it races closer to 10 when the company has sales.

Gameloft:

Overall & Smartphone Revenues: Gameloft did 40.1 million euros ($55.9 million) in the third quarter. It said smartphone and tablet-related sales were 34 percent of total sales, or 13.8 million euros ($19 million). That’s up 60 percent year-over-year.

Market Capitalization: $421 million

Hits: Modern Combat 3, Order & Chaos Online

Number of Titles Consistently in Top Grossing 50: Varies widely from zero to three and possibly more, depending on when Gameloft has sales. Gameloft has one title in Android’s top 50 grossing currently.

The Japanese Mobile Gaming Platforms That Are Trying to Crack The West

DeNA:

Net Sales & Income: The Japanese company saw 34.7 billion yen ($449.4 million) in net sales, which is up 28 percent year-over-year but flat on the previous quarter. DeNA’s costs have gone up as the company tries to build out a robust international strategy by extending the Mobage platform to Western and Chinese markets. Net income was 8.19 billion yen ($106.1 million), up 7 percent year-over-year but down 13 percent over the previous quarter.

Market Capitalization: $5.29 billion

GREE:

Net Sales & Income: GREE brought in 30.4 billion yen ($394.3 million) in net sales, which is up 145 percent year-over-year and 44 percent on the previous quarter. The company was able to grow paid services, or the monetization of first- and third-party games by nearly 50 percent quarter-over-quarter while advertising also grew. Its margins are higher than rival DeNA’s with net income at 9.449 billion yen ($122.4 million), up 156 percent year-over-year and 66 percent on the previous quarter.

Market Capitalization: $8.22 billion

Privately-Held Gaming Companies

Pocket Gems:

Hits: Tap Zoo, Tap Pet Hotel, Tap Petshop

Number of Titles in Top Grossing 50: Two to three, but Pocket Gems has slipped a little from last quarter when it would often control the top #1 and 2 slots. The company hasn’t been as successful on Android as other rivals.

Revenue: Undisclosed.

Funding: $5 million from Sequoia Capital, angels. An unknown amount of funding from Redpoint Ventures, which was said to be mainly founder liquidity.

Zynga* (soon to be publicly traded):

Hits: Words With Friends and Hanging With Friends via the Newtoy acquisition. Zynga Poker.

Number of Titles in Top Grossing 50: Usually around three on iOS. Zynga has launched some games on Android, but it has yet to build a strong presence there.

Revenue: Overall third quarter revenue was $306.8 million. The company does not break out mobile revenue, but it did say that it had 9.9 million daily active users on iOS and Android.

Funding: $845 million from Google, Digital Sky Technologies, Kleiner Perkins Caufield & Byers, Union Square Ventures and others.

Storm8:

Hits: World War, Fashion Story, iMobsters, Bakery Story, Restaurant Story, Vampires Live

Number of Titles in Top Grossing 50: Like Pocket Gems, Storm8 has slipped a little this quarter on Apple’s platform. It now has about one to two games on iOS’ top 50 grossing, but it’s found strength on Android where it currently has eight games there in the top 50.

Funding: No external funding to date. It seems that a rumored round that would peg the company’s valuation at $1 billion didn’t happen.

Rovio Mobile:

Hits: Angry Birds and all of the brands’ extensions.

Number of Titles in Top Grossing 50: Usually three and all of them are variations on Angry Birds.

Revenue: Undisclosed. It would be extremely hard to predict or benchmark off of publicly-traded mobile gaming companies because Rovio gets many special one-off deals with carriers and entertainment companies like Twentieth Century Fox. Rovio also derives more revenue from advertising compared to the rest of these companies. The company said within the last month that it has 30 million daily active users.

Funding: $42 million from Atomico Ventures and Accel Partners.

Game Insight:

Hits: Paradise Island, My Country.

Number of Titles in Top Grossing 50: Varies widely. Sometimes they have two on iOS and sometimes they have none. On Android, however, they control two of the highest-grossing games Paradise Island and My Country.

Revenue: Unknown, but the company did say it was making more than $1 million per month in net revenue from Paradise Island on Android in August. It also said it made $300,000 from its iPad app My Country after two weeks from launch. Sources who looked at the company’s financials as prospective investors or acquirers have told us the numbers Game Insight shares with us are legitimate.

Funding: This Russian company run by five women is bootstrapped.

Backflip Studios:

Hits: Dragonvale, Paper Toss

Number of Titles in Top Grossing 50: Backflip has had a strong resurgence this quarter with Dragonvale, a casual, animal care-taking game with beautiful art. They usually have one game in the top grossing 50, but they have decent launches from time to time that may put a second title up there.

Funding: They haven’t revealed any venture funding to date.

Funzio:

Hits: Crime City

Number of Titles in Top Grossing 50: Funzio was able to parlay success on Facebook onto the iOS platform with an extension of its Crime City brand. The app is currently ranked #12 and Funzio is trying to live out ambitions of being a genuine, cross-platform gaming company.

Funding: The company recently took $20 million in Series A funding from IDG Ventures and IDG Capital Partners.

TinyCo:

Hits: Tiny Zoo Friendz

Number of Titles in Top Grossing 50: Usually one, Tiny Zoo, which was beating the Pocket Gems’ Tiny Zoo for quite awhile. The company’s more recent titles like Tiny Village and Tiny Pets haven’t fared as well. Tiny Pets usually ranks between #50 and #100 in the U.S. while Tiny Village hasn’t managed to stay on the overall grossing lists.
Funding: $18 million from Andreessen Horowitz

Crowdstar:

Hits: Top Girl, which has also slipped a little recently and now ranks around #30.

Number of Titles in Top Grossing 50: One

Funding: $23 million from Intel Capital, Time Warner, The9 and other angels.

The Playforge:

Hits: Zombie Farm

Number of Titles in Top Grossing 50: Usually one. The company recently launched its second major title Zombie Farm, but it hasn’t stuck as strongly on the charts with a current ranking of #110.

Funding: They’re bootstrapped, and have no public interest in pursuing funding.

Red Robot Labs:

Hits: Life is Crime

Number of Titles in Top Grossing 50: One on Android and none on iOS from this company started by EA, Playdom and Crowdstar alums. Life is Crime has been making a steady climb up the charts and is sitting at #7.

Funding: $8.5 million from Benchmark Capital and Shasta Ventures, plus angel investments from Rick Thompson, co-founder of Playdom, and Chamath Palihapitiya, who was a vice president at

Facebook.

Booyah:

Hits: My Town2

Number of Titles in Top Grossing 50: One. Booyah looks like it may have the beginnings of a comeback on iOS, but it’s too early to tell as their new game is only a few weeks old. City-

builder My Town2 is a re-imagining of the company’s original hit and check-in app My Town.

Funding: The company has at least $24.5 million in funding from Kleiner Perkins Caufield & Byers’ iFund and Accel Partners.

Happylatte:

Hits: High Noon

Number of Titles in Top Grossing 50: One. Happylatte is a Beijing-based company that used to do technical outsourcing work. But as margins on that business declined, they switched to building games. They have a promising start with a game that’s now pulling in more than $1 million a month, but now need to prove they can be more than a one-hit wonder.

Funding: The company is bootstrapped.

Addmired:

Hits: Global War, Original Gangstaz

Number of Titles in Top Grossing 50: None at the moment, but occasionally they have 1 or 2 games that make it into the top 50.

Funding: Addmired has seed funding from incubator YCombinator.

Kama Games:

Hits: Texas Poker

Number of Titles in Top Grossing 50: Usually one, but they’ve been seeing more competition from Zynga Poker. Kama Games recently acquired the IP behind a number of games like Mall Party,

so they’ve been trying to find other hits.

Funding: No outside venture funding. The company was founded by a supermarket magnate in Siberia.

Z2Live:

Hits: TradeNations, MetalStorm: Online

Number of Titles in Top Grossing 50: Z2Live’s titles haven’t been as highly ranked this quarter. MetalStorm’s new version sits at #70 while TradeNations is at #77.
Funding: The company raised a round of undisclosed size from Draper Fisher Jurvetson and Madrona Venture Group.(source:insidemobileapps


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